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Old July 19, 2002, 14:28   #1
Nilat
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AAAARGH!! IM gonna get crazy of those darn french!
Im just playing peacfully civ3 and suddenly a french settler appears next to my border and i though he will just pass, BUT he made city right there!!! and a little later a french ship came on my main island (where my capital is and so on) and unloaded a settler and a pikeman, and the french made a city right there. (By the way there was only 1 empty spot in my main island that wasnt my territory! ) I think it should be that you cant make a city RIGHT next to an enemy border (or peacfull)! I think a 2 block radius of the border would be good. Don't you agree?:
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Old July 19, 2002, 14:32   #2
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I'm tempted to agree with you, although a simple solution to the second settler is to park a warrior in such open spots. But don't fret, just culture flip them. I think of such things as free cities.
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Old July 19, 2002, 14:33   #3
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No. I use this same tactic against the AI all the time. It's either your territory or it's not. If it's not then they cn use it.
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Old July 19, 2002, 14:35   #4
Nilat
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yeah i know that but sometimes they put a city 3 blocks away from another city of yours! And I cant put units beside the HOLE border!
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Old July 19, 2002, 14:36   #5
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Acooper that true and i have to accept the truth
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Old July 19, 2002, 15:50   #6
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The solution is to have high culture. Their little town will be yours before long. Or park 23 veteran knights next to it open the diplomacy window with Joan.
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Old July 19, 2002, 19:26   #7
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whats that do?
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Old July 19, 2002, 20:55   #8
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It gets Joan in awe of your manly, testosterone army and maybe out of sheer attraction, she'll think twice about doing it again.
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Old July 19, 2002, 22:28   #9
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If I see some other stupid AI civs trying to build cities in territories I want, I generally wack them. 2 free workers and one wasted enemy unit are very satisfying.
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Old July 20, 2002, 00:51   #10
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I find the ineffective borders a right nuisance. Then again the only thing that is worse than the AI when it comes to putting cities in tiny little gaps is me. And I always steal the AI's resources by doing it.

In one game I had a tiny little "punk" city (as I like to call them) in gem-mountains at the top of the persian empire. It was built on a hill, had a habor (later airport) and was stuffed full of military units (atleast 10) and had a fort+more units on the gems. It never flipped (despite only having 3 worked tiles) and gave me gem access for the whole game, the persians never even attacked it (probably because it was stuffed so full of units ). I use this strategy all the time to aquire resources without asking nicely, just remember, no hole is too small to stick a city in

That said, I think city radius's should extend one further when it comes to founding cities, ie you cant found a city if any of it's initial worked tiles will be in another civs territory.
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Old July 20, 2002, 01:28   #11
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Quote:
Originally posted by Blake
I use this strategy all the time to aquire resources without asking nicely
I use it to acquite cities without asking nicely. What can I do, I'm a Babylonian Culture Hog surrounded by an AI that finds itself content with eating books and picking its nose all day for mental and spiritual fulfillment.

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That said, I think city radius's should extend one further when it comes to founding cities, ie you cant found a city if any of it's initial worked tiles will be in another civs territory.
A decent enough compromise if it's enough of an annoyance to you. My philosophy is that if you can't deal with a "peaceful invasion", make sure all the holes are covered. Like Acooper said, it's yours, or it's not.
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Old July 20, 2002, 02:14   #12
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And the french put there citys like 3 blocks away from each other And cause otto von bismark is militaristic I have ALOT of units! I have very many knights and in every city there 5 musketmen
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Old July 20, 2002, 05:01   #13
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Am I just playing too much or do I remember correctly that in some previous versions of Civ3 I was sometimes getting a message saying that placing a city there and there (usually just outside the enemy border) would cause a war with the said civ? I do realize it no longer happens, but was it so in the past?
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Old July 20, 2002, 08:56   #14
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Take some tips from the AI, its not a bad strategy.

In a game Greece was on an island connected to the mainland - which it then began to expand into. I just built a city on one free square around the bottleneck and eventually split them in two. Made em MUCH easier to annihilate later.

Remember to build culture though
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Old July 20, 2002, 11:14   #15
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Quote:
Originally posted by vondrack
Am I just playing too much
I think we'd all have to plead guilty to that one.

Quote:
do I remember correctly that in some previous versions of Civ3 I was sometimes getting a message saying that placing a city there and there (usually just outside the enemy border) would cause a war with the said civ?
I don't remember this, unless it was with a significantly earlier version where I hadn't mastered all the nuances of the game and tried out such things yet. I don't think I've had a problem with that myself.

*thinks aloud* Mastered the nuances? Bah. Who am I kidding?
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Old July 20, 2002, 16:07   #16
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My sister does the same. But she does it in civ2. shes the CRAPPIEST player of civs in the world!!
makes settlers like hell and doesnt do wonders
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Old July 20, 2002, 18:30   #17
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Here's one of the things I like to do to those pesky french. Go here: http://www.miccofl.net/Civ3/Joansglowingpersonality.htm
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Old July 21, 2002, 02:07   #18
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How can you do that

by the way that look cool
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Old July 21, 2002, 09:48   #19
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"My sister does the same. But she does it in civ2. shes the CRAPPIEST player of civs in the world!!
makes settlers like hell and doesnt do wonders"

I make a ton of settlers for ICS, and wonders are not as good as a few good knights. I think you could learn a few things from your sister.
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Old July 21, 2002, 14:17   #20
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I make tons of settlers, but in the beggining!! But those damn other civs are making them so fast!
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