July 27, 2002, 08:35
|
#1
|
Warlord
Local Time: 13:02
Local Date: November 1, 2010
Join Date: Nov 2001
Location: French
Posts: 140
|
Units depending on some improvements
Units building may depend on the ressources and of course knowledge you have. Why not add improvements as well.
Example Ship in shipyards, tanks in factory, or for scenarii for other special buildings.
ie I am working on a Reconquista mod where I would like Knights of religious orders to be built only in the Military Orders strongholds. They would be allowed to a special civilization but the prohibitive cost of the improvement would make it impossible to create these units in other places.
|
|
|
|
July 27, 2002, 13:30
|
#2
|
King
Local Time: 05:02
Local Date: November 1, 2010
Join Date: Nov 1999
Location: The College of New Jersey
Posts: 1,098
|
I hope that prerequisite improvements are included for units for modders in PtW as well.
__________________
Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).
I truly believe that America is the world's second chance. I only hope we get a third...
|
|
|
|
July 27, 2002, 13:40
|
#3
|
Emperor
Local Time: 00:02
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
yes, they'd be quite interesting.
i could see myself building more cathedrals if they let me get a Crusader or something
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
July 28, 2002, 00:19
|
#4
|
Settler
Local Time: 00:02
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Canada
Posts: 12
|
Now just what i was thinking... whens the last time you saw a tiny village build a tank without a factory?
MODERATOR ACTION: Apolyton is for homos, I hate everyone on Apolyton! Civfanatics is better.
Last edited by Soviet Beast; July 28, 2002 at 01:24.
|
|
|
|
July 28, 2002, 05:35
|
#5
|
Emperor
Local Time: 07:02
Local Date: November 1, 2010
Join Date: Nov 1999
Posts: 3,801
|
Touché!
__________________
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
|
|
|
|
July 28, 2002, 09:20
|
#6
|
Prince
Local Time: 06:02
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Stockholm
Posts: 698
|
A good idea! You should need a Nuclear Plant to build nukes.
__________________
The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.
|
|
|
|
July 28, 2002, 09:24
|
#7
|
Settler
Local Time: 00:02
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Canada
Posts: 21
|
Not to mention The terrain "Swiss Alps" to build 'Banker/mercenary ski troops' .
__________________
Civ Fanatic
aka "Shadow Soldier"
|
|
|
|
July 28, 2002, 10:21
|
#8
|
Prince
Local Time: 01:02
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Prince Edward Island, Canada
Posts: 740
|
Re: Units depending on some improvements
Quote:
|
Originally posted by LouLong
Units building may depend on the ressources and of course knowledge you have. Why not add improvements as well.
Example Ship in shipyards, tanks in factory, or for scenarii for other special buildings.
ie I am working on a Reconquista mod where I would like Knights of religious orders to be built only in the Military Orders strongholds. They would be allowed to a special civilization but the prohibitive cost of the improvement would make it impossible to create these units in other places.
|
good idea. I think its a bit ;ate for ptw though. i wonder if you can do this in the editor?
|
|
|
|
July 28, 2002, 23:26
|
#9
|
King
Local Time: 05:02
Local Date: November 1, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
|
Actually, according to the big Patch Chat they had on Friday the 19th, improvements as prerequisites for units is quite high on Mike's wish-list for the PtW editor, along with Events!! So, let's all keep our fingers crossed!!!
Yours,
The_Aussie_Lurker.
|
|
|
|
July 29, 2002, 06:14
|
#10
|
Warlord
Local Time: 07:02
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Helsinki, Finland
Posts: 245
|
Quote:
|
Originally posted by Optimizer
A good idea! You should need a Nuclear Plant to build nukes.
|
I don't quite agree on this one. Nuclear plants have about as much to do with nukes as Hoover dam has to do with submarines. A Mfg. plant would, on the other hand, be a more realistic requirement for nukes.
|
|
|
|
July 29, 2002, 06:59
|
#11
|
King
Local Time: 05:02
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
|
Quote:
|
Originally posted by The_Aussie_Lurker
Actually, according to the big Patch Chat they had on Friday the 19th, improvements as prerequisites for units is quite high on Mike's wish-list for the PtW editor, along with Events!! So, let's all keep our fingers crossed!!!
Yours,
The_Aussie_Lurker.
|
This should be usful in my WW2 mod, bomb the hell out of'em till they no longer have factorys or subpens and cant build anything anymore!
And that events thing will be usful too, forcing Germany to break out into war with the units they have instead of sitting around peacfully building a massive world eatter army!
|
|
|
|
July 29, 2002, 07:58
|
#12
|
Prince
Local Time: 06:02
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Stockholm
Posts: 698
|
Quote:
|
And that events thing will be usful too, forcing Germany to break out into war with the units they have instead of sitting around peacfully building a massive world eatter army!
|
I believe that the allies, with their great industries, would have won a prolonged arms race. Germany's advantage came from taking the initiative.
However, that's another story. Back to topic!
__________________
The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.
|
|
|
|
August 3, 2002, 14:11
|
#13
|
Warlord
Local Time: 23:02
Local Date: October 31, 2010
Join Date: Jan 2002
Location: st louis
Posts: 281
|
Quote:
|
Originally posted by mwaf
I don't quite agree on this one. Nuclear plants have about as much to do with nukes as Hoover dam has to do with submarines. A Mfg. plant would, on the other hand, be a more realistic requirement for nukes.
|
actually, this is incorect.
nuclear plants originally were built to transform uranium to plutonium(the main ingrediant for nukes).
electricity is just a side effect...
|
|
|
|
August 3, 2002, 14:41
|
#14
|
King
Local Time: 05:02
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
|
The hot air from the tranformation is pumped through a pipe that goes through a tank of water, the high presure of the water drives a turbine that converts movment into electricity.
So its not really a side effect, its more of a result of a side effect being used very well!
|
|
|
|
August 4, 2002, 11:52
|
#15
|
Emperor
Local Time: 07:02
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
hi ,
great idea's , but will they take them in account , ....?
have a nice day
|
|
|
|
August 4, 2002, 14:16
|
#16
|
Warlord
Local Time: 00:02
Local Date: November 1, 2010
Join Date: Feb 2002
Location: NW PA, USA
Posts: 103
|
Quote:
|
Originally posted by The_Aussie_Lurker
Actually, according to the big Patch Chat they had on Friday the 19th, improvements as prerequisites for units is quite high on Mike's wish-list for the PtW editor, along with Events!! So, let's all keep our fingers crossed!!!
Yours,
The_Aussie_Lurker.
|
Quite glad to hear this, would go even further than just one improvement requirement for units.
Carrier: harbor, barracks, naval base, naval air station, shipyard.
After all the only place the US builds these now is Newport News and even during WWII only it was just 2-3 shipyards building the South Dakotas and Iowas.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 01:02.
|
|