Thread Tools
Old August 5, 2002, 18:04   #61
FlameFlash
Call to Power PBEMAlpha Centauri Democracy GameAlpha Centauri PBEMMacACDG PeaceCall To Power SuperLeagueACDG3 Data AngelsCall to Power MultiplayerCivilization II PBEMCivilization III PBEMCivilization IV PBEMCivilization IV: MultiplayerCivilization III MultiplayerC4BtSDG Team Banana
Emperor
 
FlameFlash's Avatar
 
Local Time: 23:09
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
Solver... of course... if you get bored with your city you can always just hit the little ol' Smite button and send the firestorms, etc... and then rebuild... that's one way to conquer... well, yourself.

ADG, many thanks on all that info, SimCity 4 actually sounds like it'll be fun to play. I've steered clear of The Sims myself but SimCity 4 sounds like it would actually be enjoyable.
__________________
I'm not conceited, conceit is a fault and I have no faults...

As always, will play after work. I wonder if I'll ever be able to turn that the other way...
FlameFlash is offline  
Old August 5, 2002, 18:10   #62
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by FlameFlash
ADG, many thanks on all that info, SimCity 4 actually sounds like it'll be fun to play. I've steered clear of The Sims myself but SimCity 4 sounds like it would actually be enjoyable.
NP If I find some more info, I'll share it here...

As I first heard they was making a SimCity 4, I just thought of a game with that few changes as there was from SimCity 2000 - SimCity 3000, but as I saw the pictures of the flying cows (From Tornado), I began to find as much info as possible, about the game

Quote:
Originally posted by FlameFlash
Solver... of course... if you get bored with your city you can always just hit the little ol' Smite button and send the firestorms, etc... and then rebuild... that's one way to conquer... well, yourself.
And now, since they have Vulcanoes, it'll be even more interesting
__________________
This space is empty... or is it?
Adagio is offline  
Old August 5, 2002, 18:23   #63
Space05us
King
 
Space05us's Avatar
 
Local Time: 17:09
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 2,709
and stampedes!!!
Space05us is offline  
Old August 5, 2002, 19:50   #64
tniem
King
 
Local Time: 00:09
Local Date: November 1, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
Quote:
Originally posted by ADG
As I first heard they was making a SimCity 4, I just thought of a game with that few changes as there was from SimCity 2000 - SimCity 3000
That was my worry but most of your quotes here have me excited. I cannot wait to play it.
__________________
About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
tniem is offline  
Old August 5, 2002, 19:54   #65
FlameFlash
Call to Power PBEMAlpha Centauri Democracy GameAlpha Centauri PBEMMacACDG PeaceCall To Power SuperLeagueACDG3 Data AngelsCall to Power MultiplayerCivilization II PBEMCivilization III PBEMCivilization IV PBEMCivilization IV: MultiplayerCivilization III MultiplayerC4BtSDG Team Banana
Emperor
 
FlameFlash's Avatar
 
Local Time: 23:09
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
*sighs* Too bad they won't do a concurrent release on the Mac and PC...

<-- Will have to wait a year after release to get it.
__________________
I'm not conceited, conceit is a fault and I have no faults...

As always, will play after work. I wonder if I'll ever be able to turn that the other way...
FlameFlash is offline  
Old August 5, 2002, 23:22   #66
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 13:09
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Quote:
Originally posted by Solver
First, it lacks a victory condition, you can keep building forever.
That's why they called it a toy, not a game.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old August 6, 2002, 06:08   #67
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by FlameFlash
*sighs* Too bad they won't do a concurrent release on the Mac and PC...

<-- Will have to wait a year after release to get it.
That's what you get, from having a mac
__________________
This space is empty... or is it?
Adagio is offline  
Old August 6, 2002, 06:25   #68
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
I just had a closer look at the new pictures. Take a look at this one:



and then:

Quote:
If a backyard has a little chalk outline of a murder victim, you know that there's a lot of crime nearby
I think you can see that in the above picture (In the low right corner, just next to the tree)...but I might be mistaking...


Btw, how come the roads doesn't connect? Might be just a bug, they haven't killed yet...


And here's some more information, can't say were I read it though, I forgot:

In SC4, you'll be able to build/zone on slopes (I remember back in the old SC games, were it was a pain in the *** to build a city in a mountain area)...
__________________
This space is empty... or is it?

Last edited by Adagio; August 6, 2002 at 06:39.
Adagio is offline  
Old August 6, 2002, 08:38   #69
tniem
King
 
Local Time: 00:09
Local Date: November 1, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
ADG, from what I read, it seemed that chalk would only appear on like a sidewalk or driveway or street. It would seem weird to have chalk lines on grass but I guess it is possible.


And about the slope, they said housing can be built on slopes but for industry they are going to want wide open spaces.
__________________
About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
tniem is offline  
Old August 6, 2002, 09:02   #70
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by tniem
ADG, from what I read, it seemed that chalk would only appear on like a sidewalk or driveway or street. It would seem weird to have chalk lines on grass but I guess it is possible.
It looks weird yes, could be it's a bug or something, that makes it show up "everywhere", the game isn't perfect...yet...

Quote:
Originally posted by tniem
And about the slope, they said housing can be built on slopes but for industry they are going to want wide open spaces.
Yes, but the point was, the slopes are now useable

I wonder if they made roads be able to "turn" on slopes? Haven't noticed anything like that on the screenshots yet...
__________________
This space is empty... or is it?
Adagio is offline  
Old August 6, 2002, 10:06   #71
FlameFlash
Call to Power PBEMAlpha Centauri Democracy GameAlpha Centauri PBEMMacACDG PeaceCall To Power SuperLeagueACDG3 Data AngelsCall to Power MultiplayerCivilization II PBEMCivilization III PBEMCivilization IV PBEMCivilization IV: MultiplayerCivilization III MultiplayerC4BtSDG Team Banana
Emperor
 
FlameFlash's Avatar
 
Local Time: 23:09
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
Yeah... I think that is chalk.

That road may not be a bug... I've seen odd streets like that in my own city where they do that to route traffic to certain intersections and not slow down traffic with having to deal with a bunch of extra ones.
__________________
I'm not conceited, conceit is a fault and I have no faults...

As always, will play after work. I wonder if I'll ever be able to turn that the other way...
FlameFlash is offline  
Old August 17, 2002, 13:21   #72
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
A couple of days ago I got some more information about the game (As usual I forgot were the info came from )...Anyway, here it is:

The day/night thingy has a certain speed, not matter which speed you play the game in. So just because you makes time goes faster, that doesn't mean that the day/night thing flickers faster too...A month isn't 30 nights then...

This also makes sense, I just saw the videos again, and in one of them, they changed the time of day to night, two seconds later they pressed the sun button, and *cha-ching* it became day again
__________________
This space is empty... or is it?
Adagio is offline  
Old August 17, 2002, 23:55   #73
Jonny
Civilization III Democracy GameNationStatesNever Ending StoriesGalCiv Apolyton EmpireC3C IDG: Apolyton TeamC3CDG The Lost Boys
 
Jonny's Avatar
 
Local Time: 00:09
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
I started a thread on SimCity 4 a while back (actually, back in March.)

Here it is: http://apolyton.net/forums/showthrea...threadid=45843
Jonny is offline  
Old August 20, 2002, 09:10   #74
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
I just found an old site with a wishlist for SC4, most of the wishes are included in the game. But there's one page (called silly), where they have all the silly wishes...Take a look here, they are worth a laugh
__________________
This space is empty... or is it?
Adagio is offline  
Old August 20, 2002, 09:20   #75
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
I just found some more screenshots:









__________________
This space is empty... or is it?
Adagio is offline  
Old August 20, 2002, 09:24   #76
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
And here's more:



What is the building on this picture?:







And here's some snow:





__________________
This space is empty... or is it?
Adagio is offline  
Old August 20, 2002, 09:37   #77
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 06:09
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
Drool. Salivate.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old August 20, 2002, 10:13   #78
Space05us
King
 
Space05us's Avatar
 
Local Time: 17:09
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 2,709
I think I just wet my pants
Space05us is offline  
Old August 20, 2002, 15:52   #79
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Could someone please tell me, what that thing next to the house (on the ground...) on the second last picture, I posted, is???

And what is that thing on the second last and third last picture? Is that fog, or a river...or what is that?

And one third note... I can't seem to find any police departments or fire departments on any picture... has anyone else found them? Or do they just look like normal buildings, or are there none of them?
__________________
This space is empty... or is it?
Adagio is offline  
Old August 21, 2002, 06:55   #80
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 06:09
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
To the left of the house is a modern sculpture. To the right of the house in the park is some sort of underground bunker. It could be a subway exit, a nuclear shelter or almost anything

I'm sure the blue stuff is water even though it looks rather insubstantial.

There was a picture floating around of fire engines hosing down a blazing building. I didn't hunt for sight of the actual station tho.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old August 21, 2002, 09:34   #81
FlameFlash
Call to Power PBEMAlpha Centauri Democracy GameAlpha Centauri PBEMMacACDG PeaceCall To Power SuperLeagueACDG3 Data AngelsCall to Power MultiplayerCivilization II PBEMCivilization III PBEMCivilization IV PBEMCivilization IV: MultiplayerCivilization III MultiplayerC4BtSDG Team Banana
Emperor
 
FlameFlash's Avatar
 
Local Time: 23:09
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
Cool pics! Looking forward to this one, that's for sure!
__________________
I'm not conceited, conceit is a fault and I have no faults...

As always, will play after work. I wonder if I'll ever be able to turn that the other way...
FlameFlash is offline  
Old August 21, 2002, 10:40   #82
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 06:09
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
http://www.gamerstemple.com/games/00...s.asp?screen=1

The building in the top left looks like a cop shop to me - ranks of squad cars parked outside...
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old August 21, 2002, 16:01   #83
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by Grumbold
http://www.gamerstemple.com/games/00...s.asp?screen=1

The building in the top left looks like a cop shop to me - ranks of squad cars parked outside...
Thx for the picture, haven't seen that one before (as far as I remember)...

Yes, that looks like a police station
__________________
This space is empty... or is it?
Adagio is offline  
Old August 24, 2002, 06:13   #84
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Has anyone actually seen a house (not industri), that wasn't directly connected to a road?

I was just playing a little SC3K, and noticed, that often there's many houses placed behind some other houses. I therefor just checked the screenshots of SC4, to see if they have fixed the problem, but I couldn't find any screenshot, were a residental/commercial house wasn't placed next to the road (I mean, so they don't have to drive through their neighbors house to get to the road, some houses are placed away from the road, but they just have a large garden )
__________________
This space is empty... or is it?
Adagio is offline  
Old August 24, 2002, 11:22   #85
tniem
King
 
Local Time: 00:09
Local Date: November 1, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
Quote:
Originally posted by ADG
Has anyone actually seen a house (not industri), that wasn't directly connected to a road?
I thought Maxis had said that wasn't going to happen in SimCity 4. The game was going to automatically draw resedential roads in so that houses are always on roads.
__________________
About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
tniem is offline  
Old August 24, 2002, 11:30   #86
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
I've read the game was automaticly making the roads, but I wasn't sure, if that got rid of the houses not touching roads...
__________________
This space is empty... or is it?
Adagio is offline  
Old August 24, 2002, 18:19   #87
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
I've got a question about Sc3K for the Americans:

Which side of the road does the cars drive? Like in England, or as in...well...almost the rest of the world?

Just curious, since the part I hated much about the version of SC3K I have (if there's a difference), is the cars all drive on the wrong side of the road, while I noticed in the videos they all drive on the right side (Same side as the rest of the world).
__________________
This space is empty... or is it?
Adagio is offline  
Old August 25, 2002, 04:45   #88
tishco
Prince
 
tishco's Avatar
 
Local Time: 05:09
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of rambling for the uk
Posts: 308
the french drive on the right side of the road (right and left right, not right and wrong right)
__________________
Just my 2p.
Which is more than a 2 cents, about one cent more.
Which shows you learn something every day.
formerlyanon@hotmail.com
tishco is offline  
Old August 25, 2002, 11:02   #89
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Has anyone seen any wallpapers of SC4? I haven't been able to find any, so I decided to try to make one myself...

If you want it, just contact me, but be warned, I haven' tried it before, but on the other hand, I've seen worse
__________________
This space is empty... or is it?
Adagio is offline  
Old August 27, 2002, 09:58   #90
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 06:09
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
In SC so far you've only had to place the major roads and all the small roads have been invisible, allowing for the 'three tiles deep' rule in light residential, commercial and industrial. With the fantastic level of detail in SC4 perhaps they have decided to get rid of that, but I haven't seen any different road sizes. I'd be a little miffed if you had to connect the cottages of a rural village together with the same major road tiles you use for the centre of a metropolis.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:09.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team