Thread Tools
Old July 28, 2002, 14:11   #1
Timchy
Settler
 
Local Time: 06:06
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 5
Mod joining
I know this is my second post in 12 hours but I am really interested in so much stuff. So bar with me, please. This time a question: can mods be joined. Because you see I've got the Apolyton Pack v2.0 beta addon and Cradle of Civilizations v1.32 and Dave Diplomod and I was wondering are they all implemented. Are the improved things from Apolyton Pack v2.0 beta also in use when I play in Cradle of Civilizations v1.32? I've got the modswapper, yes.
Timchy is offline  
Old July 28, 2002, 14:20   #2
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 06:06
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
Quote:
Are the improved things from Apolyton Pack v2.0 beta also in use when I play in Cradle of Civilizations v1.32?
In almost all cases, except where Cradle side-steps the problems completely, or takes a different approach to solving them: Yes, the Apolyton Pack's "fixes" to CtP2 are included in Cradle.

Dale's Diplomod is included in both the Apolyton Pack and Cradle, but Cradle uses a slightly more aggressive version.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:06.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team