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Old July 18, 2002, 21:29   #31
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I have to work Friday night and then saturday morning
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Old July 18, 2002, 21:29   #32
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Well done, Firaxis
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Old July 19, 2002, 01:29   #33
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Quote:
A day earlier than expected, Firaxis Games released the latest and considered last patch for Civilization III, v1.29f, on their website.
I got the date right two weeks ago! Here's what I wrote on July 3:
Quote:
I expect this patch to be labelled 1.27f when it is released ... My guess for the release date for the patch: Thursday, 18 July.
Pity I was two numbers out on the patch number ...

Reference: http://apolyton.net/forums/showthrea...87#post1090887

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Old July 19, 2002, 09:01   #34
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Here's one (very minor) bug: Clicking "Help" in the Editor while on the "Natural Rescources" page brings up the help screen for -- "Improvements and Wonders"

Very minor problem.
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Old July 19, 2002, 09:58   #35
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Quote:
Originally posted by Palleon
I've also noticed that when you make a new unit, it doesn't appear like a civopedia entry is created. I just made a new unit, and tried to load my mod, and it said that text was missing for it. So I guess we'll still need to use the multitool to make new things...

Quote:
To add a civilopedia entry you only need edit civilopedia.txt. Notepad is really all you need.

Dan
That really sucks. The editor should at least ask you, "Would you like to create a civilopedia entry for your new unit / improvement / wonder / civilization?" and then open civilopedia.txt with a blank entry waiting for you.

This came from the thread that got closed. "1.29f comments"
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Old July 19, 2002, 10:56   #36
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Not really a bug, but annoying. If you add a new civ rather than being given access to every unit they are given access to no units forcing you to go through and manually flag every unit for the civ for them to be able to build it.

Ideally, it'd give a new civ every unit that is flagged as buildable for every other civ + scouts if flagged expansionistic.
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Old July 19, 2002, 11:29   #37
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HELP!, every time I zoom out the computer crashes
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Old July 19, 2002, 11:48   #38
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Err... When you save one map and load another... Some of the cities will be on the new map.

I saved my map then loaded the earth map and saw some of the cities that were on the other map.
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Old July 19, 2002, 13:00   #39
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Are you importing or opening?
It could be merging the BICs.
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Old July 19, 2002, 13:01   #40
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Opening
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Old July 19, 2002, 15:09   #41
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I've noticed longer saved game load times! It seems to hang around on 100% for a while! And i somtimes have no sound in game!
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Old July 19, 2002, 18:01   #42
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downloaded, installed it and created first scenario. At first some confusion. But its so far perfect. Great job. Scenario works so far so good.
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Old July 19, 2002, 19:36   #43
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The IMPORT feature worked smoothly. I just moved my mod to another folder, installed 129, and then imported through the Editor my values back in.

It was also simple to change a little text so that my different Great Wonder did not cause an error notice.


Too bad Firaxis didn't correct the craziness of Culture Flipping; make subs and privateers useful; slow down Settler Diarrhea; give us Diplomatic control for scenarios. etc.
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Old July 19, 2002, 22:50   #44
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Anyone else find that the editor works a lot slower now? It used to work fine but now it gobbles up my memory and I have to wait a second or two after every change.
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Old July 19, 2002, 23:05   #45
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What is the version of the editor in 1.29? Is it 1.50?
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Old July 20, 2002, 01:23   #46
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The Patch is version 1.29, the editor is version 1.50, and the BIC is version 4.01
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Old July 20, 2002, 06:07   #47
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I made a standard size map with 8 civs each starting with 10 cities and 2 units in each city beginning in the modern ages; I get a crash every time someone tries to take the last English city on my map. I don't think it is the act of destroying a civ because I have destroyed the Egyptians with no crashes. All the cities on the map are ones I placed in the new editor. Has anyone ran into this problem as of yet or do you think it might just be a bug in my save game? Anyway I just thought I would post this bug if it is one. It’s kind of funny though because the English have one city left and I have modern armor surrounding their entire city protecting it from the entire world that is at war with them, never had to have "peace keepers" before
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Old July 20, 2002, 09:49   #48
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Quote:
The IMPORT feature worked smoothly.
A compliment?

Okay, who took over Coracle's PC?

Sorry . . . (Chronus heads for the exit door)
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Old July 20, 2002, 10:16   #49
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The game asked me for the CD, which was in the CD Rom drive? Never had that before, although I think it was an issue for some people a couple patches ago. As soon as I changed the CD to the other drive everything was ok.
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Old July 20, 2002, 10:42   #50
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Too Many Resources (STILL)
I've had this bug since the original unpatched version and posted it once here, four times to Infogrames Support (with NO response) and all the patches up to 1.29f have NOT fixed this issue.

I have a save game you will have to reference, let me know where to send it - OR - you can download it from:

http://www.disorganized-mayhem.com/C3CrashSave.zip

I've tried this game on 3 different machines and I have the same issue on all three machines.

Game Year 1920, I launch an attack and take over a city (Mauk Chuk) with 3 ivory resources around it. The game crashes whether I choose to raze the city or take it over with my own governer. It crashes as soon as I decide to install my own governer. If I raze the city, depending on which patch I've played with, it either crashes right then or when I end my turn.

I suspect this is because of the amount of resources I currently have and I am adding a yet another new resource.

PLEASE HELP!
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Old July 20, 2002, 11:20   #51
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Re: Too Many Resources (STILL)
Quote:
Originally posted by be0wulfe


Game Year 1920, I launch an attack and take over a city (Mauk Chuk) with 3 ivory resources around it. The game crashes whether I choose to raze the city or take it over with my own governer. It crashes as soon as I decide to install my own governer. If I raze the city, depending on which patch I've played with, it either crashes right then or when I end my turn.

I suspect this is because of the amount of resources I currently have and I am adding a yet another new resource.

PLEASE HELP!
The same happened with me, with 1.29 and 1.21. It's a mod?
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Old July 20, 2002, 19:05   #52
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Re: Re: Too Many Resources (STILL)
Quote:
Originally posted by Aro


The same happened with me, with 1.29 and 1.21. It's a mod?
I've actually tried both with an unmodded bic and with my personal mods, with no difference.
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Old July 20, 2002, 20:02   #53
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Adding a resource or a luxery to an already "ok" deal in diplomacy will cause the computer to want even more.

A single sqaure of culture border was located off the mainland diagonal to the normal cultural borders over the ocean.
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Old July 20, 2002, 20:24   #54
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When I upgrade my Knights to Calvary it costs me zero gold. This has happened in two games. It is a "good bug", but it is still a bug...
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Old July 20, 2002, 21:24   #55
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Possible bug
When an Elite unit spawns a Leader, you can rename the Elite Unit--not the Leader. Nice if you want to know which unit created the leader, but not so nice when you want to name the leader. IIRC, this is not the behavior they were looking for in the code, right?

I'm going to see if I can reproduce this in a different game, as well.
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Old July 20, 2002, 21:26   #56
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I think renaming the unit was the effect they wanted, as that unit will produce no more leaders. Also, you can already rename leaders in the editor.

I may be wrong though...

Chris
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Old July 20, 2002, 21:27   #57
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What's Doing???

In a scenario I made I was able to rebase my fighter on a land square! I didn't make them mobile or anything but it happened one turn and never again. The fighter is still there but it can only move back into a city.

Now that never happened before! Is that really a bug, I kinda like it
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Old July 20, 2002, 23:48   #58
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Quote:
Originally posted by Jeph
I was watching the TV the other day (WOW) and I seen a mac comercial bagging the PC. " I get no more blue screens of death" I was thinking, you also don't get customability, good games, and apparrantly 1.29 patch I feel bad for you BUY A PC!
Heh, some guys made up a commercialish movie making fun of that commercial, here. Haven't watched it myself, the linup on fileplanet's way too long. But I'm sure it's good for a laugh .
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Old July 21, 2002, 02:14   #59
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My only gripe is that it doesn't take me to the Hall of Fame after I've finished a game. It used to back before v121 came out.
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Old July 21, 2002, 07:38   #60
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Re: Possible bug
Quote:
Originally posted by hallumj
When an Elite unit spawns a Leader, you can rename the Elite Unit--not the Leader. Nice if you want to know which unit created the leader, but not so nice when you want to name the leader. IIRC, this is not the behavior they were looking for in the code, right?

I'm going to see if I can reproduce this in a different game, as well.
Actually, this is excatly the intended behaviour.
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