August 23, 2002, 02:28
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#61
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Deity
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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IIRC=If I recall correctly. There is a thread in the Civ3 forum that discusses all the common abreviations.
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Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
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August 23, 2002, 07:41
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#62
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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People are going to be disbanding every city theyre about to lose now
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August 23, 2002, 14:51
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#63
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Warlord
Local Time: 00:21
Local Date: November 1, 2010
Join Date: Dec 1999
Location: South Carolina
Posts: 196
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Quote:
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Originally posted by Maquiladora
People are going to be disbanding every city theyre about to lose now
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How would that work for a city with a pop > 3? They don't disband!
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August 23, 2002, 14:56
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#64
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Obviously not bigger than size 3 clever cloggs
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August 27, 2002, 15:08
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#65
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
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IIRC is If I Remember Correctly
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September 4, 2002, 03:49
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#66
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Why grow your own empire when you can steal growth at 10 times the speed. Use Slavers as early as possible, in the tech tree if i get ballistics or bronze working free i go straight for slave labour, if i dont get either ballistics or bronze working i go for ballistics, slave labour, bronze work... depending on the circumstances.
The chances of getting a slave are 75% so you wont have to keep anymore than say 3/4 slavers to cover all the cities nearby when they return to "unwatchful" (after 5 turns in unmodded game)
Fill up on slaves and then start to shift garrisons to pipe all these next "free" citizens to the most surrounding commerce tile cities. ie surrounded by forest. Before raiding for a slave move out a few units from the city that the new slave would have gone to so it goes to the right city you want, the one rich in natural commerce. One military unit can guard 3 slaves.
2 or 3 of these babies at size 19+ youll be laughing.
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September 4, 2002, 04:00
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#67
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Another one. I just lost a 1v1 game mainly because i switched production far too much i realise. 25% production loss for each switch in production item. Dont waste production.
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September 5, 2002, 19:10
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#68
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King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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i stopped updating it
u guys could probably tell..........
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September 5, 2002, 19:14
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#69
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Quote:
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Originally posted by Oerdin
Hehe, I know tons of MP tactics but I'm not going to share them until after the MP tournment!
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This is true, maybe there should be a new thread after the tournament and only post if your posting a tactic, much like the Q&A thread, and use this current one to discuss the tactics posted.
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September 5, 2002, 19:20
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#70
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King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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maybe... that could help me alot..........................
or maybe not............................................... .........
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September 5, 2002, 19:23
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#71
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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It would save people sifting through all the discussion and straight to the content... whether its useful or not, it saves time for people, since i expect this thread to grow some after the tournament... maybe.
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September 10, 2002, 03:46
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#72
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Quote:
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Originally posted by SeaPark
In the meantime, why don't some of you post your ideas on Emprie Planning - how do you pick the best sites for new cities?
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As it says in the manual, build on/near rivers, grassland, hills/mountains and with a trade good nearby, with a healthy mix of each.
I dont build cities on rivers because theyre harder to defend, even over a mountain, if your on the defensive it just helps if the attacking units have to wait outside your city for a turn, which allows you to bombard outwards or get extra troops in while they wait. Just try to get as many squares of river inside the initial radius. But if its in a safe position, ie- (going to be) in the middle of your empire then plonk it down on the river.
If your playing with Apolyton pack then should note that forests no longer give as much commerce so build on the coastline but coastline doesnt give any production so with some hills/mountains or forests nearby too.
And make sure your first 2/3 cities compliment each other, like one for production(military units), one for food(growth for settlers),one for commerce(science/gold). These are just ideals.
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October 1, 2002, 13:51
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#73
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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This thread dropped too low, so heres another little strategy against annoying AI slaver bastards.
If you want to spot an AI slaver, build a slaver of your own and place yours on rivers and or roads inside your own territory. The AI ALWAYS takes the smoothest route to and around your empire, strikes one city and moves on... down the river or road to the next city. Wont always work mind you, but most of the time.
Another use for slavers, to spot incoming enemy troops. Put your own slaver nearby your major cities, but NOT on a road or river, on a slow moving terrain (mountains,hills etc). Youll see the enemy coming then, but they wont know you know theyre coming. Yeah.
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November 22, 2002, 21:35
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#74
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King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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yo i'll try to start udating this again
but only if someone can help......
cant loc or other mods do that
Last edited by HuangShang; November 22, 2002 at 21:40.
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November 22, 2002, 21:48
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#75
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King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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i'll start updating in a couple days
the link thing the they added should help alot
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November 25, 2002, 14:12
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#76
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Deity
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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Maquiladora, I disagree with you on city placement. A city should always be placed on a river if at all possible. They will grow much faster then if you built them any where else (especially mountains) and since you will be able to build more units faster the defensive bonus is out weighted.
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
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November 25, 2002, 14:32
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#77
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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I would agree, but not always on a river. For example i would always place my capital and my other main cities on a river if possible but if i was building a city in a dodgy location on the map, say on my border, id rather have it on a mountain.
One extra unit built may outweigh the defensive bonus of a mountain but in MP people think more than twice before attacking your city on a mountain, especially when they have to wait outside for a turn and they have to consider having 6+ units bombaring at them. Rather than defending on a river with one extra unit in the same turn. Horses for courses i guess.
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November 25, 2002, 20:35
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#78
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King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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can someone start a new database and update it...
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November 25, 2002, 20:44
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#79
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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What needs updating? The links on the first post? Ill start a new one in a while if need be... then it can be topped or indexed somewhere.
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November 25, 2002, 21:12
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#80
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King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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k thanx
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November 25, 2002, 23:21
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#81
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King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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November 25, 2002, 23:37
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#82
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King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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yo how am supposed to make the linke look like : "here" or some crap like that?.............
Edit: should i make a copy of the first post here because its a new page and all?
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November 26, 2002, 04:52
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#83
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
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Quote:
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Originally posted by HuangShang
yo how am supposed to make the linke look like : "here" or some crap like
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The easiest way is to use the 'http://' button on the post reply page (i.e. don't use the wuick reply box). Once you've done that a few times you'll figure out how it works and can do it yourself.
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November 26, 2002, 20:20
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#84
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King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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i used that but i dont get it
do u edit the words after using the http?
can someone write it out on a post but with spaces in the middle
BTW:should i make a copy of the first post here because its a new page and all?
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November 26, 2002, 20:31
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#85
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King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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oh yeah
also top the Strategy & Tactics Index
because your not allowed to post/bump
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November 27, 2002, 04:52
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#86
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
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This link was created with this code (without the spaces):
[ URL=http://apolyton.net/forums/showthread.php?postid=1482944#post1482944]This link[ /URL]
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November 27, 2002, 12:34
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#87
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King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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OHHH i get it thanx alot J Bytheway
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November 27, 2002, 12:52
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#88
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King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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i'll repost the first on after we get to the 6th page
but how will i know...
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December 3, 2002, 20:38
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#89
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King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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Quote:
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also top the Strategy & Tactics Index
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weellllll????????????????????????????/
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December 3, 2002, 20:51
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#90
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Emperor
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Locutus decided there was already too many topped threads in here so he just linked to it in the Guide to CtP2 thread.
http://apolyton.net/forums/showthrea...53#post1446753
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