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Old July 21, 2002, 23:40   #1
Kyle
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A way to make the AI more aggressive?
On Chieftan level? And don't say "play on Warlord" because I get buried on that level for some reason. There is no war on Chieftan level; is there a way to edit the text files to make them more aggressive?
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Old July 22, 2002, 01:14   #2
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You don't use text files in Civ III, you use the editor. And yes, if you go to "Civilizations", you will find a slider that you can adjust for agressiveness. Not by very much though. Both Germany and the Zulu are already as aggressive as they can be.
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Old July 22, 2002, 08:08   #3
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yep, set the agression level to 5 for all and check the checkbox "build often": [x] offensive units in the AI section of the civilizations tabs in the editor.

and: play on prince
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Old July 22, 2002, 10:07   #4
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Be more aggressive yourself.

The AI seems to respond to that.

If you keep up in terms of military size, the AI won't bully you. Thus, if you don't attack, they'll just sit there. I've played a couple games where there was no war.
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Old July 22, 2002, 10:19   #5
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Quote:
Originally posted by dunk
I've played a couple games where there was no war.
Yeah, I always find warless games intresting. I've had two: a space win as China and an histographic loss as Egypt.
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Old July 22, 2002, 14:27   #6
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Quote:
Originally posted by dunk
Be more aggressive yourself.

The AI seems to respond to that.

If you keep up in terms of military size, the AI won't bully you. Thus, if you don't attack, they'll just sit there. I've played a couple games where there was no war.

Ah, that's my problem, I'm not the warmongering type. What I basically want to see is the AI declare war on themselves.


Not necessarily me.


Thanks all.
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Old July 22, 2002, 15:42   #7
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I am currently running a game with the rules edited for all Civs set to max aggression. They have all been at war for the last 1000 yrs. The AI will declare war on each other and join in alliances against each other. I have designed a map that forces a lot of ocean travel to make war and this has reduced the attrition you would normaly see on large continents. It makes for some great sea battles and lots of skirmish's.
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Old July 22, 2002, 16:22   #8
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At Chieftan the AI will have very few units and very poorly developed cities.

It is unlikely that anyone of them would get the advantage in numbers that they normally need to start wars of aggression. It could happen, but it would be very rare.
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Old July 22, 2002, 16:51   #9
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Just using player settings and your own actions, there are a couple of things you need to do to create AI civs that:
1) Have the resources to be meaningfully aggressive
2) and actually are

First, player settings:

* The AI civs need the time to build up their own cities, infrastructure, economy, etc. The "standard" settings put civs too close to each other... try playing with 1-2 civs fewer than allowed for a given map size. Also, tend toward using the 60% water settings (far right for each of the types).

* World age of 3B creates imbalances in terms of resource distribution. This will do two things: a) Some AI civs will be winners, and thus grow that much more effectively, and b) in a reinforcement cycle, as the winner civs grow much more powerful, they will attack the losers.

Regarding you own actions, you have a chance to define the "environment" that the AI civs react to... in other words, a sprinkling of war here and there, even if you are a builder, will cause the AI civs to build military, and once they have done so, they will invariably use it.

Additionally, once things get going, you can use trade, gifts, trade embargoes, alliances, etc., to stir the pot.

Be warned, however, that this approach will sometimes generate "killer AI civs," and at some point they might put YOU on the hit list!
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Old July 22, 2002, 18:36   #10
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You can also set what type of units each civ builds in Rules > Civilizations. There is a Build Never and a Build Often column. You could set all civs to Build Often for Offensive units. Thta'll make those civs more aggressive, since the AI uses Offense-flagged units for offensive strategies, and Defense-flagged units for city defense. So if a civ is mainly building offensively-flagged units, that civ will engage in offensive actions more often!
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