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View Poll Results: There should be canals?
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Yes, of course is a good idea, I am fed up sailing around Africa and America to reach the other side.
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33 |
91.67% |
No, it is no good, I prefer long voayages.
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1 |
2.78% |
I don't mind.
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2 |
5.56% |
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August 2, 2002, 15:15
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#31
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Prince
Local Time: 23:11
Local Date: October 31, 2010
Join Date: Jun 2002
Location: UT, Austin - The live music capital of the world
Posts: 884
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Quote:
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Originally posted by GhengisFarb
How about this:
The Panama (or Suez) Canal would be a great wonder.
It would allow a ship to transport from any water square in the city's (city that has the wonder) radius transport to any other water square in the city's radius.
That would end the naval unit's turn. The canal wouldn't be over 3 tiles long as both water tiles wouldn't be in the city's radius then would they? In order to capture the canal you would have to take the city, just like all wonders.
There would be only one (or two if you had both Panama and Suez) canal in the game.
And other civs could use it as they don't enter your city. It would be tied to ROP agreements like roads and railroads. Since it's a wonder you could set its upkeep cost to whatever you'd prefer.
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Thats a good idea, but perhaps they should be made small wonders instead?
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August 2, 2002, 17:18
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#32
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Settler
Local Time: 05:11
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Lancashire, Engaland
Posts: 3
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yes make them small wonders so that every civ can build them. this should then give workers the ability to build canal but for 2 squares only and a high cost
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August 3, 2002, 13:21
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#33
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Prince
Local Time: 14:11
Local Date: November 1, 2010
Join Date: May 2002
Location: Tokyo, Japan
Posts: 420
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Quote:
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Originally posted by Dimorier Maximus
I can see it now...cities completely surrounded by canals and roads...no thank you.
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That is why I said that canals should displace any nonroad improvements--if you build a canal on a square then you cannot irrigate or mine it, and it cannot hold a fort/airfield/outpost. This should discourage putting canals everywhere.
__________________
Those who live by the sword...get shot by those who live by the gun.
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August 3, 2002, 13:41
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#34
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Emperor
Local Time: 07:11
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
Firaxis should talk about this , .....
and they should put the option of a canal inside the game !
have a nice day
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August 5, 2002, 03:54
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#35
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Warlord
Local Time: 23:11
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 190
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Canals or not, a proper way to simulate a 'Bosporus' is needed. (Also other areas where land and sea are close enough to be bridged yet still passable by ships, like Manhattan and Long Island.) The Black Sea is cut off from the Mediterranean in Civ 3! What a sorry state of affairs! It wasn't like that in Civ 1. It wasn't like that in Civ 2. But for some reason out of the blue Firaxis decided to change it in Civ 3. I just don't get it.
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August 5, 2002, 08:41
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#36
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Emperor
Local Time: 07:11
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by El hidalgo
Canals or not, a proper way to simulate a 'Bosporus' is needed. (Also other areas where land and sea are close enough to be bridged yet still passable by ships, like Manhattan and Long Island.) The Black Sea is cut off from the Mediterranean in Civ 3! What a sorry state of affairs! It wasn't like that in Civ 1. It wasn't like that in Civ 2. But for some reason out of the blue Firaxis decided to change it in Civ 3. I just don't get it.
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hi ,
it would be nice to hear from them , .....
most people dont get it , .....
have a nice day
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