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View Poll Results: Do you like the Idea of Provinces?
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Yes. I like the idea of provinces for administrative functions etc.
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37 |
75.51% |
Yes. Buy I only want them to be named. I don't want them to be administered seperately.
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9 |
18.37% |
No. No Provinces.
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3 |
6.12% |
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July 29, 2002, 21:02
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#31
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Prince
Local Time: 17:07
Local Date: November 1, 2010
Join Date: Jun 2002
Location: out in the boonies
Posts: 458
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can I suggest that if we do setup provinces and they try to promote themselves then we should have a contents page listing all of the and thier related thread. This might be a suggestion for our superior counterpart as well. don't deny they are not they are better than us they have subforums and trains probly those wierd thing that krammerman was talking about. Then again our forum is (so far) easy to navigatel. Sorry to the government but lets face it we are like a stone age warrior looking up to a edwardian missionay - its well, scary.
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July 29, 2002, 21:20
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#32
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Emperor
Local Time: 05:07
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Provinces and governers sounds like a good concept but....
United we Stand. Divided we Fall.
I say 'nay'
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July 29, 2002, 22:55
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#33
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Settler
Local Time: 00:07
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Maryland, USA
Posts: 15
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In Phoenetica our system let's each governor do their thing. And each leader can "petition" for their goals. However, in the Consitution situations in which Governor build queues can be over-ridden are outlined. Such as the Cultural leader can change the queue to Cultural improvments if a city doesn't control it's full 21 square work area, for example. Also Build queues can be over-ridden if a "spot-vote" or public vote decides to over-ride it.
There are also cases for the Military leader as well, during invasions.
__________________
Five-Star General in the CFC Demogame (Military Leader)
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July 29, 2002, 23:01
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#34
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Emperor
Local Time: 15:07
Local Date: November 1, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
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The concept of a job I might have a chance of doing or assisting is very interesting.
__________________
Everything changes, but nothing is truly lost.
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July 29, 2002, 23:06
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#35
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Settler
Local Time: 00:07
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Maryland, USA
Posts: 15
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Also, in Phoenetica we have no "Governor leader" to tie them together, though this is an interesting idea.
__________________
Five-Star General in the CFC Demogame (Military Leader)
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July 29, 2002, 23:53
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#36
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King
Local Time: 01:07
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
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it would create rivalries, which is not good.
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July 30, 2002, 00:08
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#37
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Settler
Local Time: 00:07
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Maryland, USA
Posts: 15
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We have no such "rivalries" in Phoenetica that I'm aware of.
Also, one could say the same thing for allowing Political parties.
__________________
Five-Star General in the CFC Demogame (Military Leader)
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July 30, 2002, 00:55
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#38
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King
Local Time: 01:07
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
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you have me there, falcon...
i will think of a suitable repsone tomorow, but i am very tired at the moment...
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July 30, 2002, 02:12
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#39
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Deity
Local Time: 17:07
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Why should this create rivalries? It helps ALL cities to be connected to others; from defensive, offensive and corruption/waste standpoints. At the most competitive, Governors would want their province/cities to be recognised as cultural and population centres, but also for its loyalty to the needs of the nation as a whole.
And Spiffor - couldn't the (currently absent ) City Planner be the one who oversees the Governors and ensures that the peoples' will is followed by reviewing the proposed queues and providing reports to the people? They could also be the one who takes over in case of a vote for a more people-based queue, in the case of some emergency.
A la my post?
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July 30, 2002, 02:52
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#40
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Prince
Local Time: 23:07
Local Date: October 31, 2010
Join Date: Jun 2002
Location: UT, Austin - The live music capital of the world
Posts: 884
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Quote:
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Originally posted by UberKruX
I believe they would REPLACE the city planner. The governor would act as the City Planner for the Province.
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What if the empire needed a city to produce something specificly to help in a war or something... this is why the city planner or domestic advisor or something would still need to be necessary, to tell them what to build when there ius a specific need for something in a specific city.
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July 30, 2002, 02:54
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#41
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Prince
Local Time: 23:07
Local Date: October 31, 2010
Join Date: Jun 2002
Location: UT, Austin - The live music capital of the world
Posts: 884
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Check out this thread (the top of the second page of this thread). I explained a basic system for how a governor system could work, along with other stuff. Most of it would be to radical to implement in this game though, perhaps next time?
Kman
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July 30, 2002, 20:43
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#42
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Settler
Local Time: 00:07
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Maryland, USA
Posts: 15
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Quote:
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Originally posted by Kramerman
What if the empire needed a city to produce something specificly to help in a war or something... this is why the city planner or domestic advisor or something would still need to be necessary, to tell them what to build when there ius a specific need for something in a specific city.
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In Phoenetica there's a system for overridding governors' queues if neccisary.
The following link is to the Pheonetican constitution, which outlines the cases where overrides are authorized.
http://www.civfanatics.net/~demogame...phoenatica.htm
__________________
Five-Star General in the CFC Demogame (Military Leader)
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July 30, 2002, 21:56
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#43
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Prince
Local Time: 01:07
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Proud to be an American
Posts: 759
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Looking at the way the did it over at CivFanatics, I'd say that eventually it will become almost neccesary. However, I think that there should be fewer provinces (maybe 3), but each porvincial staff will have more clout as to the path the Prez takes if it involves their province, as opposed to direct power. For example, Governers would be able to set up a agenda for each turn, write it up, and post them in a turn thread. That way every one won't have to debate on whether to move a unit S or NE, the governer will take care of that stuff within his province. (leaving the cabinet to control the country in broad terms, i.e. set policy & goals, etc.)
__________________
"The Enrichment Center is required to inform you that you will be baked, and then there will be cake"
Former President, C3SPDGI
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August 6, 2002, 14:45
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#44
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Warlord
Local Time: 21:07
Local Date: October 31, 2010
Join Date: Mar 2002
Location: California
Posts: 194
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Excuse me, but isn't this the city planner's job?
__________________
Est-ce que tu as vu une baleine avec un queue taché?
If you don't feel the slightist bit joyful seeing the Iraqis dancing in the street, then you are lost to the radical left. If you don't feel the slightest bit bad that we had to use force to do this, then you are lost to the radical right.
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August 6, 2002, 16:00
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#45
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Emperor
Local Time: 00:07
Local Date: November 1, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
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Quote:
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Originally posted by Trevman
Excuse me, but isn't this the city planner's job?
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Currently, yes. So governors would either turn the City Planner into an administrative job (overseeing and coordinating everything) or replace it altogether.
There's a discussion going on in this thread.
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