Thread Tools
Old July 30, 2002, 07:09   #1
=DrJambo=
Prince
 
=DrJambo='s Avatar
 
Local Time: 05:11
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Athens of the North (Edinburgh)
Posts: 377
Artillery on the offensive in 1.29f!
Dunno if it's just my imagination, but i have seen quite a substantial increase of offensively used artillery by the AI in 1.29f. One Japanese stack consisted of 4 artillery and 4 infantry sat on my borders and caused me no-end of bother..

Can Firaxis confirm whether an increase use was introduced in 1.29f... or anyone else for that matter?

Any which way, it's made for some interesting industrial age wars.
=DrJambo= is offline  
Old July 30, 2002, 08:04   #2
Cort Haus
PtWDG Gathering StormPtWDG2 Cake or Death?InterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Deity
 
Cort Haus's Avatar
 
Local Time: 06:11
Local Date: November 1, 2010
Join Date: Apr 2002
Location: London
Posts: 12,012
I think it's Firaxis policy not to tell us how the AI bevaviour has changed - more fun for all if we find out by playing. Or, maybe Soren's like one of the coders I work with, and forgets what he's done!

One thing I noticed in a 1.29 war - the enemy was regularly dropping units off way behind the line by boat and sneaking up on the lesser-defended cities. Can't remember seeing that before.
Cort Haus is offline  
Old July 30, 2002, 08:12   #3
The Pioneer
Prince
 
The Pioneer's Avatar
 
Local Time: 06:11
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 720
[SorenJohnson_Firaxis] a number of changes have been made to the AI...

[SorenJohnson_Firaxis] a bunch of other improvements too... better allocation of citizens, some better build choice (more aggressively pursuing UN and spaceships), better worker automation...

(From the chat a couple weeks ago)


Well, I am pretty sure that Soren tweaked a bit more on the AI than he admits, I just think that the AI is much more capable now than ever before. I've seen upgrades and "smarter" movement than ever before.

So long...
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
The Pioneer is offline  
Old July 30, 2002, 08:44   #4
Deathwalker
Prince
 
Deathwalker's Avatar
 
Local Time: 05:11
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
If this is true is great
__________________
I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
Deathwalker is offline  
Old July 30, 2002, 10:58   #5
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 01:11
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
I haven't seen it, but I've only finished one 1.29 game, and the AI never made it to replaceable parts. I just saw the typical catapults/cannon stationed in cities.

It would be a big improvement if they used artillery more. Then again, it's probably too much to expect them to use it to its full potential as we do. So let's not get our hopes up too far.

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old July 30, 2002, 16:48   #6
GI Josh
Settler
 
Local Time: 21:11
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 21
I've played 4 games to completion and I have seen two big improvements to the ai.

1. I have seen offensive use of arty. for instance, in my last game the ai dropped an infantry and one arty on a mountain and used it to attack tanks stuck in the open after an attack. this is a significant improvement, but it's still overall a baby step. i haven't seen the ai (i) using arty in large stacks or (ii) arty coordinated with other attacks or especially (iii) arty used in a surprise attack on border cities along with fast movers to take a city in the first turn.

2. the ai builds much more offensive units and upgrades more often. the end result is the use of more knights/cav/tanks for offense instead of rifleman/infantry. this is a big step forward.

I always automate my workers fairly early, simply to relieve the tedium - I have not seen better worker automation.
GI Josh is offline  
Old July 30, 2002, 17:06   #7
sabrewolf
Civilization III MultiplayerCivilization III PBEMApolyton UniversityIron CiversCivilization IV CreatorsC3CDG Desolation RowCivilization IV PBEMCivilization IV: Multiplayer
Emperor
 
sabrewolf's Avatar
 
Local Time: 07:11
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
building might have improved for offensive units and space race improvements, but i still never discovered the AI building defensive forces in larger cities and sending them to protect smaller cities. so even though infantry is defending the core region, remote colonies are defended by self-produced spearmen...

but otherwise... AI does seem even smarter.... man, i wish i could code as good as soren & co.
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
sabrewolf is offline  
Old July 30, 2002, 18:27   #8
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
It may have been tweaked, but I don't think by much. Two quotes from the chat (can be found on Page 5):

[SorenJohnson_Firaxis] artillery strategy hasn't been changed too much...

[SorenJohnson_Firaxis] i think fixing the AI upgrade bug will help them build more arty though...


I have seen the AI park arty on border mountains, protected by a pair of infantry, and blast away at tile improvements and units within range (even before 1.29f). What I haven't seen, and think a lot of us would like to see, is AI using stacks of arty and bringing them along on an offensive push rather than keeping them in cities and/or using a few to attack tile improvements.

Catt
Catt is offline  
Old July 31, 2002, 10:56   #9
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 01:11
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
GI Josh,

I have also noticed that the AI has gone back to building offensive units again. The Iroquois built (and upgraded MWs/Knights to) enough Cavalry in my most recent game to actually worry me. I changed my research strategy, as a matter of fact (I usually bypass nationalism and beeline for replaceable parts, but this time I spent the 4 turns to get riflemen ASAP just in case Hiawatha got uppity).

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old July 31, 2002, 11:12   #10
Gangerolf
Prince
 
Gangerolf's Avatar
 
Local Time: 06:11
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
great news
__________________
CSPA
Gangerolf is offline  
Old July 31, 2002, 15:58   #11
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 05:11
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
Also keep in mind the AI is integrated. While no code may have been added specifically directing the AI to execute a specific strategy, changing the costs of upgrade alone would imply a significant shift in how AI wages war.
dexters is offline  
Old August 1, 2002, 08:02   #12
Ijuin
Prince
 
Local Time: 14:11
Local Date: November 1, 2010
Join Date: May 2002
Location: Tokyo, Japan
Posts: 420
In a recent game, I was Alexander, and I had just upgraded my defenders to Infantry. Catherine then contacted me asking for an MPP and ROP treaty. I agreed, and surprisingly, the very next turn, she has used my rail system to move in two stacks each made up of four Cannons, six Riflemen, and six Cossacks, and promptly declares war! (Has anybody had an AI use an ROP with you to invade you while you also have an MPP with them?)

Anyway, Catherine moved in and actually used the Cannons effectively, taking out the Infantry unit that I had fortified to guard my Iron supply, cutting off several roads, and even bombarding my cities before sending the Cossacks against them! The two initial stacks were all dead three turns later, but I am still quite impressed at this human-like coordination of forces!
__________________
Those who live by the sword...get shot by those who live by the gun.
Ijuin is offline  
Old August 1, 2002, 12:44   #13
kettyo
Warlord
 
kettyo's Avatar
 
Local Time: 06:11
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Budapest, Hungary
Posts: 122
Try giving land bombard units 1 defense point !
They might just too afraid of captivity.
kettyo is offline  
Old August 1, 2002, 14:47   #14
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 01:11
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
I asked Soren about this, and he explicitly told me that there was no change to the AI's artillery usage... I don't really have any reasons to think he's pulling our legs, so I wonder what's up.
Jon Shafer is offline  
Old August 1, 2002, 16:53   #15
GhengisFarb™
lifer
Civilization III Democracy GamePtWDG Glory of WarCivilization II Democracy GameCivilization III PBEMC3C IDG: Apolyton TeamCiv4 SP Democracy Game
Deity
 
GhengisFarb™'s Avatar
 
Local Time: 23:11
Local Date: October 31, 2010
Join Date: May 2002
Posts: 11,289
Maybe, they just learned on their own......

GhengisFarb™ is offline  
Old August 1, 2002, 17:59   #16
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 05:11
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
Quote:
Originally posted by Trip
I asked Soren about this, and he explicitly told me that there was no change to the AI's artillery usage... I don't really have any reasons to think he's pulling our legs, so I wonder what's up.
Trip, I'm not surprised if he indeed did not change anything. As I've said, the AI is integrated and change in costs of building something, or some other part of the AI could have significant, unpredited impacts elsewhere.
dexters is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:11.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team