Thread Tools
Old August 6, 2002, 20:26   #31
Dale
Emperor
 
Dale's Avatar
 
Local Time: 15:13
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
Martin:

It's funny you know, but sometimes the AI does no water activity at all in WAW, and sometimes it goes all out. I couldn't work it out.

Anyways, on the question on what I did, it's the WAW readily available on the database, so it's nothing new.
Dale is offline  
Old August 9, 2002, 03:34   #32
mapfi
Call to Power II Democracy GameCall to Power II Multiplayer
Prince
 
Local Time: 06:13
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
I'm currently (it's taking so much time) playing a game with just the SAP 2.0 and I'm having a hard time with those enemy stack that are being sent my way. I can barely kepp my cities and occasionally loose one. But I had the idea to send a lonely knight into enemy territory. Now the buggy game allows me to see if there's some defence in a city or not because the cursor won't change to crossed swords if it hasn't. So I discover that most of the AI's cities are sitting there defenseless and there's nobody around to attack my lonely rider, they're all up in my territory giving me a hard time. So I can now take one city after the other, and additionally enslave everybody. I weaken the enemy severly. To me this seems really, really not good gameplay. Any thoughts?
mapfi is offline  
Old August 22, 2002, 19:16   #33
Dale
Emperor
 
Dale's Avatar
 
Local Time: 15:13
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
mapfi:

This has to do with the modified frenzyAI script I used. Unfortunately, us modders haven't perfected the way to increase AI attack without taking from its defense yet.
Dale is offline  
Old August 22, 2002, 21:03   #34
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:13
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
I always thought militia helped this problem somewhat, as long as more militia units were drafted in according to city size. The AI also tends to build less, but extremely large cities too.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old August 23, 2002, 09:32   #35
SMIFFGIG
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
Prince
 
SMIFFGIG's Avatar
 
Local Time: 06:13
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
Just one thing... i thought that MM2 use the same harder AI as Cradle and Super Apolyton pack ???

and if not, WHY not?
SMIFFGIG is offline  
Old August 23, 2002, 09:39   #36
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:13
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
It doesnt use Frenzy AI or a modification of it i think. I dont mind it, at least it offers something different.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old August 23, 2002, 09:41   #37
SMIFFGIG
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
Prince
 
SMIFFGIG's Avatar
 
Local Time: 06:13
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
What mods do you play with CtP2?
SMIFFGIG is offline  
Old August 23, 2002, 09:46   #38
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:13
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
At the moment i play Cradle 1.32 and SAP+goodmod, havent played MM2 for a while now. Im not sure when there will be another update to it, i think id prefer to wait for an update.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old August 23, 2002, 09:51   #39
SMIFFGIG
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
Prince
 
SMIFFGIG's Avatar
 
Local Time: 06:13
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
Isnt the stuff from the super apolyton pack already in the Cradle mod ?
SMIFFGIG is offline  
Old August 23, 2002, 09:58   #40
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:13
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
Goodmod is included in Cradle 1.32 yeah, not sure which version though, cant look right now. Im sure its all listed in the corresponding forum threads.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:13.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team