RedBird
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I don't understand this. Why aren't they fast if the do attack? You can still move after you attack. Do you lose your road rate after you attack or something? Why does it make the ships slower if they attack?
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a battleship in the blitz mod has 4 movement points for example (this still might need tweaking)
if it uses all of its movement points for moves it can move up to 12 tiles, however if it does 2 attacks then it loses 2 movement points, depending on when it did the attacks it would be able to move between 6-8 tiles which is quite a bit less, and if it did 3 attacks it would only be able to move between 3-5 tiles, and 4 attacks would mean it would be able to move between 0-2 tiles
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How do you set Battleships to carry CM's? In the editor I see settings like "Transport only aircraft" or "Transport only Tac Missiles", but no "Transport CM's".
Also, just curious, why don't you have this capability for subs?
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ok i haven't tested it enough with 1.29f (it worked in 1.07-1.21) to know if it still works, but if you set a battleship and an Aegis Cruiser to carry only foot units and only tactical missiles and then set cruise missiles to foot units then these two units can carry cruise missiles but not tactical nukes while the nuclear sub can carry both
as for submarines maybe i will make them carry one cruise missile, but to me they are attack subs like the gato, or los angles, or akula class, while the nuclear subs are ssbn and ssgn like the ohio, typhoon, and oscar classes...
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So, presuming visible trade routes, if a ship's ZOC covered the route the route would be blocked?
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i don't think visable trade routes are needed, and as far as the calculations go, any open square wis a possible trade route so i don't think it would look very good
but yes to your question
however leaving things as they are now, a blockaded city could show up on the map as having a red strike out circle (you know, like the ghost busters symbol) around the port for the city in question