July 28, 2002, 01:37
|
#31
|
King
Local Time: 21:54
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
|
Quote:
|
Originally posted by Cort Haus
I've had planty of success with the GL on Monarch with early literature and a decent pre-build - set the science to 0% and get rich while the AI researches maybe 10 techs or so for you.
OTOH, if LIteracy is late, the AI does sometimes finish it post-astronomy .
|
I've done it too (though not had "plenty of success") - but I think it's a pretty risky strategy. Should you be surprised to find you're on a pangea and the tech rate zooms forward more quickly than expected, you can suddenly find yourself completing the GL while the AIs are researching Navigation (at least, on 1.21f ).
|
|
|
|
July 29, 2002, 13:06
|
#32
|
Deity
Local Time: 00:54
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
Cort Haus,
Heh, my reputation is truely atrocious, since I blatantly attacked three different civs (Egypt, Japan, Zulu). The result is that I cannot buy anything for GPT, and I cannot sell anything a large lump sum. Clearly, I cannot get a RoP either. I have sold luxuries for GPT and tech for GPT plus some lump sum. I do, in fact, have access to all 8 luxuries (though I think I *may* be importing one), so good relations are a non-issue for me. I can win the game right now, if I was willing to throw all my Cavalry at England (the AI *just* discovered nationalism). Hmm...
Catt,
Your experiences mirror mine. Pangea on 1.21 would NEVER have shaken out the way our games did. That's a guaranteed tech blitz - the GL would be obselete faster than you could say "Education." Not so with 1.29. I like it
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
July 29, 2002, 23:38
|
#33
|
Emperor
Local Time: 21:54
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
|
I'm close to finishing a monarch-level 1.29 game as the Germans and am kicking ass thouroughly on a large map with 12 civs. I disabled all victories except the conquest ones, so I will have to strive to take 3/4 of the globe soon and get domination.
I didn't notice any appreciable slowing of the tech race for me, but the AI seemed to advance more slowly. Overall, it's been pretty fun, though.
__________________
Tutto nel mondo č burla
|
|
|
|
July 30, 2002, 01:51
|
#34
|
King
Local Time: 04:54
Local Date: November 1, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
|
|
|
|
|
July 30, 2002, 10:31
|
#35
|
Deity
Local Time: 00:54
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
I can finally answer "yes" to the question. Game over. "You have acheived a domination victory!" I bumrushed England with my Cavalry... poor slobs, they never stood a chance. Artillery, Infantry & Cavalry against an assortment of riflemen, muskets, pikes, spears and knights. Final score in the mid-4000s. I'll say this: a large, democratic Rome is a VERY rich Rome. I was rolling in cash ("treasure bath!" - History of the World, Part I).
An interesting sidenote that I forgot to mention about this game: the Iroquois rushed Bach's with a leader. I watched him be created, moved, and immediately there was a popup "the Iroquois have completed JS Bachs." I'm 99% sure they were no where near finishing it by conventional means. Plus, I never saw an Iroquois army, despite them being at war for a while after this. So a good move by the AI there.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
July 30, 2002, 10:38
|
#36
|
King
Local Time: 23:54
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
|
I finished my first game with 1.29f this past weekend with a domination win. Played regent/standard/med continents and got pangaea. Tech race was much easier for me than in 1.27f. It also helped to beat tech out of my neighbors. By the end of the game I had MI and everyone else had only infantry. Wiped all of them out without pity. Didn't matter that I couldn't trade with anyone because I had all the resources and luxuries I needed to wage indefinate war under republic.
I think I'll try moving up to monarch soon. But I've put civ3 down for a while to warm up for the CtP2 tourney here at 'Poly.
__________________
signature not visible until patch comes out.
|
|
|
|
July 30, 2002, 11:00
|
#37
|
Deity
Local Time: 00:54
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
Hmm, that's another "I selected continents and got a pangea" comment. Did Firaxis tweak the map generation and inadvertantly screw it up?
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
July 30, 2002, 11:59
|
#38
|
Warlord
Local Time: 05:54
Local Date: November 1, 2010
Join Date: Nov 2001
Location: in other words a gang leader aspiring to Presidency
Posts: 145
|
Quote:
|
Originally posted by Arrian
Hmm, that's another "I selected continents and got a pangea" comment. Did Firaxis tweak the map generation and inadvertantly screw it up?
-Arrian
|
Don't know, but happens all the time. I *especially* like to sit on a small continent all by myself when I selected pangea...
|
|
|
|
July 30, 2002, 12:40
|
#39
|
Deity
Local Time: 00:54
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
I hasn't happened to me much. I normally select continents. Maybe once before this had I not gotten continents. *shrug*
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
July 30, 2002, 18:15
|
#40
|
King
Local Time: 21:54
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
|
Quote:
|
Originally posted by Arrian
An interesting sidenote that I forgot to mention about this game: the Iroquois rushed Bach's with a leader. I watched him be created, moved, and immediately there was a popup "the Iroquois have completed JS Bachs." I'm 99% sure they were no where near finishing it by conventional means. Plus, I never saw an Iroquois army, despite them being at war for a while after this. So a good move by the AI there.
|
Very cool!
|
|
|
|
July 30, 2002, 20:20
|
#41
|
Settler
Local Time: 22:54
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Dacono, CO.
Posts: 18
|
Quote:
|
Originally posted by Arrian
An interesting sidenote that I forgot to mention about this game: the Iroquois rushed Bach's with a leader. I watched him be created, moved, and immediately there was a popup "the Iroquois have completed JS Bachs." I'm 99% sure they were no where near finishing it by conventional means. Plus, I never saw an Iroquois army, despite them being at war for a while after this. So a good move by the AI there.
-Arrian
|
That's good to hear! The AI does seem to be doing a better job with the new patch. I have investigated a couple of cities in my current game, just to see what's up. They are building factories, more culture etc. It's making for a better game. (on Regent)
Now if Soren had only made the AI workers better at how they improve the city tiles, they would really be competitive.
It really pains me when you look at the map and see bonus grassland irrigated, and 'normal' grassland mined. Wheat tiles mined etc. I am still seeing a lot of size 12 AI cities with only 7 or 8 tiles improved at all. Especially the Non Industrious civs. They aren't building enough workers, at least that what it looks like to me.
Oh well, at least it gives my workers something to do when I capture a city in the late game. They have to rework at least half the tiles.
__________________
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
- Benjamin Franklin, Historical Review of Pennsylvania, 1759.
|
|
|
|
July 31, 2002, 00:13
|
#42
|
Emperor
Local Time: 21:54
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
|
Side note:
Isn't it silly to be able to check both domination and conquest victories? I mean, domination would preclude a conquest victory, wouldn't it?
__________________
Tutto nel mondo č burla
|
|
|
|
July 31, 2002, 10:07
|
#43
|
Emperor
Local Time: 05:54
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
|
I tried several 1.29 games recently and find that I can't play on monarch level any more because I just get annoyed. After all these patches the little irritations still remain e.g. AI still tramps through your country like it doesn't know you exist while foaming at the mouth the second one of your unarmed scouts gets caught by their expanding culture border. I couldn't find a single nation willing to trade gold per turn for any of my items even if they had plenty of gold in their treasury.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
|
|
|
|
July 31, 2002, 10:50
|
#44
|
Deity
Local Time: 00:54
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
Grumbold,
That's strange (the trading part, not the trespassing). I was able to sell things to the AI for large amounts of GPT despite having a horrible reputation. They wouldn't touch a trade with me where I paid GPT with a 12 foot electrified cattle prod, but I had no problems selling luxuries and technology.
Matt G,
I feel your pain re: the terrain improvements. Actually, there is no difference between mining the normal grassland/irrigating the bonus grassland and the other way around (both ways produce 5 food, 2 shields). It's more that the AI is programmed to just alternate mines and irrigation (when irrigation is possible) no matter what. This harms their productivity. We humans are able to optomize things by getting a city up to size 12 and then mining as much as possible without starvation. The AI's size 12 cities will often have large food surplusses, which until hospitals is a waste. I think perhaps a slight change to the AI's mine/irrigation ratio would help out, but then you may see AI cities get stuck at size 8 or something. It's gotta be a real ***** to program.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
July 31, 2002, 12:50
|
#45
|
Settler
Local Time: 22:54
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Dacono, CO.
Posts: 18
|
Quote:
|
Originally posted by Arrian
Matt G,
I feel your pain re: the terrain improvements. Actually, there is no difference between mining the normal grassland/irrigating the bonus grassland and the other way around (both ways produce 5 food, 2 shields).
|
I Should have said shielded grassland. That's what I meant by 'bonus'. They irrigate shielded and mine normal. Of course there are times when mining normal grassland is the way to go. Like if you have some floodplains. Then I will mine everything else depending on how much food I can get out of them.
Quote:
|
Originally posted by Arrian
The AI's size 12 cities will often have large food surplusses, which until hospitals is a waste. I think perhaps a slight change to the AI's mine/irrigation ratio would help out, but then you may see AI cities get stuck at size 8 or something. It's gotta be a real ***** to program.
-Arrian
|
Yep, you're right about the size 12 cities. I have seen them sitting at size 12 with 6 or even 7 extra food but the damn thing is only putting out 15 or 16 shields.
I'm sure it would be a real b**** to program though. That's a shame, because the AI would be more formidable if this could be programmed right.
__________________
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
- Benjamin Franklin, Historical Review of Pennsylvania, 1759.
|
|
|
|
July 31, 2002, 13:13
|
#46
|
Settler
Local Time: 23:54
Local Date: October 31, 2010
Join Date: Jul 2002
Location: uhh
Posts: 3
|
i've noticed changes in game play on huge maps. the comercial trait is definately better (increased production of gold)- at least for the greeks under a republic. i have to check the details for corruption. also civs focus more on their historical strengths (english spas with navy, germans with cavalry and tanks ect.) the AI is smarter too. they'll use hit an run as well as precision strikes with various units instead of just slamming into you. one annoying thing is the greed the ai has now-they want so much for trades, even on warlord. is worse at monarch+ diplomacy between AIs seems to make more sense-they do it now. i've had a major world war-just like WWI, alliances that trigger chaos. one thing i havent seen is AI fighter action. getting better. if the AI could have stronger strategic thought instead of mass building and bunching... though they no longer keep their entire army\navy in one spot-spread it out all over in their territory for once!
__________________
If it doesn't work, kick it. Never foreget, bananas don't like monkies.
<>
|
|
|
|
July 31, 2002, 18:14
|
#47
|
Emperor
Local Time: 23:54
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
|
Well my game is up to about 1750. I'm still way behind on tech (it seems more like an emperor rather than a monarch game). The AI is still trading techs pretty effectively with itself and keeping those civs ahead in the tech race. I havent seen any evidence yet of improved AI battle tactics, but its been pretty peaceful so far after taking 3 cities including the capital from Egypt.
|
|
|
|
July 31, 2002, 22:43
|
#48
|
Prince
Local Time: 23:54
Local Date: October 31, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
|
I put down Civ3 for awhile to play with my playstation 2. But 1.29 has me playing again. Although 1.29 does not fix the modern era tech tree, I have. Check out my mod (click the link in my signature).
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
|
|
|
|
August 1, 2002, 01:02
|
#49
|
Warlord
Local Time: 21:54
Local Date: October 31, 2010
Join Date: Jul 2002
Location: USA
Posts: 249
|
Two things I have noticed:
1. You can no longer blackmail large amount of techs from the AI when you have them by the throats. Even before their immediate extermination they don't give any valuable.
2. AI is now busy upgrading its units. When I faced off Egyptians in late Industrial Age, all their defensive units were Infantries.
Good job, Firaxis!
|
|
|
|
August 1, 2002, 04:11
|
#50
|
Prince
Local Time: 04:54
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Athens of the North (Edinburgh)
Posts: 377
|
The rationale behind the trading policies of Ai civs is simple...
If you are a relatively small civ in comparison then you'll get a good trading deal with your luxuries and resources.
If you are have a massive sprawling empire you'll get pittance for what you have to offer, at least as far as luxuries and resources are concerned.
Remember the worth of resources and luxuries is a whole lot greater to a massive empire than they do to a small one...
|
|
|
|
August 1, 2002, 07:10
|
#51
|
Emperor
Local Time: 23:54
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
|
Quote:
|
Originally posted by Lord Merciless
2. AI is now busy upgrading its units. When I faced off Egyptians in late Industrial Age, all their defensive units were Infantries.
Good job, Firaxis!
|
If thats true its great news.
My game, 1865 or so I've just made it to middle-late industrial with a tech every 5-6 turns. The indians have already built the manhatten project and the UN and have airports in every city. All this from a CIV about the same size as mine.
I may lose a game at monarch level
Last edited by SpencerH; August 1, 2002 at 07:16.
|
|
|
|
August 1, 2002, 11:35
|
#52
|
Warlord
Local Time: 21:54
Local Date: October 31, 2010
Join Date: Jul 2002
Location: USA
Posts: 249
|
Quote:
|
Originally posted by =DrJambo=
The rationale behind the trading policies of Ai civs is simple...
If you are a relatively small civ in comparison then you'll get a good trading deal with your luxuries and resources.
If you are have a massive sprawling empire you'll get pittance for what you have to offer, at least as far as luxuries and resources are concerned.
Remember the worth of resources and luxuries is a whole lot greater to a massive empire than they do to a small one...
|
I don't mean the normal trades during peace time. In older versions, if you are putting AI Civs under military pressure, they would give you all their techs after losing only a few cities to you.
|
|
|
|
August 1, 2002, 12:10
|
#53
|
Emperor
Local Time: 23:54
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
|
Cleo was the number 1 civ and I was number 4 but she wouldnt give me anything despite having taken 3 of her cities including her capitol. Thats a change for sure.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 00:54.
|
|