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Old July 27, 2002, 08:35   #1
LouLong
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Units depending on some improvements
Units building may depend on the ressources and of course knowledge you have. Why not add improvements as well.

Example Ship in shipyards, tanks in factory, or for scenarii for other special buildings.
ie I am working on a Reconquista mod where I would like Knights of religious orders to be built only in the Military Orders strongholds. They would be allowed to a special civilization but the prohibitive cost of the improvement would make it impossible to create these units in other places.
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Old July 27, 2002, 13:30   #2
Dom Pedro II
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I hope that prerequisite improvements are included for units for modders in PtW as well.
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Old July 27, 2002, 13:40   #3
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yes, they'd be quite interesting.

i could see myself building more cathedrals if they let me get a Crusader or something
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Old July 28, 2002, 00:19   #4
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Now just what i was thinking... whens the last time you saw a tiny village build a tank without a factory?


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Old July 28, 2002, 05:35   #5
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Touché!
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Old July 28, 2002, 09:20   #6
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A good idea! You should need a Nuclear Plant to build nukes.
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Old July 28, 2002, 09:24   #7
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Not to mention The terrain "Swiss Alps" to build 'Banker/mercenary ski troops' .
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Old July 28, 2002, 10:21   #8
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Re: Units depending on some improvements
Quote:
Originally posted by LouLong
Units building may depend on the ressources and of course knowledge you have. Why not add improvements as well.

Example Ship in shipyards, tanks in factory, or for scenarii for other special buildings.
ie I am working on a Reconquista mod where I would like Knights of religious orders to be built only in the Military Orders strongholds. They would be allowed to a special civilization but the prohibitive cost of the improvement would make it impossible to create these units in other places.

good idea. I think its a bit ;ate for ptw though. i wonder if you can do this in the editor?
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Old July 28, 2002, 23:26   #9
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Actually, according to the big Patch Chat they had on Friday the 19th, improvements as prerequisites for units is quite high on Mike's wish-list for the PtW editor, along with Events!! So, let's all keep our fingers crossed!!!

Yours,
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Old July 29, 2002, 06:14   #10
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Quote:
Originally posted by Optimizer
A good idea! You should need a Nuclear Plant to build nukes.
I don't quite agree on this one. Nuclear plants have about as much to do with nukes as Hoover dam has to do with submarines. A Mfg. plant would, on the other hand, be a more realistic requirement for nukes.
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Old July 29, 2002, 06:59   #11
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Quote:
Originally posted by The_Aussie_Lurker
Actually, according to the big Patch Chat they had on Friday the 19th, improvements as prerequisites for units is quite high on Mike's wish-list for the PtW editor, along with Events!! So, let's all keep our fingers crossed!!!

Yours,
The_Aussie_Lurker.
This should be usful in my WW2 mod, bomb the hell out of'em till they no longer have factorys or subpens and cant build anything anymore!
And that events thing will be usful too, forcing Germany to break out into war with the units they have instead of sitting around peacfully building a massive world eatter army!
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Old July 29, 2002, 07:58   #12
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Quote:
And that events thing will be usful too, forcing Germany to break out into war with the units they have instead of sitting around peacfully building a massive world eatter army!
I believe that the allies, with their great industries, would have won a prolonged arms race. Germany's advantage came from taking the initiative.

However, that's another story. Back to topic!
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Old August 3, 2002, 14:11   #13
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Quote:
Originally posted by mwaf


I don't quite agree on this one. Nuclear plants have about as much to do with nukes as Hoover dam has to do with submarines. A Mfg. plant would, on the other hand, be a more realistic requirement for nukes.

actually, this is incorect.
nuclear plants originally were built to transform uranium to plutonium(the main ingrediant for nukes).
electricity is just a side effect...
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Old August 3, 2002, 14:41   #14
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The hot air from the tranformation is pumped through a pipe that goes through a tank of water, the high presure of the water drives a turbine that converts movment into electricity.

So its not really a side effect, its more of a result of a side effect being used very well!
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Old August 4, 2002, 11:52   #15
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hi ,

great idea's , but will they take them in account , ....?

have a nice day
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Old August 4, 2002, 14:16   #16
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Quote:
Originally posted by The_Aussie_Lurker
Actually, according to the big Patch Chat they had on Friday the 19th, improvements as prerequisites for units is quite high on Mike's wish-list for the PtW editor, along with Events!! So, let's all keep our fingers crossed!!!

Yours,
The_Aussie_Lurker.
Quite glad to hear this, would go even further than just one improvement requirement for units.

Carrier: harbor, barracks, naval base, naval air station, shipyard.

After all the only place the US builds these now is Newport News and even during WWII only it was just 2-3 shipyards building the South Dakotas and Iowas.
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