August 27, 2002, 00:11
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#61
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King
Local Time: 23:19
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Liberal Socialist Party of Apolyton. Fargo Chapter
Posts: 1,649
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Sorry Copper, your proton conversion won't be posible by 2150, the date I would like to end the game (100 extra turns). that won't be possible untill we can manipulate quark particles (ca. 2300ad probably), and its not good to extend the game that far.
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Nothing to see here, move along: http://selzlab.blogspot.com
The attempt to produce Heaven on Earth often produces Hell. -Karl Popper
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August 27, 2002, 11:02
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#62
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Settler
Local Time: 05:19
Local Date: November 1, 2010
Join Date: Apr 2002
Posts: 6
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just decrease the research time in scenario editor and it's gonna be ok
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August 27, 2002, 11:36
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#63
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Emperor
Local Time: 07:19
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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Quote:
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Originally posted by Odin
Sorry Copper, your proton conversion won't be posible by 2150, the date I would like to end the game (100 extra turns). that won't be possible untill we can manipulate quark particles (ca. 2300ad probably), and its not good to extend the game that far.
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strange... on any difficulty level i always have all techs by 2050... often a lot earlier... usually the game's over by then anyway 
but otoh, i play standard sized maps, maybe that's why.
edit: why do you want another 100 turns? milking the score?
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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August 27, 2002, 15:58
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#64
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Emperor
Local Time: 07:19
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by sabrewolf
strange... on any difficulty level i always have all techs by 2050... often a lot earlier... usually the game's over by then anyway 
but otoh, i play standard sized maps, maybe that's why.
edit: why do you want another 100 turns? milking the score?
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hi ,
 , well there should be more options on the turns , some people want to play for weeks at the same game , ....
so they should have more turns , like one turn = one year , between this and this year , ...
between this and this year one turn = five years , ...
and so on , ....
some people would even like months , and that would be good for scenarios , ...
have a nice day
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August 27, 2002, 16:55
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#65
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Deity
Local Time: 07:19
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Quote:
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Originally posted by panag
some people would even like months , and that would be good for scenarios , ...
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Yeah... a WW2 scenario lastin 6 turns is pretty bad...
Thinking about it, I wont play any scenario anyway, but I'll proberbly change the last years to months if possible...for all my games...
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August 28, 2002, 10:30
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#66
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King
Local Time: 23:19
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Liberal Socialist Party of Apolyton. Fargo Chapter
Posts: 1,649
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Quote:
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Originally posted by sabrewolf
strange... on any difficulty level i always have all techs by 2050... often a lot earlier... usually the game's over by then anyway 
but otoh, i play standard sized maps, maybe that's why.
edit: why do you want another 100 turns? milking the score?
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Oh, yah, DOH  . I want 100 more turns because I like fighting with tanks and Paratroopers (which I made 14a.12d.1m)
__________________
Nothing to see here, move along: http://selzlab.blogspot.com
The attempt to produce Heaven on Earth often produces Hell. -Karl Popper
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August 28, 2002, 12:26
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#67
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Chieftain
Local Time: 05:19
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyneside, England
Posts: 63
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Bugger leader heads, GenghisFarb can, from the looks of his avatar, be in charge of leader chests.
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