July 18, 2002, 18:03
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#1
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Warlord
Local Time: 22:34
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Bourbonnais, IL
Posts: 161
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1.29 Comments
I'm playing with the editor of 1.29, and I really like it, but I was kind of hoping they'd let the manhattan project be a small wonder, instead of a full wonder. I don't think 1 civ discovering nuclear weapons should enable everyone to build them, but so far, I really like this editor, the add buttons in everything appear to be working, great job Firaxis!
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They don't call me Springfield Fats because I'm morbidly obese!
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July 18, 2002, 18:15
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#2
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Firaxis Games Programmer/Designer
Local Time: 00:34
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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It's good as a map editor. However, I feel that it's painfully lacking as a full-fledged scenario editor... there are just too many things for it to be more than a map with units and cities.
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July 18, 2002, 18:19
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#3
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Warlord
Local Time: 04:34
Local Date: November 1, 2010
Join Date: May 2002
Location: of the Capitalists
Posts: 229
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Did anybody else notice that you can set the Initial Era to "Future Era"?
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July 18, 2002, 18:22
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#4
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Warlord
Local Time: 22:34
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Bourbonnais, IL
Posts: 161
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Anouther thing I don't like, you can't set custom victory conditions. I'm trying to make a Battle of Pearl Harbor scenario, and I wanted it to end when either the US battleships are destroyed, or when the Japanese Carriers are destroyed. It doesn't appear like this is possible. IE, just make a script that says, if Japanese Carriers = 0, defeat. But yeah, no scripting
Edit : I'd also like to have been able to add more experience levels. It's too easy to get to elite, I'd like to be able to make an exp level that maybe requires 5 elite victories, which allows you to give it anouther hp bonus, and maybe an attack/defense bonus. Maybe that's overpowered, but I'd like to see that option.
__________________
They don't call me Springfield Fats because I'm morbidly obese!
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July 18, 2002, 18:26
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#5
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Prince
Local Time: 23:34
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Your Mom's House... Why?
Posts: 481
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Quote:
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Originally posted by Darkworld Ark
Did anybody else notice that you can set the Initial Era to "Future Era"?
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I see that. They are either setting it up for PTW to have future eras or they have it set so if you select to be in an era you have a previous advances. Thus setting to future era will mean everything has been researced and all you are researching are future techs.
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July 18, 2002, 18:28
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#6
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Warlord
Local Time: 04:34
Local Date: November 1, 2010
Join Date: May 2002
Location: of the Capitalists
Posts: 229
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Quote:
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Originally posted by Wise Ass
I see that. They are either setting it up for PTW to have future eras or they have it set so if you select to be in an era you have a previous advances. Thus setting to future era will mean everything has been researced and all you are researching are future techs.
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Proboloy the Second...
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July 18, 2002, 18:33
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#7
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King
Local Time: 20:34
Local Date: October 31, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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Changed Military Advisor to evaluate armies based on relative strengths of units as opposed to number of units.
Cool! Looks like they are listening to us.
__________________
"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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July 18, 2002, 18:41
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#8
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Civ4: Colonization Content Editor
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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It does not work
It does not recognize the CD in the drive.
Back to 1.21f
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July 18, 2002, 18:44
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#9
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Firaxis Games
Local Time: 04:34
Local Date: November 1, 2010
Join Date: Dec 1999
Posts: 126
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Quote:
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Originally posted by Sir Ralph
It does not work
It does not recognize the CD in the drive.
Back to 1.21f
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Well, it's copy protected, so make sure it's the original CD. Uninstalling and reinstalling may solve it as well. Anyone else having problems with SafeDisc?
Jeff
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July 18, 2002, 18:45
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#10
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Warlord
Local Time: 22:34
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Bourbonnais, IL
Posts: 161
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Do you have a legal copy of civ3? No problems patching here.
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They don't call me Springfield Fats because I'm morbidly obese!
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July 18, 2002, 18:46
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#11
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Civ4: Colonization Content Editor
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Are you trying to insult me? Sure I have a legal copy. Damn.
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July 18, 2002, 18:47
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#12
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Warlord
Local Time: 22:34
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Bourbonnais, IL
Posts: 161
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Just checking No offense ment.
__________________
They don't call me Springfield Fats because I'm morbidly obese!
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July 18, 2002, 18:49
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#13
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Civ4: Colonization Content Editor
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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I'm trying to uninstall/install it now.
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July 18, 2002, 18:53
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#14
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Prince
Local Time: 23:34
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Quote:
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Originally posted by Sir Ralph
I'm trying to uninstall/install it now.
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More torture courtesy of Firaxis.
I have so much changed in various folders, especially Arts/units, I'd never bother unistalling/installing. It either works - or it becomes a frisbee.
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July 18, 2002, 18:55
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#15
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Warlord
Local Time: 23:34
Local Date: October 31, 2010
Join Date: May 1999
Posts: 175
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Anyone try not allowing cities to be built in jungle/desert?
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July 18, 2002, 18:58
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#16
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Deity
Local Time: 22:34
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Quote:
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Originally posted by Coracle
It either works - or it becomes a frisbee.
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I'm sooo rooting for the frisbee.
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(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
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July 18, 2002, 19:00
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#17
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Civ4: Colonization Content Editor
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Ok, after uninstalling/installing it, it works. Just as feedback. Now reinstalling Sn00pys graphics mods.
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July 18, 2002, 19:03
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#18
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King
Local Time: 21:34
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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July 18, 2002, 19:08
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#19
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Emperor
Local Time: 00:34
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Ditto... RAOTFL
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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July 18, 2002, 19:19
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#20
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Warlord
Local Time: 20:34
Local Date: October 31, 2010
Join Date: Sep 2001
Location: oregon
Posts: 109
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it seems that my civ3 mod not longer exists with 1.29. its gone. i dont mind redoing it all but was this supposed to happen?
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July 18, 2002, 19:28
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#21
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Firaxis Games Programmer/Designer
Local Time: 00:34
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Quote:
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Originally posted by reefer addict
it seems that my civ3 mod not longer exists with 1.29. its gone. i dont mind redoing it all but was this supposed to happen?
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When you install the patch, one of the thing it overwrites is the regular civ3mod.BIC for the new patch options.
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July 18, 2002, 19:34
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#22
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Warlord
Local Time: 22:34
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Bourbonnais, IL
Posts: 161
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So was commercial upgraded? I heard rumors it would be, but I didn't see anything on the readme....
__________________
They don't call me Springfield Fats because I'm morbidly obese!
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July 18, 2002, 19:38
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#23
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Emperor
Local Time: 00:34
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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I just got a GL... the naming and * for elite+leader units is great.
So is "Wake All" and "Fortify All."
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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July 18, 2002, 19:41
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#24
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Prince
Local Time: 23:34
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Oklahoma, USA
Posts: 557
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Quote:
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cities and metropolises get an _additional_ extra commerce or two and the "Optimal # of Cities" is increased by 25% instead of 12.5%.
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From Soren in the Civ3 1.29F Readme thread, as to what changed with commercial.
__________________
"Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung
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July 18, 2002, 19:41
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#25
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Warlord
Local Time: 22:34
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Bourbonnais, IL
Posts: 161
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In the part of the readme that said "Fixed a bug that prevented SAM's from working", does that mean they'll have ZOC now, or would they not even fire in the city? I've never had the AI bomb my cities with SAM's, so I couldn't tell what was wrong with it to begin with.
__________________
They don't call me Springfield Fats because I'm morbidly obese!
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July 18, 2002, 19:58
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#26
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Warlord
Local Time: 22:34
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Bourbonnais, IL
Posts: 161
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I've also noticed that when you make a new unit, it doesn't appear like a civopedia entry is created. I just made a new unit, and tried to load my mod, and it said that text was missing for it. So I guess we'll still need to use the multitool to make new things...
__________________
They don't call me Springfield Fats because I'm morbidly obese!
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July 18, 2002, 20:42
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#27
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Prince
Local Time: 23:34
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Quote:
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Originally posted by Palleon
I've also noticed that when you make a new unit, it doesn't appear like a civopedia entry is created. I just made a new unit, and tried to load my mod, and it said that text was missing for it. So I guess we'll still need to use the multitool to make new things...
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We may also have to add files to the arts/units folders and tweak the .ini file to prevent crashing.
Another disappointment from Firaxis.
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July 18, 2002, 20:44
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#28
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Firaxis Games
Local Time: 23:34
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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Quote:
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Originally posted by Palleon
I've also noticed that when you make a new unit, it doesn't appear like a civopedia entry is created. I just made a new unit, and tried to load my mod, and it said that text was missing for it. So I guess we'll still need to use the multitool to make new things...
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To add a civilopedia entry you only need edit civilopedia.txt. Notepad is really all you need.
Dan
__________________
Dan Magaha
Firaxis Games, Inc.
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July 18, 2002, 20:47
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#29
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Guest
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Is anyone else having a problem getting the highest (500%) and lowest (25%) zoom levels to work? On a huge (256x256) map, neither would work, but I was able to get 500% on a tiny map.
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July 18, 2002, 20:49
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#30
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Warlord
Local Time: 22:34
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Bourbonnais, IL
Posts: 161
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Quote:
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Originally posted by Dan Magaha FIRAXIS
To add a civilopedia entry you only need edit civilopedia.txt. Notepad is really all you need.
Dan
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Ehh...that seems like something that the editor should be able to do also. Why add the add buttons if you're gonna make us do notepad editing also?
__________________
They don't call me Springfield Fats because I'm morbidly obese!
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