July 30, 2002, 12:35
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#1
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Prince
Local Time: 01:12
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Hoboken, NJ, USA
Posts: 894
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Contacting Civs beyond #8
I usually play with NumPlayers=9 and MaxPlayers=16 with the idea that revolts may lead to viable civs...but I forget how to see info about those excess civs, in particular on the diplomacy screen. This might be a worthwhile addition to the FAQ or at least a mod of Q07.
Thanks.
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"...your Caravel has killed a Spanish Man-o-War."
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July 30, 2002, 19:21
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#2
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Deity
Local Time: 22:12
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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Normally the limit is 8 civs though I know it can be modded into accepting a maximium of 32 civs in one game. I'm not sure how would contact civs 9-32 in the mod since I have only used it once before and it was many years ago.
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Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
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July 30, 2002, 20:48
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#3
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King
Local Time: 22:12
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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yeah, the sci screen can't show #9 and <
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July 30, 2002, 20:48
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#4
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King
Local Time: 22:12
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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yeah!!! i became a Chieftain!!!
but how many post till next time???
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July 30, 2002, 20:51
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#5
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Prince
Local Time: 06:12
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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70 more 'til Warlord... Its in the FAQ
I don't usually bother with finding out about them, I mean, they have one city to start with (almost always), and by exchanging maps with all the other civs, you can find out where they are (one civ will always have contact with them). Then go conquer.
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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July 30, 2002, 20:58
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#6
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King
Local Time: 22:12
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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thanx
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July 31, 2002, 11:46
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#7
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Prince
Local Time: 01:12
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Hoboken, NJ, USA
Posts: 894
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Quote:
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Originally posted by Immortal Wombat I don't usually bother with finding out about them, I mean, they have one city to start with (almost always), and by exchanging maps with all the other civs, you can find out where they are (one civ will always have contact with them). Then go conquer.
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Ah, I see what sort of diplomacy you prefer. I didn't know marsupials were that aggressive...but then, maybe that's why most of them aren't immortal.
-- Hermann Taz Lombard
__________________
"...your Caravel has killed a Spanish Man-o-War."
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July 31, 2002, 12:20
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#8
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Prince
Local Time: 06:12
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Join Date: Dec 2000
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Posts: 4,962
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It was said: "Diplomacy is the art of saying 'nice doggie' until you can find a rock"
I think a global empire vs one city is a sufficiently large "rock", no?
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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July 31, 2002, 13:44
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#9
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Deity
Local Time: 22:12
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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Of course if you were truly immortal then you would have the one city, they would have the global empire, and you would still win the war.
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
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July 31, 2002, 15:29
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#10
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Prince
Local Time: 06:12
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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July 31, 2002, 16:54
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#11
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Deity
Local Time: 07:12
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Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Yeah, are you ever gonna submit that to the file database?
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July 31, 2002, 17:51
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#12
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Prince
Local Time: 06:12
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Well, if you insist...
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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August 13, 2002, 05:08
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#13
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Settler
Local Time: 05:12
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Oslo, Norway
Posts: 4
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Contacting civs that are beyond #8
There are two ways of doing this. However, I know of only the one. Go to the Trade Advisor and there you will see with whom you can and cannot trade. Just doubleclick the civ you want to "chat" with.
But there is another way in the Foreign Advisor Window. But I forgot how to do it. You can with this also check the number of left turns for some agreement you have with the civ.
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August 13, 2002, 11:30
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#14
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Prince
Local Time: 22:12
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Kalkas7,
Are you possibly confusing Civ3 with CTP2?
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