July 24, 2002, 14:45
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#1
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Settler
Local Time: 23:55
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 28
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How do i start a world war
Hi,
My current civilization games puts me on a island shared by the greeks and romans. We have just entered the middle ages. rome and grecce are both very strong but i am more advanced with better cities. My plan is to pit one country against the other inorder for me to step in and take over. When I offered by sides an allience against the other they flatly refused. Any help will be apprecieated.
Thanks in advance,
Dane Davis
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Dane
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July 24, 2002, 14:53
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#2
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Emperor
Local Time: 22:55
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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The easiest way to do this would be to wait until you can do Mutaul Protection Pacts, which requires Nationalism (Industrial), at which point you could try to sign it with one of them and goad the other into declaring war on you.
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July 24, 2002, 15:21
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#3
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Prince
Local Time: 00:55
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Prince Edward Island, Canada
Posts: 740
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Mpp's work good, but the war will probably never turn out very even. either the bulk of the nations will side with you, or the other side. ( pretty much depends on who is the strongest, military-wise.
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July 24, 2002, 18:07
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#4
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Prince
Local Time: 20:55
Local Date: October 31, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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They'll accept an alliance if you give them enough incentive (read: cash) to do so...
__________________
Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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July 24, 2002, 18:34
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#5
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King
Local Time: 20:55
Local Date: October 31, 2010
Join Date: Mar 2000
Location: & Anarchist
Posts: 1,689
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If you (for whatever reason) capture workers from one nation, sell them to the other nation. Or buy from one and sell to the other. IIRC, civs get upset at other civs that have slaves of their nationality.
Plant cities on the far borders of each civ, then give them to the other civ. This will raise border tensions, especially if the cities have a resource/luxury within their radii.
Make real freindly with the civ you want to join you. Start giving small donations of cash on a regular basis, accept their trades offered unless ridiculous, and make lots of small trades (maps especially) on a constant basis.
__________________
Fitz. (n.) Old English
1. Child born out of wedlock.
2. Bastard.
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July 26, 2002, 14:40
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#6
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Warlord
Local Time: 22:55
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Bourbonnais, IL
Posts: 161
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Meh, heres how you start a World War, well before MPP. You need fairly good diplomatic relations with at least 2 other civs, and cash will help. Declare war on someone, have someone sign a military alliance against them. Then attack someone else, and have a different civ declare war against them. Then go to the first civ you allied with, and have them declare war on the second civ you went to war with. The rest of the world will jump in pretty soon, because the civs under attack will pull the others into the war. This usually works for me on Regent, within 5 turns everyone's at war. Anouther thing I like to do is declare war on a strong civ on anouther continent, and have the weakest civ on that continent declare war on them. Civ's always attack whoever's closer, so they'll ignore you and wipe out the weak civ, removing a rival for you
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They don't call me Springfield Fats because I'm morbidly obese!
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July 26, 2002, 23:06
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#7
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Emperor
Local Time: 21:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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Invade Poland. Worked last time!
Actually, I've had some colossal worldwide wars break out in games, and I admit a lot of them are often due to my machinations. Look for a civ that has allied itself with a couple others, then ally yourself with some others, and then start a war with that civ. Soon everyone will be against everyone.
Too bad the diplomacy model isn't sophisticated enough to allow for "teams" like in EU. Often your allies might go to war against each other, which makes a mess of everything.
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Tutto nel mondo č burla
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July 27, 2002, 01:37
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#8
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Emperor
Local Time: 15:55
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Quote:
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Hi,
My current civilization games puts me on a island shared by the greeks and romans. We have just entered the middle ages. rome and grecce are both very strong but i am more advanced with better cities. My plan is to pit one country against the other inorder for me to step in and take over. When I offered by sides an allience against the other they flatly refused. Any help will be apprecieated.
Thanks in advance,
Dane Davis
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If you want them to sign alliances against each other you will have to go to war against one of them first. Otherwise they will never accept any alliance.
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July 27, 2002, 07:54
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#9
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Emperor
Local Time: 23:55
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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Invite the Germans over for coffee.
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July 27, 2002, 18:24
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#10
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Settler
Local Time: 04:55
Local Date: November 1, 2010
Join Date: Jul 2002
Location: new zealand
Posts: 11
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Be sure all your cites are well fortified before going to war.there is nothing more embarrssing than having very smalls armies and having the enemy crush you.
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July 28, 2002, 18:20
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#11
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Settler
Local Time: 20:55
Local Date: October 31, 2010
Join Date: Mar 2002
Location: San Jose, CA
Posts: 17
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Quote:
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Originally posted by FNBrown
They'll accept an alliance if you give them enough incentive (read: cash) to do so...
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...or you could try offering tech.
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July 29, 2002, 02:24
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#12
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Settler
Local Time: 04:55
Local Date: November 1, 2010
Join Date: Jul 2002
Location: new zealand
Posts: 11
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try downloading civ 3 multi tool then save a game , load it the multi tool then edit it.
goto this site:
http://www.civfanatics.com/
p.s it's only an idea
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July 29, 2002, 11:12
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#13
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Chieftain
Local Time: 04:55
Local Date: November 1, 2010
Join Date: Jun 2000
Posts: 90
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Quote:
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Invade Poland. Worked last time!
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Ok, somewhat offensive humor, but...point well taken.
Would you happen to have one potential enemy (i.e. Greeks) sandwiched between you and the other (i.e. Romans)? An easy way to start a war is to pick a fight with the farther guy and invite the middle guy to join on your side. Then, they fight on the other side of the continent, and you don't have to send troops. They fight; you sit back and enjoy the fireworks.
Only problem could be if one side wins big and comes out much stronger. Then you've got a problem on your hands.
The problem seems, to me, that you're facing the only civs that have had a unit with defense of 3 in the ancient age. You can't really invade effectively with knights- they've got too many decent defenders running around. Luck of the draw- make them fight each other, and invade with cav.
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They're coming to take me away, ha ha...
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July 29, 2002, 11:54
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#14
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Settler
Local Time: 04:55
Local Date: November 1, 2010
Join Date: May 2002
Posts: 29
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it seems like every time i get somebody else involved in my war they end up getting wiped out. but a lot of the reason i make alliances is to build strong allies for the future. sometimes i find myself sending peacekeeping troops in to stop another country from being wiped out.
does everybody make a lot of rights of passage agreements? i used to avoid them because i didn't want other civs in my territory, but they really boost relations if you're not too much of a warmonger/
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July 29, 2002, 12:39
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#15
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Warlord
Local Time: 05:55
Local Date: November 1, 2010
Join Date: Nov 2001
Location: in other words a gang leader aspiring to Presidency
Posts: 145
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The problem is, that alliances work well when you average. If you are to weak, nobody will make an alliance with you (or MPP) if you are too strong, you'll have everybody against you. Still the suggestions so far were pretty solid, I think.
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July 29, 2002, 17:35
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#16
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King
Local Time: 20:55
Local Date: October 31, 2010
Join Date: Mar 2000
Location: & Anarchist
Posts: 1,689
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KD, that's never a problem for me. If I'm uber powerful, I still get lots of allies. In fact, I usually get everyone except the offending civ to join in destroying the idiot who attacked me in those circumstances.
Personally, I find I never need to start a large world war, they just happen. If I'm not the most powerful, I head for that position by making really nice with everyone, selling ROPs to those who will buy them (which makes them freindlier) and selling Luxuries/Resources for Gpt (which they are reluctant to lose). Then I sit back, try to catch up as best possible, and eventually laugh as the other civs start a multi way war that typically brings down the (formerly) top dogs of the civ world, and never fire a shot. Eventually my culture is strong enought that I start assimilating all the others (at which point I get to the uber powerful strat again).
__________________
Fitz. (n.) Old English
1. Child born out of wedlock.
2. Bastard.
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July 29, 2002, 19:14
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#17
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Warlord
Local Time: 05:55
Local Date: November 1, 2010
Join Date: Nov 2001
Location: in other words a gang leader aspiring to Presidency
Posts: 145
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Quote:
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Originally posted by Fitz
KD, that's never a problem for me. If I'm uber powerful, I still get lots of allies. In fact, I usually get everyone except the offending civ to join in destroying the idiot who attacked me in those circumstances.
Personally, I find I never need to start a large world war, they just happen. If I'm not the most powerful, I head for that position by making really nice with everyone, selling ROPs to those who will buy them (which makes them freindlier) and selling Luxuries/Resources for Gpt (which they are reluctant to lose). Then I sit back, try to catch up as best possible, and eventually laugh as the other civs start a multi way war that typically brings down the (formerly) top dogs of the civ world, and never fire a shot. Eventually my culture is strong enought that I start assimilating all the others (at which point I get to the uber powerful strat again).
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Which difficulty are you playing on? I am talking Deity here...
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July 30, 2002, 02:03
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#18
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King
Local Time: 04:55
Local Date: November 1, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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ah Deity I see
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July 30, 2002, 03:20
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#19
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King
Local Time: 04:55
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
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I've never quite figured out how to look at the diplomatic relations of other civs with each other.
It appears the lines on the dilplo screen only shows my relations to others.
Anyone know how to find out who is allied with whom?
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July 30, 2002, 04:01
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#20
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Emperor
Local Time: 05:55
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
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Quote:
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Originally posted by dexters
I've never quite figured out how to look at the diplomatic relations of other civs with each other.
It appears the lines on the dilplo screen only shows my relations to others.
Anyone know how to find out who is allied with whom?
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Well, as for the alliances, it is simple - just tick the appropriate display option... but I know you must know that, so your question actually is "How do I find who is a friend of whom?" AFAIK, you will never find out, the game will not let you know (which is a fault, IMHO - it should, at least after establishing an embassy with the civ in question).
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July 30, 2002, 04:03
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#21
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Emperor
Local Time: 14:55
Local Date: November 1, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
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Starting a war? It usually happens to me without specific actions on my part. I like to make ludicrous demands. Keeps my rivals real.
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