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Old July 24, 2002, 03:38   #1
GoodFella
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Will there be any new Civ-specific abilities?
I thought I heard there would be, but that was a while back, and might have been a rumor. Anyone know?

And what might they be if there are? Maritime? Agricultural? Any other ideas?
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Old July 24, 2002, 05:54   #2
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I haven't heard of that in any of the previews/interviews I've seen. Be good if those rumours were true.

You'd think they'd need to add a few to make sure every civ remains unique.
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Old July 24, 2002, 13:54   #3
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Yes, a couple I think would be good would be:

The ever so popular Maritime trait where harbors, coastal fortesses, and ships are cheaper and mabee win combats more or more effective bombardment.

We already have traits which give commercial and shield bonuses so I think an Agricultural trait giving a food bonus would be good. Granaries, aqueducts, and sewers can also be cheaper.
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Old July 24, 2002, 17:01   #4
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Quote:
Originally posted by GoodFella
...The ever so popular Maritime trait where harbors, coastal fortesses, and ships are cheaper and mabee win combats more or more effective bombardment...
That's a good idea - I could see a few civs we already have benefitting from that (eg-England) as well as new ones (like if they put a nation from Oceania).

Going along those lines a similiar thing for aircraft would possible - where airports, SAMs, and aircraft are cheaper and aircraft are more effective. It would really give America an advantage with its UU.
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Old July 24, 2002, 20:44   #5
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In some chat with the devs they said they weren't making iny new Civ Traits.
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Old July 26, 2002, 02:23   #6
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i think we're all hoping to make civ-specific improvements. i don't believe that would be too hard to implement.
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Old July 26, 2002, 04:06   #7
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In the chat, they did indeed say that there were no new civ traits.
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Old July 26, 2002, 09:09   #8
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Quote:
Originally posted by kring
In the chat, they did indeed say that there were no new civ traits.
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Old July 26, 2002, 10:46   #9
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Yes, that was bad news. One can only hope for another XP.
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Old July 27, 2002, 14:28   #10
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Quote:
The ever so popular Maritime trait where harbors, coastal fortesses, and ships are cheaper and mabee win combats more or more effective bombardment.
But perhaps not too useful if you're start in the middle of a big continent then.
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Old July 27, 2002, 16:04   #11
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Quote:
Originally posted by Gangerolf


But perhaps not too useful if you're start in the middle of a big continent then.
True, but Expansionist is just as useless when you start on a small island.
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Old July 28, 2002, 09:19   #12
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Nope, no new traits. I wish they would though. Civ are gonna start seeming to alike. they only thing seperating 'em will be thier uu.
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Old August 5, 2002, 18:32   #13
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e
I could see diplomatic too. Maybe "better reputation, more likely to get a better deal during negotiations, less likely to be sneak-attacked"?
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Old August 5, 2002, 19:20   #14
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Re: e
Quote:
Originally posted by BoojiBoy
I could see diplomatic too. Maybe "better reputation, more likely to get a better deal during negotiations, less likely to be sneak-attacked"?
'Diplomatic' was discussed together with some other potential CSA's (agricultural, maritime/seafearing) some months ago. Outline: Interesting idea, but not really practical in multiplayer (that is, unless PtW or a second expansion pack vastly enhances the role of the U.N.)
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