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Old August 1, 2002, 14:38   #1
DilithiumDad
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3P6F2: Two factions per player #2
It looks like even the big tourneys are slowing down, so I am proposing a quick, easy-to-set-up game with no CMN.

To accelerate the game without a CMN, each player gets two factions which can communicate and trade tech etc right from the start. The factions are in play order, so you will take the turns of two factions and then e-mail to the next player. The 7th faction will be controlled by the AI (and will probably have a negligable impact on the game).

Map: Ultimate Builder's Map, because of widely dispersed and well-balanced start sites. Unity survey option on, because map is publicly known.

Options: All victories, cooperative on, restart on, no spoils.

Rules: Apolyton Tournament rules EXCEPT stockpile energy is allowed (to accelerate game). No communication until contact is made.

Factions:
There is more than one way to do this, but here's my plan:

Peacekeeper-Gaian: This will be me (DilithiumDad), the game starter. I will start, select a Gaian password, and send the move on to the next player, who will then choose thier own password:

Hive-University: smhfan86

Morgan-Spartan: FlameFlash (sends turn back to game starter (DilithiumDad))

Believers: AI faction
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Old August 1, 2002, 15:03   #2
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2100 to Flame.

Is this blind research? Cuz I wasn't able to set my research goals.

Also, I've never played on this map, so could u send me a copy of it?

Is the Uni supposed to start with only one scout, whereas, the Hive starts with 2? I can't remember.

-SMH
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Old August 1, 2002, 16:10   #3
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Research is not blind. It is set in 2101! Normally the CMN plays the first couple turns, but that is not the case here, so we start at 2100 on the dot.

The site selection algorhythm will give an extra unit as compensation for a poor start site. This is a rare occurance on this particular map, but it can happen. Most likely you will have some extra unity pods lying around as well. Happy popping!

I have attached the map here for you or anyone else who cares to use it --guaranteed to be faster and more challenging than a random map!
Attached Files:
File Type: zip hmopdd2.zip (41.1 KB, 2 views)
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Old August 1, 2002, 19:32   #4
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2101 to smhfan of the Hiversity!
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Old August 1, 2002, 19:56   #5
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01 to flash
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Old August 2, 2002, 15:02   #6
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turn received... will play after work.
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Old August 5, 2002, 16:40   #7
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02 to flame
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Old August 5, 2002, 19:14   #8
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turn received and sent.
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Old August 5, 2002, 19:18   #9
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03 to flame
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Old August 5, 2002, 19:52   #10
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Turn received and sent!

This has to be the fastest turn rate I've ever seen when it comes to any SMAC/SMAX game I play here.
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Old August 6, 2002, 14:06   #11
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wow flame, u must have some slow games then.
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Old August 6, 2002, 14:42   #12
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The speed of the games is roughly proportional to the square of the number of players --that's why 3-player is 16/9 or nearly twice as fast as 4-player. Plus, if the turn is stalled you know it's either with the person you sent it to or the other one!
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Old August 6, 2002, 15:33   #13
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turn played and sent.

Yeah, the other games are with four players +. I usually see two a week. This is incredible! *happy dance*
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Old August 6, 2002, 15:55   #14
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It's now 2105 and off to smhfan. Six moves in six days = not bad!
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Old August 6, 2002, 17:02   #15
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05 to flame.

yeah, a lot of people go on vacatation, just after another comes back. lol.
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Old August 7, 2002, 12:04   #16
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2106 to smhfan

I was gone for a week and I only had one turn waiting for me when I got back!
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Old August 7, 2002, 12:09   #17
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There's something sad about that.
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Old August 7, 2002, 15:20   #18
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Old August 7, 2002, 15:42   #19
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Quote:
Originally posted by FlameFlash


Turn received and sent!

This has to be the fastest turn rate I've ever seen when it comes to any SMAC/SMAX game I play here.


It all depends on finding the right folks. I have games where people are super fast and others where all the players are "reliable" but it takes a while. I found some of my fastest games when I posted a thread looking for " fast" players

I think DD's observation that time equals the number of players squared is pretty accurate although I do have 4 and 5 player games where the turn is faster than some of my 3 player ones. I try to keep track of the faster and slower players to decide which games to join.

Edit and I have had at least one game faster than this-- in "macbeth" we went from 2102 to 2106 in less than 40 hours and had a couple of other occasions where all 4 players turned the game twice in a day
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Old August 8, 2002, 13:18   #20
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Old August 9, 2002, 09:36   #21
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Turn played and sent.
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Old August 9, 2002, 10:10   #22
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08 to smh shortly
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Old August 9, 2002, 11:56   #23
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Have a good weekend everyone!
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Old August 9, 2002, 11:59   #24
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crap... what'd I send?

*mumbles something about having too many games running at one time.*
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Old August 9, 2002, 14:54   #25
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Old August 9, 2002, 15:18   #26
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turn received... will send out shortly...

what was wrong with that other turn? Or do I really have my games crossed?
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Old August 9, 2002, 17:14   #27
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09 to smh shortly
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Old August 13, 2002, 17:55   #28
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i still don't got 09. please resend DD.
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Old August 14, 2002, 12:27   #29
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Old August 14, 2002, 12:30   #30
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turn received... will play after work.
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