July 19, 2002, 14:04
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#1
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Emperor
Local Time: 23:37
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Sigh... Exploit of "Settleable" Terrain
I set it up so tundras cannot be colonized, but i realized that i can forest it and it becomes a "forest" tile, and then i can colonize it.
the AI will obviously never grasp that concept, and i wont use it because it's stupid, but this should be fixed before PTW comes out.
good job though, the game is quite fun this way (grassland, plains, and floodplains are the only things i left).
The AI isnt dealing with it too well though, they dont seem to chop down jugles/forests to build their cities. there are soem gaping holes in some empires
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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July 19, 2002, 14:35
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#2
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Prince
Local Time: 22:37
Local Date: October 31, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
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I haven't downloaded 1.29 yet but can't you set forest as unsettleable also?
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July 19, 2002, 14:37
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#3
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Prince
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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I think his point is that you should be able to settle in a "plains" forest, but not a "tundra" forest.
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July 19, 2002, 14:37
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#4
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Prince
Local Time: 22:37
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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Can't you set it so tundra can't be forrested?
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Sorry....nothing to say!
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July 19, 2002, 14:40
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#5
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Prince
Local Time: 22:37
Local Date: October 31, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
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Quote:
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Originally posted by dunk
I think his point is that you should be able to settle in a "plains" forest, but not a "tundra" forest.
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Well a solution would be to make them both unsettleable and you'll just have to chop down the plains forest. ...Which is probably more realistic.
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July 19, 2002, 14:42
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#6
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Emperor
Local Time: 23:37
Local Date: October 31, 2010
Join Date: May 2001
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my friends have suggested that (we plan to play this way in MP) and i think i'm going to make forests not be able to be settled. oh well
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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July 19, 2002, 14:46
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#7
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Warlord
Local Time: 21:37
Local Date: October 31, 2010
Join Date: May 2002
Location: Utah, USA
Posts: 282
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Have you tried puting a city on watter yet?
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July 19, 2002, 14:55
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#8
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Emperor
Local Time: 23:37
Local Date: October 31, 2010
Join Date: May 2001
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Posts: 4,625
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nope.
i'd imagine you'd need a sort of "naval settler" unit too.
it would be cool to have naval colonies... but you'd have to road them to naval cities... it'll get weird.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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July 19, 2002, 15:37
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#9
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Emperor
Local Time: 21:37
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by ACooper
Can't you set it so tundra can't be forrested?
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I believe you can in the Worker Jobs on the Terrain screen. I seem to recall that the default is to plant trees. It can be set for no action, or some such thing. A warning though, I had problems with the game crashing if I tampered with that area.
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July 19, 2002, 15:44
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#10
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Emperor
Local Time: 21:37
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Re: Sigh... Exploit of "Settleable" Terrain
Quote:
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Originally posted by UberKruX
I set it up so tundras cannot be colonized, but i realized that i can forest it and it becomes a "forest" tile, and then i can colonize it.
the AI will obviously never grasp that concept, and i wont use it because it's stupid, but this should be fixed before PTW comes out.
good job though, the game is quite fun this way (grassland, plains, and floodplains are the only things i left).
The AI isnt dealing with it too well though, they dont seem to chop down jugles/forests to build their cities. there are soem gaping holes in some empires
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If you increase your food requirements to 3, and not allow food/irrigation in Tundra, you'll be able to contain the AI to just a few select areas.
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