August 9, 2002, 14:25
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#31
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Warlord
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Edmonton, Alberta
Posts: 126
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numbers
anyone want to guess how much bomber range should be on a giga map?
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August 9, 2002, 18:18
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#32
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King
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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Re: IMHO, huge maps are meant to be huge, not more detailed
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Originally posted by vondrack
the bombers still have the same range as on the real Earth scale.
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Actualy, on this game, 1 square is supposed to be 10 miles (infact it might be 10 square miles, which means the squares are even shorter in length. And a B-17 (animation used for bomber) should be able to do somthing like 200miles!
Oh, and humans would struggle to live on a planet twice as large as earth!
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August 9, 2002, 18:37
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#33
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Emperor
Local Time: 00:20
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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A stealth bomber (B-2) with fully loaded fuel can fly to Iraq from Nevada and back without refueling.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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August 9, 2002, 18:41
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#34
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King
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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well then, half the world is in Danger! Thank god the government invested in sensors that can detect them things!
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August 9, 2002, 18:50
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#35
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Warlord
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Edmonton, Alberta
Posts: 126
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so what can I do?
so what can I do to correct this on my map? A limit of 8 takes someone from Iraq to Greece and thats it baby... thats like useless...
actually I am wrong, it wouldn't even make it to Greece, half way through Turkey and thats it...
8 squares from Bagdad to Ankara (not even)...
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August 9, 2002, 18:51
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#36
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King
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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nothing you can do!
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August 9, 2002, 18:53
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#37
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Warlord
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Edmonton, Alberta
Posts: 126
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infinite range?
I dont like this feature, but which is better a limit of 8 or no limit?
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August 9, 2002, 18:55
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#38
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King
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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thats a stupid questions!
Herm? Would i prefer to be limited in my actions, or would i prefer to be limited so i can only do a few things!?
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August 9, 2002, 19:28
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#39
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Prince
Local Time: 00:20
Local Date: November 1, 2010
Join Date: Feb 2002
Posts: 915
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Quote:
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Originally posted by UberKruX
A stealth bomber (B-2) with fully loaded fuel can fly to Iraq from Nevada and back without refueling.
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Hmm. I'm pretty sure they get refueled in air at some point. I think.
The point is we can't do that in Civ 3. A range of '8', hard coded, even on a large or mega map?? It's crazy.
What I miss even more about bombers is being able to INTERDICT enemy RR lines by leaving a bomber on it for a turn. If they can't shoot it down the line is blocked. In Civ 3 we would need HORDES of bombers trying to destroy imporvements to cut a city or beachhead off from counterattack.
Result? Invasions are more difficult. Less fun is had.
My question stands. '8' is both unrealistic historically and bad in game terms. Why is this the maximum range, Firaxis?? Deign to tell us.
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August 9, 2002, 19:40
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#40
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Warlord
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Edmonton, Alberta
Posts: 126
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thats a stupid questions!
Herm? Would i prefer to be limited in my actions, or would i prefer to be limited so i can only do a few things!?
okay then, what are your choices? A limit of 8 which renders the unit almost completely ineffective on a large map or close up detailed map such as the one showing Europe, or give them no limit at all - infinite moves.
I don't like the choices either, but thats what we left with
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August 9, 2002, 19:48
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#41
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Emperor
Local Time: 22:20
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Originally posted by UberKruX
A stealth bomber (B-2) with fully loaded fuel can fly to Iraq from Nevada and back without refueling.
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Uber, FYI the B-2 bombers are not stationed at Nellis Air Force Base. They are based in Montana somewhere.
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August 9, 2002, 19:52
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#42
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King
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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i actualy made a mistake there and said the same option twice! sorry! I'm very tired!
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August 9, 2002, 20:17
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#43
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Emperor
Local Time: 06:20
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
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Quote:
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Originally posted by Coracle
What I miss even more about bombers is being able to INTERDICT enemy RR lines by leaving a bomber on it for a turn. If they can't shoot it down the line is blocked. In Civ 3 we would need HORDES of bombers trying to destroy imporvements to cut a city or beachhead off from counterattack.
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Yes, I believe many people miss this HISTORICALLY ACCURATE and REALISTIC use of bombers... bombers hanging in the air for a year or so, blocking railroads if not shot down...
FYI, a HORDE consists of about 4-8 bombers, supported by two or three battleships. That is two fully loaded carriers plus their cover. I have lead several successfull invasions across an ocean using such "HORDES"...
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August 10, 2002, 01:10
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#44
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Prince
Local Time: 06:20
Local Date: November 1, 2010
Join Date: Jan 2001
Posts: 365
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I think unlimited bomber range would be very annoying. Every turn dozens or even hundreds (16 civs) of AI bombers will start to bombard anything anywhere within your empire.
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August 10, 2002, 06:14
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#45
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Prince
Local Time: 14:20
Local Date: November 1, 2010
Join Date: May 2002
Location: Tokyo, Japan
Posts: 420
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I think that the real purpose of limiting the range of bombers is to force players to use aircraft carriers (and airbases once PTW comes out) intelligently. If you could station your bombers in your own cities and bombard wherever you wanted, then aircraft carriers would be completely useless and no player would even build them.
__________________
Those who live by the sword...get shot by those who live by the gun.
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August 10, 2002, 15:37
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#46
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King
Local Time: 06:20
Local Date: November 1, 2010
Join Date: May 2000
Location: Belgium
Posts: 1,506
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Hey Uber, you forgot to put Kemzeke on that map !
__________________
veni vidi PWNED!
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August 10, 2002, 15:39
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#47
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King
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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it should have a kinda of standard range, and this is multiplied by the size of the map kinda, so smaller maps have a smaller bomber range, and large maps have a larger range!
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August 10, 2002, 19:08
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#48
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Emperor
Local Time: 07:20
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
its not only the air-units range , there are a couple other fields in the editor that they could also "unlock" and give a greater limit , .....
actually , it is asked from the start of the game , but there was never an answer that helped us , .....
it was mailed , written down in sigs , asked in the chatroom , .....
Gramhos could come up with something , ....
while they are at it , there should be the option to "flag" units with something like " doubles defense against airunits" , .....
have a nice day
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August 10, 2002, 19:11
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#49
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King
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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Yeah, and for melee weapons. And
"invunerable from cannon fire" (A cannon ball isn't going to get through an iron frigate or transporter!)
"Invulnerable from arrows" (Whats an arrow from a galley going to do to a caraval?)
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August 11, 2002, 10:19
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#50
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Settler
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Amherst, Mass
Posts: 11
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Thoughts of setting up hard rules for scaling according to map size aside, just make the plane ranges customizable, firaxis, like everything else. They did a great job allowing us to tinker with the rules, why stop here?
__________________
Were it not for the presence of the unwashed and the half-educated, the formless, queer and incomplete, the unreasonable and the absurd, the infinite shapes of the delightfull human tadpole, the horizon would not wear so wide a grin--Frank Moore Colby
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August 11, 2002, 13:32
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#51
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Warlord
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Edmonton, Alberta
Posts: 126
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Bomber Range Petition
I am hoping that the petition will help encourage Firaxis to consider changing the current limit on bombers and other aircraft. Hopefully it will be successful, and we can finally be done with the current limit of 8 squares.
So take a second or two click the link below and vote!
http://apolyton.net/forums/showthrea...threadid=58636
Last edited by teturkhan; August 11, 2002 at 18:44.
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August 11, 2002, 15:21
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#52
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Emperor
Local Time: 07:20
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Re: Bomber Range Petition
Quote:
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Originally posted by teturkhan
I am hoping that the petition will help encourage Firaxis to consider changing the current limit on bombers and other aircraft. Hopefully it will be successful, and we can finally be done with the current limit of 8 squares.
So take a second or two click the link below and vote!
http://forums.civfanatics.com/showth...threadid=29450
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hi ,
, no petition on apolyton , ......
anyway , the more people that go for it , ....
lets hope its going to be in the next patch , and not just a max. movement of lets say 12 or so , no , they should give us more then that , and while they are at it , Firaxis please work on the other "locked" fields also
have a nice day
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August 11, 2002, 15:29
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#53
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Warlord
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Edmonton, Alberta
Posts: 126
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sorry should of done that
yeah I got lazy sorry...
I could do one here, but I figured so many of us go back and forth it was no big deal just to click the link
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August 11, 2002, 16:13
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#54
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Emperor
Local Time: 07:20
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Re: sorry should of done that
Quote:
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Originally posted by teturkhan
yeah I got lazy sorry...
I could do one here, but I figured so many of us go back and forth it was no big deal just to click the link
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hi ,
, well , make one here also , the more there are , the more they shall want to do something about it , ....
and apolyton is viewed by people who dont go there , ...
it would be real intresting to do it
have a nice day
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August 11, 2002, 17:56
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#55
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Prince
Local Time: 00:20
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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You really should post it here as well. To paraphrase Mr. Strannix: "A movement goes from one point to another and stops, but a revolution keeps coming around in your face." The more exposure you have the more people will see your point and the more responses you will receive. If you haven't posted it here within a few days I guess I'll go over there and vote - if I remember...
No, I will if it comes to that. But how many others who would have voted right here before reading any of this don't make it there?
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August 11, 2002, 18:45
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#56
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Warlord
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Edmonton, Alberta
Posts: 126
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ok here is the link - go and voice your opinion!
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August 14, 2002, 05:22
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#57
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Emperor
Local Time: 07:20
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Re: ok here is the link - go and voice your opinion!
hi ,
nice thread , come on people , go there and cast your vote
have a nice day
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