July 27, 2002, 13:04
|
#1
|
Settler
Local Time: 00:03
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 2
|
newbie questions about building a navy, mobile airbases, subs
hey, I'm glad I found this site. I've had alpha centauri for quite a few years now but I've just gotten into it.
Anyways I'll get right into the question since I'm dying to hear a few answers.
First. Is it just me, or is the deep pressure hull (submarine) ability way too little and too late in the game? and the mobile airbase ability. These should be huge advantages to your navy but im dissapointed that the only thing that submarine affects the unit's visibility and the mobile airbase can't even have aaa ability to defend itself against air attacks!
Anyways, I digress.
About subs. Does anyone exactly what benefits they give?
More importantly, so I have a mobile airbase (right now I'm in the planning stages of constructing my navy). I think what if it's protected by some aaa sentinels. so far so good. I toss the sentinels in the airbase. And then I use scenario editor to test the idea, but a missile needlejet will ignore the sentinels (even if i put them "designate defender") and attack the mobile airbase, which is of course a lowly transport without aaa underneath it all. Is this a bug or something? Because when i try this for a conventional missile to defend against an enemy missile, it works. In fact the conventional missile will defend against an enemy needlejet as well.
i have version 1.0 of alpha centauri, so im wondering if you guys can solve this for me.
BTW, do building conventional missiles reduce your clean minerals limit?
|
|
|
|
July 27, 2002, 14:01
|
#2
|
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
|
A quick comment. Submarines are useless since the AI cheats and always knows the position of all your units.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
|
|
|
|
July 27, 2002, 17:17
|
#3
|
Warlord
Local Time: 06:03
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Paris
Posts: 136
|
You should also upgrade to Alpha Centauri version 4.0.
Very much bugs are fixed.
http://www.firaxis.com/downloads_detail.cfm?file_id=1
__________________
Member of the P4 party in the SMAC democracy game
Running for foreign affairs
|
|
|
|
July 27, 2002, 17:54
|
#4
|
King
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Jul 2002
Location: of Xanadu, Scottish Section of the Apolyton Must Crush Capitalism Party
Posts: 1,529
|
Quote:
|
BTW, do building conventional missiles reduce your clean minerals limit?
|
No, not at all. Only each time you build farm tree, hybrid forest centauri preserves, etc...
__________________
"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
|
|
|
|
July 28, 2002, 19:20
|
#5
|
Emperor
Local Time: 02:03
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
|
its just tectonic missles and planet busters which reduce your clean mineral limit
about defending your transports, i'll usually send along a few AAA cruisers as escorts. after fusion power, its cheap to armour your transports too.
|
|
|
|
July 29, 2002, 18:36
|
#6
|
Prince
Local Time: 06:03
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Augusta Vindelicorum
Posts: 655
|
Pandemoniak, it's "reducing" not "increasing. Tree Farms, Hybrid forests, Centauri Preserves, and Temples of Planet increase the free mineral limit by one for each built after the first fungal bloom. Building any unit doesn't change the free mineral limit. Using a planet buster (TKG, didn't hear about the tectonic missiles 'cause it is the only thing which is more useless than fungal missiles and less fun) and (IIRC) nerve gas reduces the free mineral limit.
__________________
Why doing it the easy way if it is possible to do it complicated?
|
|
|
|
July 29, 2002, 21:31
|
#7
|
Emperor
Local Time: 02:03
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
|
i don't use tectonics either. nerve gas doesn't reduce the limit against aliens and, IIRC, if the charter is repealed. ( )
|
|
|
|
July 30, 2002, 02:52
|
#8
|
King
Local Time: 00:03
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Capitol Hill, Colony of DC
Posts: 2,108
|
snackwitch, Submarines seem flawed, particularly in that the AI seems to know where they are anyway (a charitable reading would have it that the AI is just good at patrolling every tile, but it seems more like it just knows). Similarly, hiding in fungus seems not to fool the AI. Neither of these are problems with human opponents in MP, but as you said, the subs come late in the game; hiding in fungus seems to be moderately effective, but I don't really trust it.
Land units on board a ship will not defend it, but other ships in the same tile will - it may be necessary to 'designate' the desired defenders to get the combat system to use them instead of the carrier, if the carrier is otherwise the same or greater strength.
Aircraft carriers can also be guarded from air attack by carrying some NJ's with SAM, i.e. fighters, which will scramble to attack the offender whenever a unit within their 2 tile range is attacked by an aircraft. The scrambling is a little too dilligent, as sometimes very wounded fighters will scramble to defend a perfectly capable AAA unit (no matter what mode the fighter is in); some people also experience crashes associated with scrambling fighters (in conjunction with unlucky combinations of hardware and drivers). IMhO, if you want to use ships, it is wise to do everything you can to give them the highest possible morale (Navy Yard, Bioenhancement Center, building while under favorable SE settings, fighting native life to build them up, maybe even sinking a monolith to get its upgrades for your ships). Separate ships for offense and defense seems much cheaper as well. Even with all that stuff, it is still hard to fight off planes and especially missiles with ships, unless you want them enough to spend twice as much as your opponent to get an even fight.
|
|
|
|
July 30, 2002, 03:53
|
#9
|
King
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Jul 2002
Location: of Xanadu, Scottish Section of the Apolyton Must Crush Capitalism Party
Posts: 1,529
|
Quote:
|
Pandemoniak, it's "reducing" not "increasing. Tree Farms, Hybrid forests, Centauri Preserves, and Temples of Planet increase the free mineral limit by one for each built after the first fungal bloom. Building any unit doesn't change the free mineral limit. Using a planet buster (TKG, didn't hear about the tectonic missiles 'cause it is the only thing which is more useless than fungal missiles and less fun) and (IIRC) nerve gas reduces the free mineral limit.
|
Yeah, you're right
Anyway, about tectonic missile it can be really cool if you want to do some fast terraforming and raise a mountain in the middle of nowhere
__________________
"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
|
|
|
|
July 31, 2002, 01:35
|
#10
|
Settler
Local Time: 00:03
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 2
|
thanks for the responses.
hmm... that's dissapointing. It would have been nice if subs were invulnerable to aircraft attack, or even better, a whole new chassis type that everyone has to deal with. I think the navy is seriously underpowered while the air force is seriously overpowered.
another question, ok, im playing this game on a huge map with university, im approaching near total world conquest (thanks to my unstoppable naval/chopper/locust of chiron/drop pod invaders force) but one thing still irks me. All those conquered bases still look like my opponent's. How do I get those bases to look like mine? Becase they are mine, after all.
|
|
|
|
July 31, 2002, 01:42
|
#11
|
King
Local Time: 00:03
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
|
With time, they will acquire your faction's graphics. I can't recall how much time, maybe 30 years. Once they are 'yours' you will no longer have drones associated with a 'captured base' either.
|
|
|
|
July 31, 2002, 06:09
|
#12
|
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
|
50
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
|
|
|
|
July 31, 2002, 12:58
|
#13
|
Emperor
Local Time: 02:03
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
|
it only makes sense really. all the buildings just don't change to look different just because the city's been conquered. IIRC the faction you capture the base from will get mad if you nerve staple the citizens (or obliterate the base ) while it still has their graphics
|
|
|
|
August 3, 2002, 17:59
|
#14
|
King
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
|
A Behavior I share withe the Ai..
Me too gets mad if a base is captured (Bad enuff) and obliberated (wooorse)
__________________
Stopped waiting for Duke Nukem
|
|
|
|
August 9, 2002, 14:15
|
#15
|
Prince
Local Time: 05:03
Local Date: November 1, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
|
Tectonic missiles can be useful if you're just about to free a captured faction leader and you want to give them some decent land to start off on. I remember freeing Lal from the grip of the Evil Fungus Boy only to have him start again on a tiny little island....stupid random faction placer. Next time I freed someone (I believe it was Dee, from Miriam?) I tectonicked up a new mountain for her, and it worked.
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 01:03.
|
|