August 24, 2002, 15:31
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#151
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Emperor
Local Time: 06:16
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Oh ok then, i guess the more entries the better.
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August 24, 2002, 18:02
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#152
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Warlord
Local Time: 15:16
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Brisbane, Australia.
Posts: 240
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A suggestion... (to Loc and others)
I've noticed a few people saying they can only play the MP or SP tournament. Why not just keep running the SP tournament (a fourth one), but make the timing over a 2 or 3 month period, that way more people may be able to fit in both MP and SP.
__________________
3am...! Can't be, I just started...!
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Ahhh, my first Nuke!
Now the fat lady's singin'...
Last edited by Shadow; August 25, 2002 at 01:13.
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August 25, 2002, 15:20
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#153
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Chieftain
Local Time: 06:16
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Berlin
Posts: 36
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finished the game...just walk into the last city of the polynesians..don't remember the city-name yet..
GOTCHA!
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August 26, 2002, 02:57
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#154
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Prince
Local Time: 06:16
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
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Even though 2 or 3 months would allow more people to play the tourny I think it's a bad idea. The tournaments are also responsible for bringing some life into these pages, but in 2 or 3 months the thread will probably die. Furthermore we'd have to wait for the ranking a rather long time.
If anybody needs more time he can always submit his game later for the unofficial ranking, can't he?
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August 26, 2002, 06:41
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#155
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Settler
Local Time: 05:16
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Istanbul
Posts: 5
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__________________
REPISTES!!!
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August 26, 2002, 07:28
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#156
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Deity
Local Time: 07:16
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Exactly, mapfi. Not everyone participates in the MP tournament, what are the others going to do in the meantime? If I can help it, the SP Tournament feature will always be here, for many months (perhaps years - but you never know what the future will bring) to come. If a few people have to miss 1 or 2 editions, surely that can't be all *that* catastrophal... Especially not since they can always submit their savegames later, unofficially (I'm still playing the 2nd Tournament myself, which I missed due to PC problems).
Dread_Doomfist & Repistes,
Cool, thanks for playing I will process the savegames later today...
Last edited by Locutus; August 26, 2002 at 07:49.
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August 26, 2002, 07:42
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#157
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Prince
Local Time: 06:16
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
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Looks like we got a new specialist for high scores, Repistes. So Jesper, you're going to beat that?
Quote:
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Originally posted by Locutus
you never know what the future will bring
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Oh, so you're believing into CtP3 now too!
Still playing the second tournament? - might make me reconsider my decision not try.
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August 26, 2002, 08:04
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#158
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Settler
Local Time: 05:16
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Istanbul
Posts: 5
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ı found a strategy to reach 50.000 points!!!!
ı'am waintin the next tournament...
__________________
REPISTES!!!
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August 26, 2002, 11:34
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#159
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Prince
Local Time: 22:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
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Quote:
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Originally posted by mapfi
Even though 2 or 3 months would allow more people to play the tourny I think it's a bad idea. The tournaments are also responsible for bringing some life into these pages, but in 2 or 3 months the thread will probably die. Furthermore we'd have to wait for the ranking a rather long time.
If anybody needs more time he can always submit his game later for the unofficial ranking, can't he?
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Agreed. Once a month is a good time table. Plenty of time to finish the game, but if you can't play that particular tourney game for whatever reason, you don't have to wait forever for the next one to start.
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
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August 26, 2002, 20:48
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#160
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Deity
Local Time: 07:16
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Okay, savegames processed:
Code:
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Endyear
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Rank Player Victory Type Year Points Cities Pop Advanc Wonders Feats Last Research
---------------------------------------------------------------------------------------------------------------
1 centrifuge Diplomatic 810 AD 6,370 16 111 21 1 2 Gunpowder
2 Maquiladora Diplomatic 970 AD 8,320 18 294 38 2 3 Industrial Revol
3 mnbryan37 Bloodlust 1290 AD 17,030 22 383 37 10 2 Economics
4 Locutus (1) Bloodlust 1505 AD 18,320 48 909 44 12 1 Oil Refining
5 mapfi Bloodlust 1550 AD 21,795 55 1204 58 17 6 Jet Propulsion
6 ETB Bloodlust 2181 AD 19,500 50 1217 59 13 2 Modern Medicine
7 TheArsenal Diplomatic 2218 AD 11,225 33 989 50 9 1 Mass Media
8 Shadow Diplomatic 2291 AD 20,535 40 978 78 14 8 Nano-Assembly
9 Repistes Bloodlust 2294 AD 30,445 43 1473 93 28 10 Cybernetics
10 Dread_Doomfist Bloodlust 2299 AD 27,190 40 1546 90 27 7 Ecotopia
11 Martin Gühmann Bloodlust 2300 AD 28,055 50 1961 91 25 9 Virtual Democracy
Endscore
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Rank Player Victory Type Points Year Cities Pop Advanc Wonders Feats Last Research
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1 Repistes Bloodlust 30,445 2294 AD 43 1473 93 28 10 Cybernetics
2 Martin Gühmann Bloodlust 28,055 2300 AD 50 1961 91 25 9 Virtual Democracy
3 Dread_Doomfist Bloodlust 27,190 2299 AD 40 1546 90 27 7 Ecotopia
4 mapfi Bloodlust 21,795 1550 AD 55 1204 58 17 6 Jet Propulsion
5 Shadow Diplomatic 20,535 2291 AD 40 978 78 14 8 Nano-Assembly
6 ETB Bloodlust 19,500 2181 AD 50 1217 59 13 2 Modern Medicine
7 Locutus (1) Bloodlust 18,320 1505 AD 48 909 44 12 1 Oil Refining
8 mnbryan37 Bloodlust 17,030 1290 AD 22 383 37 10 2 Economics
9 TheArsenal Diplomatic 11,225 2218 AD 33 989 50 9 1 Mass Media
10 Maquiladora Diplomatic 8,320 970 AD 18 294 38 2 3 Industrial Revol
11 centrifuge Diplomatic 6,370 810 AD 16 111 21 1 2 Gunpowder |
Repistes' game intrigues me: much less cities and pop than Martin, yet a significantly higher score. I can't quite pin down what gives him the edge...
Anyway, congrats to both players on their (preliminary) top 3 endscore
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August 26, 2002, 20:55
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#161
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Emperor
Local Time: 06:16
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Well hes got one more feat, 3 more wonders and 2 more advances there... and a faster end date. i dont know the scoring system back to front, i never held much to a high score, so i wouldnt know if those things would account for the extra points.
Have a look later perhaps, i often dont have time for a high points chase, maybe next time though.
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August 27, 2002, 01:37
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#162
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Chieftain
Local Time: 06:16
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 46
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Quote:
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Originally posted by mapfi
Looks like we got a new specialist for high scores, Repistes. So Jesper, you're going to beat that?
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I will!
After reading this curent standings I captured the last city for a test: over 30.000 points and it is 2069!
But I dont know if I can beat the hall of fame highscore ...
So long
Jesper
__________________
Ludo ergo sum!
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August 27, 2002, 12:34
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#163
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King
Local Time: 22:16
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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whats the hall of fame highscore ?
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August 27, 2002, 12:40
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#164
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Emperor
Local Time: 06:16
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Quote:
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whats the hall of fame highscore ?
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Its the highest score achieved in any in the tournament games so far.
Its down the right side here.
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August 28, 2002, 08:15
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#165
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Chieftain
Local Time: 06:16
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 46
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Status:
Year: 2197
Points: ca. 33.000
Citys: 63
Researching: Nothing, because I know everything!!!
So long
Jesper
__________________
Ludo ergo sum!
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August 28, 2002, 17:10
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#166
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Super Moderator
Local Time: 07:16
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Replaying the tourny game
OK I already modified some files, and with them I can compare the games. I think the most improtant thing are the accelerate slic files I am already in the 1470 and I just have started today. I also modified some other files, therefore this game can't be part of the official ranking.
OK here is another interesting observation I took the to the Barbarian fallen Arabian city Tunis. The city is located on a island in the North of their main land. On that island there was another Arabian city Fes. Suddenly the Indonesian landed just near Tunis with a few units. Next turn they attacked with a huge stack of three Greek Fires and a lot of transproters the with three cannons garrisoned city Tunis. they lost the battle. Afterwards they sneaked with the remaining land invasion force to the city Fes and took. Yeah the poor Arabians where already very damaged by their warmonger neighbors. Now the final thing afterwards the dishonorable Indonesian begged for a ceasefire. I accepted, because my invasion fleed isn't ready.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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August 28, 2002, 17:19
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#167
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Prince
Local Time: 22:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
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Quote:
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Originally posted by Locutus
I will start a new game soon. It ain't September 1 yet... (still can't decide what mod to use - have had several requested for GoodMod again but another mod would be better to give more modmakers a chance for feedback - then again, due to the Tournament less people might participate and that could hurt the feedback again )
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(Moved from "Multiplayer Tournament")
Tough call. During this tournament I was able to finish another game I was in the middle of, at the same time, without much problem. If the MP tournament is only during the weekends, then there's the possibility people could do both, depending on their schedules. That said, you're probably right, to maximize the number of people playing a new mod, it is probably best to go back to SAP or GoodMod (although I've been having problems with this mod crashing back to the desk top) until the multi-player is over.
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
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August 28, 2002, 19:04
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#168
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Super Moderator
Local Time: 07:16
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Well I am feeling that the current unreleased version is much more stable then v0.993, maybe I played right from the beginning with NumPlayers=9. So far only two crashes. They where repetive but I just had to reloadslic and I was able to play on. I only got two DebugSlic=Yes errors. So it is near that it is no problem to use DebugSlic=Yes . And another observation the optimized scripts allows to run the game much faster. I am now in the 19th century just after 6 hour of playing maybe in another 6 hours of playing it is done.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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August 29, 2002, 10:06
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#169
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Prince
Local Time: 22:16
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Quote:
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Originally posted by TheArsenal
That said, you're probably right, to maximize the number of people playing a new mod, it is probably best to go back to SAP or GoodMod (although I've been having problems with this mod crashing back to the desk top) until the multi-player is over.
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Well, I for one would like to test out another mod, such as Cradle, MedMod, or WAW. Goodmod and SAP are excellant mods, but I haven't been able to play much with these others either.
...and by the way, what's all of this talk about getting 50,000 points yikes!!!
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August 29, 2002, 14:39
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#170
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Warlord
Local Time: 00:16
Local Date: November 1, 2010
Join Date: Dec 1999
Location: South Carolina
Posts: 196
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Quote:
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Originally posted by TheArsenal
That said, you're probably right, to maximize the number of people playing a new mod, it is probably best to go back to SAP or GoodMod (although I've been having problems with this mod crashing back to the desk top) until the multi-player is over.
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What are your MaxPlayers and NumPlayers settings in userprofile? I am currently playing on a SAP/GoodMod/UL map with 15 players and I am (almost) certain that having MaxPlayers=0 (default setting) caused a consistent crash during an AI’s turn at about 300 AD. When I set MaxPlayers=15 it didn’t crash. I have not encountered any crashes since then.
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August 29, 2002, 15:18
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#171
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King
Local Time: 22:16
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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damn it yo
sorry but theres no way ill finish my game b4 december or somwhere near there............................................. ....
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August 29, 2002, 15:21
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#172
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Prince
Local Time: 22:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
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Quote:
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Originally posted by ETB
What are your MaxPlayers and NumPlayers settings in userprofile? I am currently playing on a SAP/GoodMod/UL map with 15 players and I am (almost) certain that having MaxPlayers=0 (default setting) caused a consistent crash during an AI’s turn at about 300 AD. When I set MaxPlayers=15 it didn’t crash. I have not encountered any crashes since then.
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I was pretty sure that I had everything at default settings, and I may have checked this before when I was having trouble with the tourney game and this was brough up. But when I get home I will double check. I hope that this is the reason as its a simple solution and I was in the middle of a particularly interesting game.
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
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August 30, 2002, 09:56
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#173
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Chieftain
Local Time: 06:16
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Berlin
Posts: 36
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hmm...just started the game again...and was able to build 3 of the ancient (antique) wonders...pyramids, ramajana and chinese wall....could anyone build more?
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August 30, 2002, 12:54
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#174
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Super Moderator
Local Time: 07:16
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by Dread_Doomfist
hmm...just started the game again...and was able to build 3 of the ancient (antique) wonders...pyramids, ramajana and chinese wall....could anyone build more?
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Well in the end I had them all. I only tried to get the Ramajana. Actual the most important one, because it raises the happiness level of all your cities by three.
So far I nearly completed my restarted game with the modified rhules. It looks that I am not as good as last time, actual I wanted to be able to build the Gaja Controller and wanted to the AIs using fusion tanks and building sea cities.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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August 30, 2002, 17:40
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#175
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Super Moderator
Local Time: 07:16
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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So second game completed but I doubt if it is even for the unofficial rankings. So far I made two significant rhule changes. First I lowerd the tech costs for the later atvances. Second I increased the slider happiness penalties for the later governements. So my sliders are maxed out but only for the new settings not for the old ones. So in the end I got less points then the first time.
So just use the one Marine on the troop transporter to conquer the last remaining Greek city or hit end turn.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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August 30, 2002, 20:49
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#176
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Deity
Local Time: 07:16
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Jesper,
Time is running out, if you still want to submit your game, do it fast!
Martin,
No, sorry. Those rule changes are too drastic to count, even in the unofficial ranking. Even with very minor rule changes one could almost double one's score if the changes are chosen differently, so that give an accurate comparison of your skills towards other players's. In your case, your score was only 24,725 - even worse than your official score!
HuangShan,
Sorry to hear that but I'm sure all the practice will ensure you'll have better luck next month!
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August 31, 2002, 07:01
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#177
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Super Moderator
Local Time: 07:16
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by Martin Gühmann
So second game completed but I doubt if it is even for the unofficial rankings.
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So what I said. But it wouldn't keep me from playing it a third time and of course posting it.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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August 31, 2002, 10:22
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#178
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Chieftain
Local Time: 06:16
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 46
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Just in time ...
__________________
Ludo ergo sum!
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August 31, 2002, 10:26
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#179
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Chieftain
Local Time: 06:16
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 46
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Sorry:
Please sent my troops in the last arabian city.
Victory by bloodlust with 34895 points.
Jesper
__________________
Ludo ergo sum!
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August 31, 2002, 19:24
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#180
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Deity
Local Time: 07:16
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Wow, excellent game, Jepser - I don't think I ever saw so many undersea cities or size 60 cities in one game before A pity you didn't have more time, in the extra 50 yours you might even have been able to cross the 40,000 point thresshold
Anyway, here's an update of the scores so far. Unless someone submits a game real soon it's also the final socre (with my game removed). The official ranking and a new tournament will be posted tomorrow or Monday (I have to work all day tomorrow so I'm not sure if I'll get around to it):
Code:
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Endyear
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Rank Player Victory Type Year Points Cities Pop Advanc Wonders Feats Last Research
---------------------------------------------------------------------------------------------------------------
1 centrifuge Diplomatic 810 AD 6,370 16 111 21 1 2 Gunpowder
2 Maquiladora Diplomatic 970 AD 8,320 18 294 38 2 3 Industrial Revol
3 mnbryan37 Bloodlust 1290 AD 17,030 22 383 37 10 2 Economics
4 Locutus (1) Bloodlust 1505 AD 18,320 48 909 44 12 1 Oil Refining
5 mapfi Bloodlust 1550 AD 21,795 55 1204 58 17 6 Jet Propulsion
6 ETB Bloodlust 2181 AD 19,500 50 1217 59 13 2 Modern Medicine
7 TheArsenal Diplomatic 2218 AD 11,225 33 989 50 9 1 Mass Media
8 Jesper Portus Bloodlust 2242 AD 34,895 69 3684 104 31 11 -
9 Shadow Diplomatic 2291 AD 20,535 40 978 78 14 8 Nano-Assembly
10 Repistes Bloodlust 2294 AD 30,445 43 1473 93 28 10 Cybernetics
11 Dread_Doomfist Bloodlust 2299 AD 27,190 40 1546 90 27 7 Ecotopia
12 Martin Gühmann Bloodlust 2300 AD 28,055 50 1961 91 25 9 Virtual Democracy
Endscore
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Rank Player Victory Type Points Year Cities Pop Advanc Wonders Feats Last Research
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1 Jesper Portus Bloodlust 34,895 2242 AD 69 3684 104 31 11 -
2 Repistes Bloodlust 30,445 2294 AD 43 1473 93 28 10 Cybernetics
3 Martin Gühmann Bloodlust 28,055 2300 AD 50 1961 91 25 9 Virtual Democracy
4 Dread_Doomfist Bloodlust 27,190 2299 AD 40 1546 90 27 7 Ecotopia
5 mapfi Bloodlust 21,795 1550 AD 55 1204 58 17 6 Jet Propulsion
6 Shadow Diplomatic 20,535 2291 AD 40 978 78 14 8 Nano-Assembly
7 ETB Bloodlust 19,500 2181 AD 50 1217 59 13 2 Modern Medicine
8 Locutus (1) Bloodlust 18,320 1505 AD 48 909 44 12 1 Oil Refining
9 mnbryan37 Bloodlust 17,030 1290 AD 22 383 37 10 2 Economics
10 TheArsenal Diplomatic 11,225 2218 AD 33 989 50 9 1 Mass Media
11 Maquiladora Diplomatic 8,320 970 AD 18 294 38 2 3 Industrial Revol
12 centrifuge Diplomatic 6,370 810 AD 16 111 21 1 2 Gunpowder |
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