November 24, 2000, 12:28
|
#1
|
Settler
Local Time: 22:47
Local Date: October 30, 2010
Join Date: Jan 2000
Location: VA
Posts: 7
|
Helicoptors and hit points
Can someone remind me how to stop helicoptors and other air units from losing hit points when they fly around?
Thanks.
|
|
|
|
November 24, 2000, 12:56
|
#2
|
Emperor
Local Time: 00:47
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
|
As far as I know its normal that helis loose strentgh when flying around. This should prevent you from using them as air units with unlimited range...
------------------
Civ2000
|
|
|
|
November 24, 2000, 14:10
|
#3
|
Settler
Local Time: 22:47
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Westcoast of Canada
Posts: 9
|
gregzilla go into the rules .txt and change helicopters special abilities. I think its only a matter of removing a 1 from the columm and changing it to a zero and then typing in whatever special abilities you need for your extra unit.
|
|
|
|
November 24, 2000, 14:20
|
#4
|
Guest
|
he's talking about the domain 3 unit...
|
|
|
|
November 24, 2000, 19:40
|
#5
|
Prince
Local Time: 22:47
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Europe
Posts: 744
|
...and they won't be helicopters anymore because Domain 3 units can't capture cities.
------------------
"The man who can smile when things go wrong has thought of someone he can blame it on" - anon
"Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed" - President Eisenhower
"Treaties are like roses and pretty girls: they last while they last." - Charles de Gaulle
|
|
|
|
November 25, 2000, 00:33
|
#6
|
Warlord
Local Time: 22:47
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Laval,Quebec,Canada
Posts: 128
|
quote:

Originally posted by Andz83 on 11-24-2000 01:20 PM
he's talking about the domain 3 unit...
 |
Domain ONE is air, ROLE is 3!
But MOVING
at 0 weaks it inflight,:d
at 1 citybound/airportfield, 
at 2 next-hurry-up-turn-come-back to homebase! 
No such thing as a flag for choppers.
Correct me if i'm wrong.
|
|
|
|
November 25, 2000, 01:47
|
#7
|
Settler
Local Time: 22:47
Local Date: October 30, 2010
Join Date: Jan 2000
Location: VA
Posts: 7
|
Yes, but one time in this forum someone told me how to enter something in the Rules.txt file so I could create this "Superunit". I want to create a dragon or similar unit that doesn't have to refuel!!
|
|
|
|
November 25, 2000, 08:31
|
#8
|
Prince
Local Time: 22:47
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Europe
Posts: 744
|
|
|
|
|
November 26, 2000, 00:07
|
#9
|
Warlord
Local Time: 22:47
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Laval,Quebec,Canada
Posts: 128
|
quote:

Originally posted by Andrew Livings on 11-25-2000 07:31 AM
okay: you're wrong.
 |
Hey... Andrew, I knew about domain 3  units!
He meant refueling capacity! 
I'm wrong, then... ground-sea-air-"?"/AGAINST/Roles.
Confusing, isn't it? Correct me if i'm right.
"Squad-patrol to Homebase... Reply... zzzoooommmmmm....*#!@!//%&"
I think we've lost an helico, boys; because he CHANGED it's move-flag >FROM the original< "0" value.
But you were also right.
|
|
|
|
November 26, 2000, 10:16
|
#10
|
Prince
Local Time: 18:47
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Minas Morgul
Posts: 421
|
What we're talking about here is the range value. Air units with a range of 0 are helicopters. If you want to create a dragon assign it a range of 99 (I thinke that's the max value allowed). It will eventually have to land, but it will probably become a casualty before that happens. Only range zero units lose the hitpoints.
------------------
"There is no tiddle-taddle nor pibble-pabble in Pompey's camp."
|
|
|
|
November 26, 2000, 22:27
|
#11
|
Warlord
Local Time: 16:47
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
|
Just look at the original helicopter and mess with it that way, except for the range which will make it a non-helicopter.
------------------
What if the Hokey-Pokey is really what its all about?
Contact me at cpoland@mail.win.org
|
|
|
|
December 1, 2000, 02:26
|
#12
|
Warlord
Local Time: 22:47
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Laval,Quebec,Canada
Posts: 128
|
quote:

Originally posted by Gothmog on 11-26-2000 09:16 AM
What we're talking about here is the range value. Air units with a range of 0 are helicopters. If you want to create a dragon assign it a range of 99 (I thinke that's the max value allowed). It will eventually have to land, but it will probably become a casualty before that happens. Only range zero units lose the hitpoints.
 |
Range (  )?
Wrong the HELICOPTER has 6. (This is 6 plus a point".")
MOVING it is either 1,2 or Zero 
Case closed; LOOK IT UP, that's what is written, typed and saved within the "RULES.TXT" originally created by Microprose in their file.
"BlueThunder to HQ... we're running out of fuel, respond.... *%#@$^^%!"
MOVING back to base, even if i am out of range.
[This message has been edited by zyxpsilon (edited December 01, 2000).]
|
|
|
|
December 1, 2000, 23:44
|
#13
|
Warlord
Local Time: 22:47
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Laval,Quebec,Canada
Posts: 128
|
quote:

Originally posted by HsFB on 12-01-2000 12:41 PM
read better:
RANGE is the amount of turns it can stay airborne before having to return to a friendly city or airbase.
units (air) with range 2 are the regular bombers, range 1 are the fighters, and range 0 are the helicopters (which lose health each time they do not land on a FCOAB...)
MOVEMENT is a different thing.
 |
Alright, keep going then guys!
I know the difference between RNG and MOVE, interpretation of the terms can be, sometimes  confusing...
but what i wrote is that >> the original RULES.TXT << has the header mention "  reversed  "... that's all i meant by it. 
Must be a -bad- copy of MGE i own.
|
|
|
|
December 2, 2000, 01:41
|
#14
|
Emperor
Local Time: 19:47
Local Date: October 30, 2010
Join Date: Jan 2000
Location: ( o Y o )
Posts: 5,048
|
read better:
RANGE is the amount of turns it can stay airborne before having to return to a friendly city or airbase.
units (air) with range 2 are the regular bombers, range 1 are the fighters, and range 0 are the helicopters (which lose health each time they do not land on a FCOAB...)
MOVEMENT is a different thing.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 18:47.
|
|