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Old August 8, 2002, 15:11   #91
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i am strongly for the SP HSA
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Old August 8, 2002, 15:13   #92
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only on fungus if i have the xeno dome or have a high enough planet rating to capture IODs of the come up. i like to get the maritime control if possible. leave the pods in the middle of the fungus to an IOD to pop (they'll either be an alien IOD or sea farming pod.)
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Old August 8, 2002, 15:16   #93
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I must confess I do not give such a high priority to the Maritime Control Center. In the end game we will have enough resources to build every SP available, but in the beginning not. Personally I let pass SPs as the Neural Amplifier and the MCC.

Does Juliennew's post form a good summary of the party stance? IMHO I think/hope so.
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Old August 8, 2002, 15:18   #94
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I agree for the indepence stance.

I'm for the use of probes for defensive and inflitration purposes. But I'm against any use of them for another mission in peacetime. But during wartime, I think they can be used for all the missions we want, excepted atrocities.
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Old August 8, 2002, 15:22   #95
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BTW first post will now show party members (wel not right know but in a minute or two)
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Old August 8, 2002, 15:23   #96
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i'll go for the control center, but i'd give priority to others like the ascentic virtues or neural amplifier. i'll let the AI get the Planetary datalinks and the longevity vaccine.
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Old August 8, 2002, 15:29   #97
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DBTS, perhaps you could also post the short policy summary of the "party member count" thread in the first post, soon to be updated by the covert-ops policy stance?
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Old August 8, 2002, 15:30   #98
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EDIT:
HumanGenomeProject HunterSeekerAlgorithm UniveralTranslator and Self-AwareColony is where I would go for
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Old August 8, 2002, 16:14   #99
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guys what kind of general war do we support?
i cut it up in to 5 tactics if you do not agree please tell me!

1. idle tactics [only reinforce our cities but not attack invading forces or invade ourself]

2. protection tactics [destory any invading units but do not invade ourself execpt pillage]

3. raid tactics [pillage with fast units and attack terraformers maybe attack 1-bases]

4. boarderline tactics. [taking some bases to force peace]

5. rampage tactics [taking out there military might and occupying most or all of there cities]

I am against 1 but i am open for 2,3,4 and 5 and about the military how do we like to see i build? big thus slow or flexible, fast and elite but small?

I am thinking about starting something like STDC ( ) Strategic and Tactical Defence Councel. to proved tactics and advice on marco and micro handling of offencive troops. so that we as P4 can have a little control over wars and atrocities...
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Old August 8, 2002, 16:21   #100
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I am absolutely opposed to one. Two, three, four or five depends on our military might. If we have an air force which can be supported in a prison base and drop units to prevent , I always go for 4 or 5 or submission of the enemy faction. But before that, I go for 2.: Just ignore the enemy unless s/he bothers us.
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Old August 8, 2002, 16:51   #101
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Quote:
Originally posted by DeathByTheSword
I am thinking about starting something like
( ) Strategic and Tactical Defence Councel. to proved tactics and advice on marco and micro handling of offencive troops. so that we as P4 can have a little control over wars and atrocities...
In all honestly that would be a great political move in order to get a say in defense policy even if you don’t get the seat.

But this would also mean that all parties and coalitions would get a say in polity as well, and the CDC and P4 policies on warfare and defense I would imagine are much more in tune than the policies of the P4 and ACE. So one the one hand it’s a good and interesting idea which I would be willing to follow up on, but it could backfire.

Do you have any more specific details on how the STDC would function? How its members would be chosen? Would it just be an advisory council, or something more? Etc.
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Old August 8, 2002, 17:06   #102
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it will just be a advisory council developing specfic tactical plans (such as this armystack can move to there and attack it like this and then it will do...) and It will develop some overall strategic advices (we need a fleet + marine landing force there to quickly attack if we get attack by him) I think we could developed independely some plans and help eachother to make them better then start a poll to here if the citizen agree and them submit the idea to the Diretore of Defense. This way troop placement and specific unit movements will not be left to one person or his aides/lackeys that will follow his one-minded view (With this I mean that 2 people can see more than one ) I say it will be advesory and that it will start with a small group of people that want to invest time and that every D of D (also het ex-D of D) may join the councel.

if there is a new member that wants to join we look at his/her CV and hold a vote more than 50% jay mean he or she (we have one female citizen right?) is in. (or something like it)

if you want to disscus te further PLEAZE on some other Thread because then I Know where to find what more then half of the htread have been jacked
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Old August 8, 2002, 17:49   #103
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2, leading to 5. destroy or probe enemy invaders (this means keeping some defensive attack units if that makes sense) and then if we have a sizeable military, 5. do not let up until the AI goes into "turtle" mode, where they just stop trying to retaliate.

EDIT: Please don't interpret my new avatar the wrong way. i know pandemoniak's going to flip when he sees it.
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Old August 8, 2002, 19:08   #104
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we are getting some hard negative feedback on the entire punshiment sphere Idea!

any idea what to do about it
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Old August 8, 2002, 19:12   #105
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First thing to do : TKG, change your avatar

We shouldn't change our mind about it for the moment or it will be seen as a weak retreat. We should let things go for the moment and deal with it when we will have to make choices.
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Old August 8, 2002, 19:14   #106
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I agree
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Old August 8, 2002, 19:18   #107
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to this?
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Old August 8, 2002, 19:22   #108
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You make make you avatar what ever you want i was refering to the policy (if you taught i was botherd because of you avatar)
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Old August 8, 2002, 19:24   #109
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no, i was referring to this...

Quote:
Originally posted by Juliennew
First thing to do : TKG, change your avatar
i have others...
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Old August 8, 2002, 19:32   #110
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It as only a joke TKG. For the avatar, make what you want.
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Old August 8, 2002, 19:36   #111
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Quote:
Originally posted by Juliennew
It as only a joke TKG. For the avatar, make what you want.
i was only joking too. i chose this one because i like the symbol...

the last one...
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Old August 9, 2002, 05:23   #112
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Hmmmm......it seems like we may all have to write up speaches if we're to have any hope of winning those positions, especially with the other parties trying to paint us in a bad light.
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Old August 9, 2002, 09:30   #113
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M2ni@c can you , as founding member] formulate the first draft [not yet offical ] cover-ops policy. so that we can discuss the policy in more detail. because i love the policy u wrote. that is on top of the thread
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Old August 9, 2002, 09:52   #114
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Quote:
I'm for the use of probes for defensive and inflitration purposes. But I'm against any use of them for another mission in peacetime. But during wartime, I think they can be used for all the missions we want, excepted atrocities.
This is a Juliennew quote I believe. With some word changes (I->We) this fits quite well I believe. We could add no framing of factions we're at peace with etcetera. We could say we give a high importance to the HSA. There is one point we haven't reach a consensus on though. Pod popping with probe teams and foils. Will we do that? TKG doesnt like the idea. But how else will we explore and pop pods when we're FM? We can't send out regular sea units unless we would have two prisoner bases. I doubt our faction will be that criminal.
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Old August 9, 2002, 10:00   #115
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I hardly use probes to podpop, but then again i pop only the first 30 turns. but i like the idea of probepopping but beside probeskimschips popping pods what else do they do?

something else? do anyone ever use APC? (rover with armor and transportbay)
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Old August 9, 2002, 10:04   #116
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With a huge map I suppose we will still be exploring after 2200, when I hope we are already FM. Probe skimships explore and infiltrate coastal bases besides popping. If a regular ship discovers a faction on the other side of the world, we would first have to construct a probe skimship and send it on a decade-long journey to the other end of the world before we know anything about these guys.

I've heard other people talk about rover transports as well and seem to be enthousiastic about it. Personally I never build on. So I'm wondering, what do you use them for? Faster transport of infantry?
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Old August 9, 2002, 10:39   #117
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Sorry but what is Podpopping ? And Probe skimships ?
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Old August 9, 2002, 10:41   #118
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podpopping= scouting for unity pods and walk over them (that the pop part )

probe skimships are foil with a probeteam on them and no weapon) !

i just tested APC`s and they make a rover move only 1 so never mind. i remembered that it always worked but never mind now.

if it worked it would be great for a fast task force. quickly insert some APC`s with elite units and take over a base before they have time to prepare defenses and we have time to make a real army ready.
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Old August 9, 2002, 10:47   #119
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Thanks DBTS.

I don't usually use probes for podpopping but as Maniac said, it could be very usefull since we will play on a huge map : It will reduce the time to probe factions.

Same things for probe skimships.

But I leave this question to the experts because I don't use probes very much in my games.
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Old August 9, 2002, 10:52   #120
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about the PB`s I still think we could build them because of two reasons..

1. I have looked at the civIII game and they are constantly perparing wars. why? because the citizen want it. I think we will be fighting a lot more then we think. so why shouldnt we be perpared for a all out war.

2. I believe the detterence will not only work against use of PB but also against convential war
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