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Old August 1, 2002, 12:41   #1
Mirada2000
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Bridge ?
Why can one make bridge?
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Old August 1, 2002, 14:02   #2
Dimorier Maximus
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I don't know if this is or what, but can you explain a little more?
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Old August 1, 2002, 14:54   #3
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why one cannot join 2 continents with a bridge
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Old August 1, 2002, 15:16   #4
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If we could have bridges it should be a limited distance, or the AI will build a bridg from one side of the map to the other
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Old August 1, 2002, 15:23   #5
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with a limitation of 3 slots
it wants himself a realistic game and one should be able to make bridges then in wood in stone
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Old August 1, 2002, 15:25   #6
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Actuly you can with v1.29 but it does not work right, you can't move ground units on them.
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Old August 1, 2002, 18:30   #7
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Quote:
Originally posted by Mirada2000
with a limitation of 3 slots
How many hundeds of miles would that be?
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Old August 1, 2002, 19:03   #8
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Quote:
Originally posted by hzm


How many hundeds of miles would that be?
Accualy, one tile is only 10 square miles, so three tiles would only be 30 miles across.
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Old August 1, 2002, 23:31   #9
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lol. That means in marla singers world map the trek from manhattan to the pacific is 210 miles, and britons thickist point is 40 miles across.
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Old August 2, 2002, 03:08   #10
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Quote:
Originally posted by hzm
lol. That means in marla singers world map the trek from manhattan to the pacific is 210 miles, and britons thickist point is 40 miles across.
Yah, a 'real' map of the world would be HUGE & wouldn't be playable off of the worlds most powerful supercomputers.
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Old August 2, 2002, 08:06   #11
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Quote:
Originally posted by Level
Actuly you can with v1.29 but it does not work right, you can't move ground units on them.
How does that work? Like in Civ1? I remember back then, when you could actuvate a settler in a boat, and make it build a road...land units couldn't use it though...
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Old August 2, 2002, 14:49   #12
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If you give a road bonus to watter you can build roads on them, not sure if you can use a worker I think you have to give the build road ability to a boat.
In CTP you could build Maglevs on watter and move units acrostd them.
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Old August 2, 2002, 15:02   #13
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I like the idea of bridges but not to join two continents. Am I the only one that gets irked that I lose a whole movement point crossing a river even when there is a road. Why can't we simply assume that if you build a road over a river then you build a bridge over the river?

I don't want to have to wait until railroads to have this feature. BTW while were at it I want to be able to change the movemnet rate for railroads as well. Having unlimited movement ruins the strategic aspect of the game. I would prefer to have RRs give five times movement points or something like that.
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Old August 2, 2002, 15:18   #14
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Quote:
Originally posted by Oerdin
I like the idea of bridges but not to join two continents. Am I the only one that gets irked that I lose a whole movement point crossing a river even when there is a road. Why can't we simply assume that if you build a road over a river then you build a bridge over the river?

I don't want to have to wait until railroads to have this feature.
Don't bridges come with Engineering?
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Old August 2, 2002, 15:44   #15
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Quote:
Originally posted by Darkworld Ark
Don't bridges come with Engineering?
Yes they do...or maybe it was some other invention...don't remember exactly...
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Old August 2, 2002, 16:15   #16
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Engineering should allow normal road movement over rivers. Prior to that, it is assumed that your units must pass a ford in the river, which slows them down.

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Old August 2, 2002, 18:39   #17
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Quote:
Originally posted by Darkworld Ark


Accualy, one tile is only 10 square miles, so three tiles would only be 30 miles across.
Actually we had a thread where we went and computed it out based on Civ3's settings. Each square is 330 miles across.

By your estimation the state of New York is only 20 miles across at its widest point.....
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Old August 2, 2002, 18:46   #18
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Quote:
Originally posted by Darkworld Ark
Accualy, one tile is only 10 square miles, so three tiles would only be 30 miles across.
I think it really depends on the map you are playing. For example, one tile on a map of the Earth on a Tiny sized map represents a whole lot more land than one tile on a Huge sized map of the Earth.
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Old August 2, 2002, 23:15   #19
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Remember the Chunnel under the English Channel.

That is another option.

Also missing from the game are Canals as Wonders - Suez, Panama.
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Old August 4, 2002, 01:39   #20
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Quote:
Originally posted by GhengisFarb


Actually we had a thread where we went and computed it out based on Civ3's settings. Each square is 330 miles across.

By your estimation the state of New York is only 20 miles across at its widest point.....
If you start a new game, found your first city, & look at the Demographics, you'll notice that that you only have 900 square miles. Therefore, by doing a little math, you can see that one tile is 10 miles by ten miles. It's the same for all map sizes. Small maps literily represent smaller worlds, & not a real sized world scaled down.
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Old August 5, 2002, 13:01   #21
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Quote:
Originally posted by Dimorier Maximus
I think it really depends on the map you are playing. For example, one tile on a map of the Earth on a Tiny sized map represents a whole lot more land than one tile on a Huge sized map of the Earth.
You're right the 330 miles per tile was based on the maximum setting Civ3 allows you to make the map. We had taken the circumfrence of the Earth and divided it by the maximum number of tiles and then double checked it with total surface volume.

So if one tile = 330 square miles at huge, a tile at tiny would be the size of a nationstate.
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Old August 5, 2002, 18:01   #22
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Quote:
Originally posted by Darkworld Ark If you start a new game, found your first city, & look at the Demographics, you'll notice that that you only have 900 square miles. Therefore, by doing a little math, you can see that one tile is 10 miles by ten miles. It's the same for all map sizes. Small maps literily represent smaller worlds, & not a real sized world scaled down.
If this is true for any size map, I would be all for building bridges over one tile of coast. Even though I know it is possible to make a bridge longer than 10 miles, I don't agree that you should be able to do so in the game. I don't think you should be able to bridge more than one tile of coast without it adjoining to some land on the other end. I don't think you should be allowed to bridge over ocean or sea squares.
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Old August 5, 2002, 18:15   #23
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Quote:
Originally posted by Dimorier Maximus
If this is true for any size map, I would be all for building bridges over one tile of coast. Even though I know it is possible to make a bridge longer than 10 miles, I don't agree that you should be able to do so in the game. I don't think you should be able to bridge more than one tile of coast without it adjoining to some land on the other end. I don't think you should be allowed to bridge over ocean or sea squares.
I agree...it'll look "funny" to have a bridge from South America to South Africa
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Old August 6, 2002, 21:57   #24
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I agree...it'll look "funny" to have a bridge from South America to South Africa
Although it would be cool to be able to build tunnels and be able to attack said tunnels with subs..........

"Sire, all 87 Mech Infantry units dispatched to Europe through our secret trans-Pacific tunnel have drowned...."
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Old August 7, 2002, 10:00   #25
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Oh, yeah, and see trains passing, and select the type of trains... Civilization Railroad Tycoon I ? No, thanks!
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Old August 8, 2002, 10:49   #26
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hi ,

a bridge or canal would make the game more intresting , ...

there should have been a poll about "bridge"

have a nice day
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