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Old July 24, 2002, 04:10   #1
ramses II.
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Embassy In Barb City
I've read about this in a german forum:
Don't open an embassy in a barb city. Next time, when barbs land, there will be an intervention of the senate if you want to attack them ...
Do you believe that? What are your experiences?
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Old July 24, 2002, 04:29   #2
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An embassy with a barb city is a waste of time. Instead use your diplomat to bribe the city.

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Old July 24, 2002, 04:51   #3
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An embassy with a barb city only lasts for one turn - so is a waste of a diplomat.
The Senate intervention on behalf of the Barbs is a rare, but well documented happening - and is unrelated to having previously contacted them diplomatically

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Old July 24, 2002, 04:58   #4
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Quote:
Originally posted by Scouse Gits
An embassy with a barb city is a waste of time. Instead use your diplomat to bribe the city.

-------------------

SG(2)
Or wait outside and just bribe the NON units
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Old July 24, 2002, 08:46   #5
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been there, done that....didn't know it only lasted for one turn though.....stupid senate....
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Old July 24, 2002, 09:40   #6
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Yes, definately unrelated. It happened to me once, and I have never even attempted to establish an embassy with them. But the lasting one turn part, does it truely last only one turn, or is it because they attack you the next turn?

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Old July 24, 2002, 18:26   #7
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Why would anyone want to build an embassy with the Barbs?
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Old July 24, 2002, 18:46   #8
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Just for fun? At least that's why I've done that once.
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Old July 24, 2002, 22:04   #9
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there was talk about being able to play as the barbs a few years back IIRC.....

perhaps that is when i first heard about this stuff
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Old July 24, 2002, 22:13   #10
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I suppose that program which gave you the ability to play hotseat MP with the standard Civ II, and even as the Barbarians, is still floating around in the program archive. At least that's where I downloaded it back in 1999.
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Old July 25, 2002, 00:46   #11
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I think it was just for fun - or to find out or to prove something.
It seems there are still some secrets hidden in the game. Correction: THE GAME.
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Old July 25, 2002, 04:22   #12
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The 'one turn' part - if you create an embassy with a barbarian city you get the expected information screen showing techs, cities etc ... - but they never enter the F3 window so it is impossible to recall this Embassy Screen after the initial establishment of the 'embassy'

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Old August 2, 2002, 06:36   #13
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Quote:
Originally posted by Messer Niccolò Or wait outside and just bribe the NON units
Yes indeed
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