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Old September 15, 2002, 10:15   #211
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Re: Re: Re: Bugs/Problems.....
Quote:
Originally posted by E_T
From the Cixilopedia: On the trade & trade routes page
Water routes: In order to use a water route, YOUR civilization must be able to SAFELY trasverse EVERY SQUARE of the route and this depends upon having Mapmaking, Navigation and/or Magnatism.
I wonder why Astronomy isn't listed, anyways, there is a viable water route, there wouldn't be if you couldn't use the route planner (i.e. goto)!
No savegame attached, but anyway...

I believe that the pedia is not 100% precise defining what "safely traversing" means. AFAIK, it means that every square of the trade-route must be safe for your vessels, even if they FINISH their turn there.
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Old September 15, 2002, 10:31   #212
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Where is the SAVE?

It doesn't really matter about the save. You DON'T have a viable path. You said there is a SEA tile in the way. EVERY tile along at least one path must be coastal.

Maybe the civolopedia has it wrong but the fact is you have sea tiles in the way. Even one is enough to block trade. YOU can go cover the sea tiles because you can move three but the path still crosses sea tile. The goto algorithym is not the arbiter of what counts as a viable path. Again all it takes IS ONE SEA TILE to stop trade.

You have not found a bug in the game. Just a bug in your understanding of how trade works. Without looking it up it could be due to the Civalopedia but its still not a game bug.

Naw its not the Civalopedia, its your interpretation. It says EVERY square and you don't have that. It would be more precise if it said STOP on every square but sea tile are still not safe to travel on. You could get blocked for instance and be stuck so the sea tiles are a risk even if you have a chance of crossing them.

If you look at the techs themselves you will see that Navigation says

New Ability Harbors can be connected by ocean squares.

Astronomy says

New Ability Harbors can be connected by sea squares

Well you don't have Astronomy so you CAN NOT be connected by sea tiles.
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Old September 15, 2002, 11:34   #213
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Save file
Opps, forgot the file. Here it is.....
Attached Files:
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Old September 15, 2002, 13:15   #214
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Remember you can send a galley across the sea using the goto and it may even make it. It may not, it has percentage of a change to survive in a sea tile at the nd of the turn. That is why you read about players sending galley after galley out to try to get across until one lucks out and makes it. That does not mean you can have trade across those tiles. If one does not care for the game, that fine. When one complains about it not working and does not uderstand the rules, that is a shame.
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Old September 17, 2002, 11:37   #215
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Did anyone notice this bug ?

I load a save, say Elizabeth, 2150 BC,
then I make Zoom out with the 'Z' key.
Immediately after this, I load an older save of the same game, say Elizabeth, 3050 BC.

I was astonished to see some parts of the unknown world !

This effect disappears as soon as you move your mouse, but it's very annoying !

Could you reproduce this bug with your own saves ?

You can see it on this screenshot :
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Old September 17, 2002, 12:04   #216
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I have seen "ghost" overlays. The times that have been a problem is when it leaves me where I can not see what my move is as I can not see the unit I wanted to move.
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Old September 17, 2002, 18:12   #217
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Quote:
Originally posted by astrologix
Did anyone notice this bug ?

I load a save, say Elizabeth, 2150 BC,
then I make Zoom out with the 'Z' key.
Immediately after this, I load an older save of the same game, say Elizabeth, 3050 BC.

I was astonished to see some parts of the unknown world !

This effect disappears as soon as you move your mouse, but it's very annoying !

Could you reproduce this bug with your own saves ?

You can see it on this screenshot :
hi ,

do you have a save

post it here and send a copy to Firaxis

have a nice day
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Old September 17, 2002, 20:01   #218
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This could just be slow graphics, instead of a bug.
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Old September 18, 2002, 00:41   #219
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Not in my case. I have a radon 8500 on one box and Gforce 3 on the other and they 1.6G or higher. I can not image a they are too slow.
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Old September 18, 2002, 03:20   #220
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Yes, Panag. Here are the saves.
I have a Pentium III 800 MHz, 256 MB and an ATI graphic card 32MB. My comp is OK !

This bug allows cheating in the first stages of a game. FIRAXIS : It must be fixed !
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Old September 18, 2002, 03:21   #221
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And here is the second save :
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Old September 18, 2002, 04:34   #222
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I just tested it and you are right, I get the same effect.
Then I tested it with saves of one of my own games (AU 105) and I get the same again. So it is indeed another bug.
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Old September 18, 2002, 05:08   #223
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Anyone could say to me the best FIRAXIS's e-mail adress where I could send those saves ?

Thanks
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Old September 18, 2002, 06:01   #224
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Quote:
Originally posted by Ribannah
I just tested it and you are right, I get the same effect.
Then I tested it with saves of one of my own games (AU 105) and I get the same again. So it is indeed another bug.

Thank you, Ribannah
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Old September 18, 2002, 14:00   #225
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Quote:
Originally posted by astrologix
Anyone could say to me the best FIRAXIS's e-mail adress where I could send those saves ?

Thanks
If you go to www.firaxis.com, select "Contact" and then "Game Feedback" you'll have an option to send a bug report.

BUT - read the bug report instructions -- they DO NOT WANT SAVED GAMES sent to them -- just describe the problem and provide the information they request in the bug report. They will get back to you if they want a saved game - I've used the bug report before and the QA team seems to deal with reports seriously and fairly promptly.

Catt
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Old September 18, 2002, 15:07   #226
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Done.

Thank you Catt :-)
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Old September 22, 2002, 01:35   #227
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Not sure if this is a bug or I am missing something, but why does the foriegn advisor screen revert back to War and Peace lines. I hate that, I select all and next time I come back they usually no longer selected?
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Old September 22, 2002, 02:04   #228
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vmxa1, in my experience the F4 show only the War/Peace lines when you first load up the game. During your play session they stay as you have them selected.
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Old September 22, 2002, 10:50   #229
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hi ,

any more problems , ......

the more that are found now , the faster they can be fixed , ...

have a nice day
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Old September 22, 2002, 14:41   #230
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I do not understand why it would not have a default of all anyway, what is the harm?
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Old September 23, 2002, 11:19   #231
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I dont know if this has been posted, there is a huuuuge stealtech bug/exploit.

How to exploit:

1- Set your research to go for a tech that someone else has.
2- Steal that tech from someone.
3- When the Sci advisor popup asks you what to research next, select in the dropdown something that the other civ has.
4- Instead of clicking "Oki" click "Wha's tha big pic"
Choose tech, go back to step 1.

If you do this and they have no more tech you get locked in a screen that asks you to choose what to steal but nothing can be stolen so you cant get out of it.

This can lead to real SEVERE cheating in multiplayer since ALL YOUR TECHS can be stolen in 1 turn for the price of stealing ONE tech.
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Old September 23, 2002, 17:30   #232
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Quote:
Originally posted by XOR
I dont know if this has been posted, there is a huuuuge stealtech bug/exploit.

How to exploit:

1- Set your research to go for a tech that someone else has.
2- Steal that tech from someone.
3- When the Sci advisor popup asks you what to research next, select in the dropdown something that the other civ has.
4- Instead of clicking "Oki" click "Wha's tha big pic"
Choose tech, go back to step 1.

If you do this and they have no more tech you get locked in a screen that asks you to choose what to steal but nothing can be stolen so you cant get out of it.

This can lead to real SEVERE cheating in multiplayer since ALL YOUR TECHS can be stolen in 1 turn for the price of stealing ONE tech.
I presume PTW is going to include all post 1.29f bugs.
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Old September 28, 2002, 19:20   #233
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bug.........
Ok, I'm playing the Greeks on Monarch difficulty and I have a Jet Fighter on Point-Defense on a Carrier off the coast of India (whom I'm at war with). Now, everytime my Jet Fighter shoots down an Indian Bomber the game locks up. This has happened on 2 seperate occasions. To get around it I take the Jet Fighter off Point Defense but I'd rather not have to do that since my Battleships are being bombed This doesn't happen when Jet Fighters intercept bombers from my cities, just on the Carrier.
Has anyone else had this problem?
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Old September 29, 2002, 10:54   #234
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Hi all,
I have had an incident where a ship was transported across ocean to undiscovered lands when navigation is not known and no-one knew of these lands. It happened in a game where I was sitting by an Indian city and was asked to leave by moving my ship immediately. There were no safe squares close by to put my ship. Zoom, splash. Arrive at Zululand. I used this method several more times to get a settler and some troops there also.
Does the move units function check for whether or not
a) the overall move is legal?
b) the square being moved to is explored by the civilization whose unit is being moved?

Anyone else seen anything like this?

Regards
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Old September 30, 2002, 06:42   #235
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No, none of my ships was ever moved at all after being asked to leave when no known & available square was nearby. The phrase 'will be moved automatically' simply doesn't come.
Land units I'm not sure about, certainly not more than just a single square into the unknown.
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Old October 2, 2002, 18:20   #236
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Ribannah,
I will post file with similar situation when I come across it again. Then others can try to see if it happens consistently.
Regards
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Old October 9, 2002, 17:36   #237
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I would like to report a very annoying bug!

This is using 1.29f

I set all my cities' governors to:
Manage citizen mood
Emphasize food
ANd emphasize NOTHING ELSE

Yet I keep having cities that aren't growing anymore because the AI is mining mountains instead of harvesting irrigated grasslands!

And the only way to fix this is to take off the governor...
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Old October 11, 2002, 11:45   #238
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I came across this in a game I am currently playing, but I have not read through this whole list to see if it's been mentioned. Also I have not confirmed it positively but it appears that after I build a solar plant in a city I then build a nuclear plant only to find that after completing that I have the option to build the solar plant again which, after completion gives me the option, again, of building a nuke plant. A perpetual loop practically.
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Old October 11, 2002, 11:59   #239
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Quote:
Originally posted by walruskkkch
I came across this in a game I am currently playing, but I have not read through this whole list to see if it's been mentioned. Also I have not confirmed it positively but it appears that after I build a solar plant in a city I then build a nuclear plant only to find that after completing that I have the option to build the solar plant again which, after completion gives me the option, again, of building a nuke plant. A perpetual loop practically.
hi ,

, this is logical , you can only buildt one power plant at the same time , ....

have a nice day
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Old October 11, 2002, 12:48   #240
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It's not the building one at a time, it's building a solar plant, then building a nuke plant, then having to build a solar plant again. In the same city. It's like you can't have both at the same time. That's the only thing I can think of but why not? They are different facilities.
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