August 1, 2002, 11:34
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#31
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Emperor
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The Civ games are a lot better IMHO... especially since you can get jealous of neighboring cities and actually do something about them (ie. nuking them) rather than just bulldozing the road you made to stop your citizens from going to some AI controlled city you can never actually see.
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I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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August 2, 2002, 00:30
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#32
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Prince
Local Time: 15:09
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Maybe a nice game would be SimCity meets Doom, where every 20 years you get to run a Doom mission into another players city and see how much infrastructural damage you can do before the police force shut you down.
May be a little hard to market post Sep 11, though.
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"What do you mean do I rape strippers too? Is that an insult?"
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August 2, 2002, 04:56
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#33
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Prince
Local Time: 05:09
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Or be the godzilla/ufo, that would be cool. in sc4 you can control your disasters and have neibouring cities you control
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Which shows you learn something every day.
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August 2, 2002, 09:21
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#34
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King
Local Time: 00:09
Local Date: November 1, 2010
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Location: Hope College
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Quote:
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Originally posted by tishco
Or be the godzilla/ufo, that would be cool. in sc4 you can control your disasters and have neibouring cities you control
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How is this controlling neighboring cities going to work?
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August 2, 2002, 10:18
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#35
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Deity
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Quote:
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Originally posted by MattyBoy
Maybe a nice game would be SimCity meets Doom, where every 20 years you get to run a Doom mission into another players city and see how much infrastructural damage you can do before the police force shut you down.
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We could even call the "Doom" part of the game is called Grand Theft Auto.
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August 2, 2002, 12:47
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#36
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Deity
Local Time: 07:09
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Damn, I hate it when it can't find the page, and thereby it erased the 10 pages (...almost... ) text I just wrote...but here it is in short:
SimCity is good because:
It's so relaxing (Just sit back an enjoy the show, if you're too tired to change the city by your self )
For those, who don't know the official SimCity 4 page: http://simcity.ea.com/simcity4/new/new.html (Go check it out, it's worth it...)
And for the (maybe) release date for SimCity 4:
http://www.gonegold.com/releases
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August 2, 2002, 14:39
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#37
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Emperor
Local Time: 23:09
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Being able to control multiple cities... now I like that.
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I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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August 2, 2002, 23:05
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#38
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King
Local Time: 00:09
Local Date: November 1, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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SimCity 4 is looking great with their building evolution system and there changes on roads.
But does anyone have an idea how controlling more than one city is going to work?
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About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
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August 3, 2002, 07:19
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#39
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Deity
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Quote:
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Originally posted by tniem
SimCity 4 is looking great with their building evolution system and there changes on roads.
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I have 20 mbs (5 videos of SC4), if anyone's interested (One of them can be downloaded at the official site, the others, I don't remember were I found them...The videos not from the official site, are gameplay videos...really interesting...if you want them, contact me on ICQ...
EDIT: I just found the place, were I downloaded them, if you want them, check this place out...
Quote:
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Originally posted by tniem
But does anyone have an idea how controlling more than one city is going to work?
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I've read, it should be something like The Sims...
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Last edited by Adagio; August 6, 2002 at 06:17.
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August 3, 2002, 07:35
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#40
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King
Local Time: 17:09
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 2,709
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sim city meets the sims... interesting how that blends in the mind...
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August 3, 2002, 07:55
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#41
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King
Local Time: 17:09
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 2,709
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[childish quick talk]
Ooh! ooh! ohh! I want it, I want it NOW!! Sim City 4000... erm I mean 4
have you gone and Looked at the screenshots yet!? I want it!
Quote:
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Personalize your Sims (or take your favorite existing characters from The Sims) and place them in your city--they’ll give you feedback about how to improve their world.
Experience life in the big city, from mellow traffic flow to commuter hell, noontime crowds to nighttime calm.
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oooh! I've always wanted to be able to live in my cities!!
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Drop a disaster anywhere in your city--set buildings ablaze, pelt your metropolis with meteors, unleash a twister, or wreak havoc with a volcano.
Populate your terrain with animals that graze and roam … and sometimes stampede into your city!
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need I say more.
these are just a few of the cool new things! I want it, I want it now! I'll garuntee you that I'll be the bastard who gets ripped off for buying it when it first comes out! screw waiting for a price drop!
ooh! and did you look at the screenshots!? Oooooh! Eyecandy, much much eyecandy!
[/childish quick talk]
okay Im done acting like a kid...for now.
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August 3, 2002, 08:36
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#42
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Deity
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Just for your information, the SimCity 4 site, has just been updated: More info and more screens
Minimum Requirements
P500MHz
16MB 3D accelerator
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Last edited by Adagio; August 3, 2002 at 08:48.
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August 3, 2002, 08:52
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#43
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King
Local Time: 17:09
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http://simcity.ea.com/simcity4/image...hot_08_big.jpg
Looks like the fire fighting is going to be more difficult. no more saving the metropolis with one fire station
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August 3, 2002, 09:07
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#44
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Deity
Local Time: 07:09
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try using [ img ] code...lots easier
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August 3, 2002, 09:10
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#45
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King
Local Time: 17:09
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 2,709
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takes longer to load the page though
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August 3, 2002, 09:25
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#46
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King
Local Time: 00:09
Local Date: November 1, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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ADG, that link was just to images. I found more info here: http://pc.ign.com/objects/481/481429.html but they don't say much to how you will be able to control more than one city, only that they were shown SF and Oakland at e3. So hopefully more info will be coming.
Do you think there will be any way to buy more land like in SimsGolf?
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About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
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August 3, 2002, 10:04
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#47
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Deity
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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The link I gave, was both for images and videos...(2nd row is for videos)
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[...]but they don't say much to how you will be able to control more than one city[...]
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Take a look at the last two quotes I mention
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Do you think there will be any way to buy more land like in SimsGolf?
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Don't think so, since you are making the whole map when starting a new game, and they haven't mentioned anything about it, and they haven't had anything like that in previously SimCity games...and I don't like the idea...
Here's some nice quotes from ign.com:
Time flies by?
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The game will utilize three distinct architectural styles for buildings. The first, when the game begins, is based off of the "older style, brick buildings that were typical of Chicago in the 1880s." After a few years building with this set, the game will switch to a new aesthetic based off of the "old concrete and steel high-rise with brownstones" of 1940s New York. Later on, the game transitions to the "glass, curved, modern buildings" that you might find in modern-day Houston. After a few more years, the game switches styles yet again, reviving earlier building fashions.
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Animals in SimCity?
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While the team isn't really simulating much in the forest, you can add animals for flavor. There are a few different sets of animals to choose from. Sean picked the African set and began placing rhinos, giraffes and buzzards in his forests. This is all part of the team's overall strategy to create a "living world" for the player to enjoy.
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How about crime?
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But raising the police funding level isn't necessarily the answer to crime. "Crime isn't simply about putting the police station down and suppressing crime in a certain place," says Sean. "Crime is generated from poor, less educated areas. Those areas create crime and you'll see those crimes in the city -- something like a car getting stolen. But like in every city, those don't necessarily happen in places where the crime is being created." Criminals are bred in neighborhoods, but the opportunities for criminal activity might be more profitable elsewhere. You'll see criminals go to other, more affluent areas to steal cars, for instance.
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Quote:
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If a backyard has a little chalk outline of a murder victim, you know that there's a lot of crime nearby
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What time is it?
Quote:
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There are also lots of smaller cues that don't necessarily reflect a specific condition within your city. Each stoplight functions in real time and the cars stop at red lights. Since everything runs on a 24-hour cycle, you'll also see day and night pass over your city. But the amount of detail isn't limited to these large concepts. It also works on even smaller levels. You'll see kids swarm towards the schools in the morning. The teachers arrive shortly after and, at some point in the afternoon, you'll see the kids out on the playground. School buses show up later in the day (just before the soccer moms -- no joke).
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Where's my Sims?
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But there's yet another, more personal form of feedback that you'll have to watch. You'll be able to take up to five Sims from The Sims and drop them down right in your city. (Those who don't own The Sims can use pre-generated Sims that ship with SimCity 4.) These Sims will constantly give you feedback on what they like and hate about their living conditions. Other than their name and starsign, they don't have any real relationship to the Sims in The Sims. "In The Sims you bought things for your Sim to make them happy," explains Sean. "Here it's all about the city. The way you develop them is through your management of the city. Your only control is where you place them."
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How about other cities?
Quote:
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But as players of the previous games will tell you, your own city isn't the whole story. It's surrounded by a whole community of other cities that all interact with each other. But SimCity 4 takes a radically different approach. Where before you could merely poach population and trade commerce from one city to another, SimCity 4 actually allows your Sims to live and work in different cities.
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Quote:
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The entire region of cities is displayed in an overall map. It's called the gopher hole internally as the locations for the cities are shown as holes. (In the final version the cities will be represented by small thumbnails.) In a way, these function a bit like the housing plots in The Sims. Here's where the real fun comes in -- rather than relying just on preloaded plots, SimCity 4 will let you develop each of the cities yourself so you can form a high-density, commerce- and industry-oriented city and create several surrounding bedroom communities to supply additional workers.
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EDIT: Added one more quote (in top)
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Last edited by Adagio; August 3, 2002 at 10:26.
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August 3, 2002, 10:19
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#48
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King
Local Time: 17:09
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 2,709
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EYECANDY
so the crime is going to by more dynamic? ( i think thats the right word) This shall be interesting
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August 3, 2002, 10:31
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#49
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Deity
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Quote:
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[childish quick talk]
Ooh! ooh! ohh! I want it, I want it NOW!! Sim City 4000... erm I mean 4
have you gone and Looked at the screenshots yet!? I want it!
[...]
ooh! and did you look at the screenshots!? Oooooh! Eyecandy, much much eyecandy!
[/childish quick talk]
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Why exit that mode
Can't wait to get the game...gimme the game now...shortly after the release of the game, they announces the add-on: SimCity nation Wich includes MP, and then I'm searching the whole internet for information about it, shouting everywhere, that I want that add--on now
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August 3, 2002, 10:43
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#50
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King
Local Time: 17:09
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 2,709
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MP Sim City never really appealed to me, I haven't even tried it though. maybe this time I will...maybe...
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August 3, 2002, 10:50
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#51
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Deity
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Quote:
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Originally posted by Space05us
MP Sim City never really appealed to me, I haven't even tried it though. maybe this time I will...maybe...
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MP SimCity doesn't exist...there has only been some talking about it, but it never made it...
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August 3, 2002, 10:52
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#52
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King
Local Time: 17:09
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 2,709
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I thought they made a sim city network edition?
well in streets of sim city they plugged the idea anyway
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August 3, 2002, 10:56
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#53
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Deity
Local Time: 07:09
Local Date: November 1, 2010
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Hmmm...then I missed that one...but I'm not supprised, since where I live, we miss a lot of things
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August 3, 2002, 10:57
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#54
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King
Local Time: 17:09
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 2,709
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yeah they made a network edition alright. do a google search for it (I cant find an official web site)
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August 3, 2002, 11:05
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#55
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Deity
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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You're right...didn't know about that one...
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August 3, 2002, 11:11
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#56
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King
Local Time: 00:09
Local Date: November 1, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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ADG, thanks for all the info. I like the idea of neighborhood cities. I just hope time doesn't pass to fast in one city compared to another. So that SF will be totally modern by your design, meanwhile you go back to Oakland and it evolved just like SF and it has no resemblence to the original city you built. Or are they going to get rid of dates like in the Sims?
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About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
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August 3, 2002, 11:36
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#57
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Deity
Local Time: 08:09
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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My input... SimCity isn't a bad game, it does involve some strategic thinking, but I just can never be satisfied by it. First, it lacks a victory condition, you can keep building forever. Second, there's pretty little stuff involved with other cities. Yeah, SimCity 3K introduced some pacts with neighbours, but that isn't what I want... oftentimes, when I'm developed enough, I feel a terrible desire to take it and declare war on another city, like in Civ or AoE.
SimCity is a good game, but if you're ready to deal with the no victory thing.
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I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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August 3, 2002, 12:24
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#58
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King
Local Time: 17:09
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 2,709
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you just nailed the reason why most people dont play it for extended periods of time
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August 3, 2002, 14:25
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#59
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Deity
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
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Quote:
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Originally posted by Solver
SimCity is a good game, but if you're ready to deal with the no victory thing.
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That's the reason why I love SimCity that much, the game doesn't end when the game is most fun
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Originally posted by tniem
ADG, thanks for all the info. I like the idea of neighborhood cities. I just hope time doesn't pass to fast in one city compared to another. So that SF will be totally modern by your design, meanwhile you go back to Oakland and it evolved just like SF and it has no resemblence to the original city you built. Or are they going to get rid of dates like in the Sims?
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I don't think they have gotten rid of dates...I read somewhere, that a stadium makes traffic bad on sundays, and some times in the game (The first quote on my quote list) they will change the art of new buildings (From 1890 type of buildings, to 1930, or something, type of buildings)
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August 3, 2002, 20:22
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#60
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King
Local Time: 00:09
Local Date: November 1, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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Quote:
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Originally posted by Solver
SimCity is a good game, but if you're ready to deal with the no victory thing.
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That is the appeal to me. There is always something else I can do to improve my city. So what that I have built a thriving metropolis with very little crime and poverty, there is still the problem of industry and housing being to close together in the SW part of town. I mean seriously, it has it all. Challenges, open game play, multiple choices on what to use your money on. It has everything that you could ever want in a strategy game. So what if there is no screen that says you have won. The first time that you are able to rebuild a city after Godzilla destroyed half of your town after you used up all your funds - you will feel plenty satisfied.
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