July 20, 2002, 13:07
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#1
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Deity
Local Time: 14:41
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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map sizes
what is the largest map size you can play on, and to get a larger map do i need to use the editor ? does the editor make random maps? I dont like the way that civ3 has removed the custom map size from the startup menu like civ2 had
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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July 20, 2002, 13:16
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#2
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Chieftain
Local Time: 04:41
Local Date: November 1, 2010
Join Date: May 2002
Location: Devon, England
Posts: 75
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Im not sure but to get a map bigger then huge you have to use the editor. Im not sure though because whenever i use a map bigger then standard size, the game becomes to slow so i never bother.
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July 20, 2002, 13:27
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#3
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Deity
Local Time: 14:41
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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thanks, never used the editor yet, but the maps are just too dam nsmall....
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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July 20, 2002, 13:27
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#4
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Emperor
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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The largest map you can play on is 256 x 256, and yes you will need to make a change to the "Huge" settings in the editor.
PS You'll probably want to make an adjustment for the "Optimal Number of Cities" while you're there as well. You'l find both in "World Sizes".
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July 20, 2002, 13:34
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#5
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Emperor
Local Time: 23:41
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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If you make the optimal number of cities a high (and I mean high) number, those pesky corruption problems will mostly go away.
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"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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July 20, 2002, 14:58
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#6
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Prince
Local Time: 04:41
Local Date: November 1, 2010
Join Date: May 2002
Location: Hobbits Armpit
Posts: 311
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Never ever play with more than 4 civs on a 256x256 unless you have a mega-processor.
Ive got a 1.7ghz p4 with 512mb memory, and it gets to be 4-5 minutes wait between turns in the late 1900s.
This is due mainly to pathfinding for AI units (ie, the more you kill the quicker the ai turns will be).
If you play on a mega map, remember the only tactic is to generate as many settlers as you can, expanding as quickly as possible. With luck you may get most of the important resources within you borders early on. Do no research until the the second age as the huts should provide all of the ancient techs.
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The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.
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July 20, 2002, 15:15
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#7
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Emperor
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by The Mad Monk
If you make the optimal number of cities a high (and I mean high) number, those pesky corruption problems will mostly go away.
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But if you make it to high, it will take forever before you can build the Forbidden Palace.
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July 20, 2002, 15:18
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#8
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Emperor
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Destroyer
Never ever play with more than 4 civs on a 256x256 unless you have a mega-processor.
Ive got a 1.7ghz p4 with 512mb memory, and it gets to be 4-5 minutes wait between turns in the late 1900s.
This is due mainly to pathfinding for AI units (ie, the more you kill the quicker the ai turns will be).
If you play on a mega map, remember the only tactic is to generate as many settlers as you can, expanding as quickly as possible. With luck you may get most of the important resources within you borders early on. Do no research until the the second age as the huts should provide all of the ancient techs.
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I play 8 civs on maps that big, on a 400 mhz machine, and I don't find it's all that bad. But then, I might be a bit more patient than other players. Plus, they were supposed to have made some improvements with pathfinding in this patch, so it might be better now.
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July 20, 2002, 19:06
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#9
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Deity
Local Time: 06:41
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Don't forget to adjust the tech race
( can't remember the actual name in the editor)
remember: a game like this can take many months to finish
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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