July 18, 2002, 22:22
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#1
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Prince
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Your Mom's House... Why?
Posts: 481
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My answer to the Diplomacy Complaint
IMMHO, I don't think Firaxis ever intended to put diplomacy options in this patch because it is another one of those things they have to further develope.
Why did they not find this important?
What they want from us right now are scenarios for PTW mainly Multi-Player ones.
What does that have to do with it?
When you play MP you will be able to override preset diplomacy anyway.
If it is not in PTW then complain same with scripting.
Untill then... bring on the flames
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July 18, 2002, 22:52
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#2
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King
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
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Please describe what you mean my "diplomacy options."
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Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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July 18, 2002, 22:55
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#3
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Prince
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Your Mom's House... Why?
Posts: 481
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Oh my bad... For the editor. The ability to set diplomacy in the editor.
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July 18, 2002, 22:56
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#4
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Firaxis Games Programmer/Designer
Local Time: 00:35
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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There were no options to set starting diplomacy in the map editor, which makes creating scenarios somewhat difficult.
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July 18, 2002, 23:12
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#5
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Prince
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Your Mom's House... Why?
Posts: 481
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What I am saying is that they want MP scenarios. What good is the ability to set diplomacy if the user is just going to over ride it?
I agree that we all want to make SP scenarios and that would require scripting and Diplomacy abilities but as I said they want MP scenarios.
That was there whole reason for giving us this patch anyway... remember?
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July 18, 2002, 23:27
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#6
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Warlord
Local Time: 22:35
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Bourbonnais, IL
Posts: 161
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I thought the reason for the patch was to fix all the things that were broken....maybe I'm wrong.... but coastal fortresses still aren't fixed, the "updated" editor IMO isn't that much of an improvement, the add button just lets you design the unit, you still have to make a new folder and update civopedia.txt, the multitool is still a significantly better way to add stuff to the game than the editor....yeah, a few things were nice additions, but I think this patch fell way short of what people expected.
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They don't call me Springfield Fats because I'm morbidly obese!
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July 19, 2002, 00:08
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#7
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Deity
Local Time: 06:35
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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Originally posted by Palleon
I thought the reason for the patch was to fix all the things that were broken....maybe I'm wrong.... but coastal fortresses still aren't fixed,.
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They do work, they just don't do much against anything modern.
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#There’s a city in my mind
Come along and take that ride
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July 19, 2002, 00:20
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#8
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Warlord
Local Time: 22:35
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Bourbonnais, IL
Posts: 161
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They're supposed to be attacking ships though, and they don't. I don't care about the defensive bonus, but they should be able to fire like advertised.
__________________
They don't call me Springfield Fats because I'm morbidly obese!
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July 19, 2002, 00:22
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#9
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Deity
Local Time: 06:35
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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they do, but you only see succesfull hits.
It acts in the same way as ZOC
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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July 19, 2002, 01:30
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#10
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Warlord
Local Time: 21:35
Local Date: October 31, 2010
Join Date: Jun 2002
Location: From Russia, With Love.
Posts: 235
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Personally, I don't care about Play The World and it's new Multi-Player capabilities, and I'm sure many casual players don't either.
And NOT having the ability to put different civs at war with each other in the editor is completely lame, and basically defeats the entire idea of a true historically-based scenario.
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