July 21, 2002, 19:27
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#61
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Chieftain
Local Time: 21:34
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Alberta
Posts: 98
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The (ctrl shift m) is now light whether it's on your territory or not.
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July 21, 2002, 19:46
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#62
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Emperor
Local Time: 01:34
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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About the download...
Dan is surprisingly lazy these days. The patch cannot be downloaded from the official civ3 website...
Or is there a problem? I surely hope not...
__________________
'Yep, I've been drinking again.'
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July 21, 2002, 21:03
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#63
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Warlord
Local Time: 23:34
Local Date: October 31, 2010
Join Date: Jul 2002
Posts: 139
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Quote:
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Originally posted by cbraund
Also, you can already rename leaders in the editor.
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You can't rename leaders for an existing game. All you can do is make a mod which includes an expanded (or changed) set of leader names. But that mod won't affect your existing game.
I have a questions though. How do you change the name of a named elite once you've given it a name. I'd like to shorten up the name I gave two of my units. Anyone know how to do it?
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July 22, 2002, 00:35
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#64
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Warlord
Local Time: 20:34
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Vancouver, BC
Posts: 116
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Another thing: it's still impossible to make a normal, non-wrapping map. This will probably be fixed if they are going to make a WW2 map similar to that in civ2 but I don't want to wait until December or whenever the expansion is coming out. And despite this, the map never wraps when you look at it in the editor, so when I am editing something that's right on the edge I have to flip back and forth from one side of the map to the other. Annoying.
The player starting locations seems to work well though, and I like how it is relatively easy to create cities and units, and customize them.
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July 22, 2002, 01:27
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#65
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Prince
Local Time: 12:34
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Next to your Mama
Posts: 616
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Ayyyy..... installed the patch. The game doesn't detect my CD. WTF??
__________________
Don't drink and drive, smoke and fly.
Anti-bush and anti-Bush.
"Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon
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July 22, 2002, 01:31
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#66
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Prince
Local Time: 23:34
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Waterloo, Ontario
Posts: 687
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Quote:
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Originally posted by Iskandar Reza
Ayyyy..... installed the patch. The game doesn't detect my CD. WTF??
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Is it in the first lettered CD drive? THis used to be a problem, if it wasn't in the first CD drive, but was fixed in some patch. I guess it's back?
__________________
I AM.CHRISTIAN
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July 22, 2002, 05:35
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#67
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Prince
Local Time: 12:34
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Next to your Mama
Posts: 616
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There's only one CD-ROM drive
__________________
Don't drink and drive, smoke and fly.
Anti-bush and anti-Bush.
"Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon
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July 22, 2002, 08:12
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#68
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Prince
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Colombo
Posts: 310
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OK I spent the whole of sat making a giant 16 civ world as it is today scenario, and I found the following...
The Editor grinds to a halt when adding things (railroad etc) and seems to hit the hard disk each time.
The Scenario took 2 hours to Configure .. when you see my machine stats, you will not want to play it on a P2 350 (machine stats below)
After leaving it for 2 hours, having a bit of a play, and re-starting a new game, Queen Elizabeth found herself called Queen Tony Blair, in the select civ screen, I did something to refresh it (I think I read the text on the English) and it reset to Elizabeth.
Maybe its me, but I couldn't see any way of setting the current date .. probably not a bug, just I spent so much time placing cities, railroads etc .. I just wanted to see it play.
I got an extra settler + worker when I started the scenario, in South African territory...
When selecting city improvements, it would be nice if you could only select the improvement available to you .. I was sick and tired of accidently giving cities like Madrid a harbour and oil platform .. dohh .. It would be nice also if the city had a river, not to let me select an aquaduct, so it would reduce the costs ..
Again, it would be nice to know if the city changes have resulted in mass starvation without having to play each civ to check..
My computer spec is
Pentium 2Ghz, 256Mb Ram, 36Gb HD running XP HE, with virtually all services switched off (to maximise processor/memory available).
__________________
"Wherever wood floats, you will find the British" . Napoleon
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July 22, 2002, 08:43
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#69
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Prince
Local Time: 00:34
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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After playing with the editor, I have some negative feedback...
The Add / Delete buttons are a great thing, but they seem incomplete. I have to do more work in Windows Explorer to get anything to function properly than in the editor. Why can't it copy an existing unit if I want it to?
When I add a new civ, the next step is to make every single unit available to it. Ugh, what a pain. Why can't all the default units (ones available to all civs) be available to my new civ?
I also have to give a leader portrait animation. Ugh, that means I have to have duplicates. Why do I need to have one anyway?
Am I required to create a civilopedia entry for all my new additions? Ugh. I hardly look at the civilopedia anymore. I did while learning the game, not now. and I'm certainly not going to look at it to see what the unit I created 20 minutes before does. I get some error mentioning pediaicons.txt when I play my incomplete mod.
Browse buttons would be nice for things in the editor where I have to designate a filename and path.
I haven't played too far into a game to see what's happened with gameplay, but the list of changes looks like an improvement. I saw the Fortify All and Wake All options, very nice.
I'm hoping there will be some kind of manual for how to use the editor. With all the crap I have to outside of it, I would like some reminders.
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July 22, 2002, 11:35
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#70
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Settler
Local Time: 21:34
Local Date: October 31, 2010
Join Date: May 2002
Location: US
Posts: 13
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Dear folks,
I'm pleased to report that the 129 patch used my (heavily modded but not particularly weird) bic file without problems. I used the new corruption slider to decrease corruption (at Monarch level) to 80%. Lo and behold there is NO CORRUPTION AT ALL in any city (under Despotism). This was a new game started with 129.
This can't be right! Really takes the incentive away from advancing govt types!
JR
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July 22, 2002, 12:03
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#71
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Emperor
Local Time: 23:34
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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Quote:
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Originally posted by dunk
After playing with the editor, I have some negative feedback...
Am I required to create a civilopedia entry for all my new additions? Ugh. I hardly look at the civilopedia anymore. I did while learning the game, not now. and I'm certainly not going to look at it to see what the unit I created 20 minutes before does. I get some error mentioning pediaicons.txt when I play my incomplete mod.
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Just use an existing "PTRO_". It seems to work fine and saves a lot of unnecessary text editing.
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July 22, 2002, 13:10
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#72
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Prince
Local Time: 00:34
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Quote:
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Originally posted by SpencerH
Just use an existing "PTRO_". It seems to work fine and saves a lot of unnecessary text editing.
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I'll try that. Thanks.
I wish it were this way though:
Create a new unit without a civilopedia entry. If I try to go to that entry in the game, the game simply informs me, no entry exists for "XXXXX".
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July 22, 2002, 13:18
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#73
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Warlord
Local Time: 22:34
Local Date: October 31, 2010
Join Date: Jun 2002
Location: of Nothing! Canada, where the sun freezes
Posts: 140
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The editor so far has been great! No hitches what so ever*. Minimap rules!
*Except the scenarios are slugish and turns takes a lot longer.
I made Middle Earth(lord of the rings map) and packed it with Barbarians maybe that's slowing my game...
__________________
Janitor, janitor
scrub in vein
for the $h1t house poet
have struck again
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July 22, 2002, 13:29
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#74
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Emperor
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
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Quote:
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Originally posted by Iskandar Reza
There's only one CD-ROM drive
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Well, I have a small problem with the CD detection as well (using WinXP Pro). Civ3 will not recognize the CD even if it is in the drive. However, simply ejecting and reloading the CD helps. I am really looking forward to a No-CD crack, as it is going to relieve me of this strange ritual every time I want to launch Civ3...
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July 22, 2002, 13:45
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#75
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Prince
Local Time: 21:34
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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1.29 first impressions
GOOD
1. Installs cleanly
2. Option to turn off nag popup on city size
3. Wake|fortify all
4. Units that generate a leader are identified. {Sorry only one chance to name them, can't rename later. Boo-hoo}
BAD
1. Armies now limited to 11 initially. {Can build more after unknown event: guess is either number of armies AI has or armies on continent.
2. Default corruption rate increased
CHANGED
1. AI attacks on multifronts now, at least 3.
2. Government changes after first change take a bit longer
3. Egypt slightly more aggressive
4. Iroquios slight tendency to take affront quicker
5. WW seems slightly higher.
6. AI puts more military at front lines
7. AI baits more urging you to declare war
8. AI seems better at generating elite troops
ANNOYANCES
1. Food and shield graphics in city view are UGLY
2. Still no easy way to identify preference changes between my last .bic file and new .bic file.
Evaluation-- mostly tweaks, give Firaxis a B grade. Army change is very bad. This needs to be fixed for PTW. On corruption choice is either to adjust slider or live with more corruption. Significant changes missing:
- Manhattan as small wonder
- Option to remove obsolete units from city build list
- keep active the unit list of large stack
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July 22, 2002, 15:03
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#76
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Prince
Local Time: 00:34
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Re: 1.29 first impressions
Quote:
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Originally posted by planetfall
ANNOYANCES
1. Food and shield graphics in city view are UGLY
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They were changed? I didn't notice.
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July 22, 2002, 17:22
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#77
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Firaxis Games
Local Time: 23:34
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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Quote:
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Originally posted by Alexnm
About the download...
Dan is surprisingly lazy these days. The patch cannot be downloaded from the official civ3 website...
Or is there a problem? I surely hope not...
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I am no longer the webmaster, I have different responsibilities these days. It's basically in Infogrames' hands to update the site once we give them the content now.
Dan
__________________
Dan Magaha
Firaxis Games, Inc.
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July 22, 2002, 17:28
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#78
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Settler
Local Time: 20:34
Local Date: October 31, 2010
Join Date: Mar 2002
Location: 'twixt the desert and the sea of Southern California...
Posts: 6
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NO CD Crak
Added by Ming:
Yes... it is against the rules to post the address...
This site does not condone any illegal actions.
So I deleted the link.
If you post it again, your will be restricted from posting.
Last edited by Capt Pungent; July 25, 2002 at 17:44.
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July 22, 2002, 17:44
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#79
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Emperor
Local Time: 06:34
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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You shoudn't be posting links to no-cd fixes, Capt Pungent.
That's against the rules of this board.
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July 22, 2002, 19:22
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#80
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Settler
Local Time: 04:34
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Boston
Posts: 2
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No CD
Sorry to come to the defense of someone going by the name of Pungent, but NoCD patches can be a lifesaver. A couple of weeks ago, my fiance thought that I was spending just a bit too much time on Civ, so she broke the CD in half. Literally! I purchased the right to the intellectual property that is Civ3. That intellectual property remains on my computer, and I'm darn glad a patch allows me to access it. Otherwise, I might have actually gotten mad at the fiance. There is 1) nothing wrong and 2) nothing illegal with this limited use of NoCD patches (she also broke my Metal of Honor CD, so I got the patch for that as well). Furthermore, I reviewed the usage rules for this forum and found no written, objective basis for removing Pungent's patch. If Ming has a cite otherwise, I'd be interested in seeing it.
Joe
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July 22, 2002, 21:07
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#81
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Deity
Local Time: 06:34
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Now there's a girl is really want to meet
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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July 22, 2002, 21:16
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#82
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Emperor
Local Time: 01:34
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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Quote:
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Originally posted by Dan Magaha FIRAXIS
I am no longer the webmaster, I have different responsibilities these days. It's basically in Infogrames' hands to update the site once we give them the content now.
Dan
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Oh, I did not know about this, Dan.
Hmm... so now Infogrames updates civ3.com? Somehow I am not surprised that the patch was not available from the site Anyway, they put it there, so never mind. (I had already downloaded it from Apolyton...).
Just curious, Dan... what are your responsibilities these days?
__________________
'Yep, I've been drinking again.'
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July 22, 2002, 21:18
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#83
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Emperor
Local Time: 21:34
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Uh, Joe,
I have a baaad feeling about this relationship.
Either the one with your fiance or with Civ3 -- they do NOT sound very compatible.
(I'm a bachelor)
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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July 22, 2002, 22:53
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#84
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Prince
Local Time: 23:34
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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OK, I give up.
The AI still cannot use bombardment units offensively. They will run right back home if you try to.
Why?
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July 22, 2002, 23:19
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#85
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Firaxis Games
Local Time: 23:34
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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I'm working as an associate producer now, on various projects, including the Win2000/XP patches we're doing for the back-catalogue, and another, as-of-yet-unnanounced project.
Dan
__________________
Dan Magaha
Firaxis Games, Inc.
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July 22, 2002, 23:36
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#86
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Emperor
Local Time: 21:34
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Oh, great! So what IS as-of-yet-unnanounced, Dan??
BTW, basically CIV is the ONLY game I have played for a few years, so I probably wouldn't be interested in as-of-yet-unnanounced anyway.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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July 23, 2002, 03:27
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#87
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King
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Jun 2001
Location: Leeds, UK
Posts: 1,257
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Quote:
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Originally posted by Yurt
Another thing: it's still impossible to make a normal, non-wrapping map. This will probably be fixed if they are going to make a WW2 map similar to that in civ2 but I don't want to wait until December or whenever the expansion is coming out. And despite this, the map never wraps when you look at it in the editor, so when I am editing something that's right on the edge I have to flip back and forth from one side of the map to the other. Annoying.
The player starting locations seems to work well though, and I like how it is relatively easy to create cities and units, and customize them.
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At least you can more-or-less fudge your way around the flat map issue. Put in a vertical line of mountains from pole to pole (to stop ships sailing past, amongst other things), then a few columns of water, then another pole to pole mountain range. Make the whole thing wide enough that a city on one side of the moutains can't reach the other side with bombers, paratroops or helicopters.
Since you can't build cities on mountains, no-one can create a port on this mountain-surrounded sea, so no ships can ever get there. And it's too wide for bombers, and land units can get across via the poles. Net result: there is no way from one side to the other.
Not perfect though. As far as corruption goes, the distances between cities at 'opposite' ends of the map isn't anywhere near as large as it should be (although this isn't likely to be a huge problem for most of the game). You might want to be able to build cities on mountains. Plus it means that there is a large, unnatural mountain chain, which may just be useful for some situations.
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July 23, 2002, 05:00
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#88
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Prince
Local Time: 14:34
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 441
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Sounds interesting Dan!
I think I'll go download the patch now, taken me a while to get around to it though!
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July 23, 2002, 14:54
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#89
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Settler
Local Time: 04:34
Local Date: November 1, 2010
Join Date: May 2002
Posts: 3
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I've noticed the AI is "much" more aggressive with developing (or maybe just crediting) its culture. Makes it a much more challenging game for me.
Anyone else notice that?
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July 23, 2002, 17:34
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#90
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Prince
Local Time: 21:34
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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AI is also more aggressive with techs. No longer starts from left and works to right. Now beelines to navigation.
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