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View Poll Results: What do we do with the Warrior being built?
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Fortify
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3 |
17.65% |
Explore to the North
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1 |
5.88% |
Explore to the West
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3 |
17.65% |
Explore to the East
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10 |
58.82% |
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August 5, 2002, 10:50
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#1
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Deity
Local Time: 17:33
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Minister of WAR: First Military Orders
Hello all. This is great - no highly detailed move orders to go through (yet).
This is correspondingly a simple poll - we have opted in the build queue thread to build a warrior. What shall we do with that Warrior?
I'd go for the exploration, and East looks like some decent land for a start (although West ain't too bad either). Keep in mind also that we are placed near the South Pole rather than the North (thus the tundra), so the further North we go the less ice we will see.
If we fortify it might protect against any Barbs that the Settler triggers (keyword there is MIGHT), but it might also mean that our Settler chooses less of a good city site than if we had both of them exploring. Remember, we have the option of a second early city with our second settler, and this could really help us. The better terrain we find for placement, the quicker our initial growth.
4 Day poll, it should be clear after a few days which option will be chosen.
Minister of WAR
MrWIA.
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August 5, 2002, 12:22
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#2
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King
Local Time: 23:33
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Pop that hut! We could get another unit either to explore or to defend our city.
Find out in which direction the nearest special is from that hut, then we'll know where to find other huts. By then we'll have a decent knowledge of the surrounding area.
Go west, young man, go west!
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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August 5, 2002, 16:23
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#3
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Deity
Local Time: 17:33
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Whoops! Sorry all - I forgot about the hut 'cos I was looking at the pics from when 123john already popped it!
Um, apart from starting again, can you just post stating whether or not you support popping the hut whenever you vote for something above?
Minister of WAR
MrWIA.
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August 5, 2002, 18:40
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#4
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Emperor
Local Time: 15:33
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Head towards the centre of the map. after we pop the hut
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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August 5, 2002, 18:41
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#5
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King
Local Time: 06:33
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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GO FORTH AND multiply POP THAT HUT
and then explore our borders, see new lands and enslave new ppl
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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August 5, 2002, 19:39
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#6
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Local Time: 00:33
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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pop that hut!
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August 5, 2002, 19:48
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#7
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King
Local Time: 07:33
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Open the hut and let the warrior explore east.
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August 5, 2002, 23:01
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#8
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Prince
Local Time: 16:33
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 942
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fortify
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August 6, 2002, 00:59
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#9
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Prince
Local Time: 01:33
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Williamsburg, Virginia
Posts: 648
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The settler was going to pop the hut, right? That should have taken 2 turns, so we either already have done it or are about to do it . . .
Could we have some more info on this, if it's not any trouble?
__________________
Adam T. Gieseler
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August 6, 2002, 04:13
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#10
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Prince
Local Time: 07:33
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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1/ pop that hut
2/ explore some area (east seems good), but not too far
3/ when we have a 2 citizens city, come back for martial law and let the second unit (if possible a horseman with 2 moves/turn) exploring more away.
About the second settler : in the beginning, he may participate to exploration and build roads even if we are not a monarchy yet. But when an appropriate site for a city is found, the question is building our second city by him or keeping this precious NON-unit for irrigation and roads without any cost in shield or food.
(When I play, I like having a NON-units).
__________________
JCP
Paris, FRANCE
Last edited by JCP; August 6, 2002 at 06:59.
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August 6, 2002, 06:35
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#11
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Warlord
Local Time: 15:33
Local Date: November 1, 2010
Join Date: Jan 2002
Location: townsville.qld.au
Posts: 126
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Pop the hut then straight back to the city to fortify
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August 6, 2002, 07:54
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#12
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Deity
Local Time: 00:33
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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Enter that pathetic thatched hut within our city borders, then explore. No need to fortify this early.
Go West, young man!
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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August 6, 2002, 12:14
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#13
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Prince
Local Time: 01:33
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Williamsburg, Virginia
Posts: 648
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I wholeheartedly agree withe JCP. The benefit of having a free settler to improve our tiles outweighs the benefit of a new city. We can always build the city a bit later, but NON units are few and far between.
__________________
Adam T. Gieseler
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August 6, 2002, 12:52
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#14
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King
Local Time: 23:33
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Quote:
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Originally posted by AdamTG02
I wholeheartedly agree withe JCP. The benefit of having a free settler to improve our tiles outweighs the benefit of a new city. We can always build the city a bit later, but NON units are few and far between.
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NO! Building the second city now reaps far greater benefits than saving the NON settler. It doubles our population, production base, and number of settlers we can turn out. Saving a wheatsheaf per turn is not as valuable as producing units, arrows, and beakers, IMHO.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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August 6, 2002, 13:00
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#15
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Emperor
Local Time: 07:33
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Ivory tower
Posts: 3,511
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East South East I say, there seems to be plains, grassland and possibly a river for our second city.
__________________
"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." - Schopenhauer
In GAIS we trust!
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August 6, 2002, 13:09
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#16
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Chieftain
Local Time: 06:33
Local Date: November 1, 2010
Join Date: Jun 2002
Location: in the netherlands
Posts: 93
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In the hut is a archer i think (the sreenshot of melfort with the wrong start)
He can defend the city then if its true
__________________
TEIC
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August 6, 2002, 13:43
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#17
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King
Local Time: 23:33
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Quote:
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Originally posted by Marquis de Sodaq
NO! Building the second city now reaps far greater benefits than saving the NON settler. It doubles our population, production base, and number of settlers we can turn out. Saving a wheatsheaf per turn is not as valuable as producing units, arrows, and beakers, IMHO.
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true, but................................. ARE YOU CRAZY!!!!!!!!!!!!!!!!! WE NEED THAT SETTLER TO POT THE HUT, AND THEN IRRIGATING, MINE, AND BUILD ROADS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WHICH WILL GIVES EVEN MORE PRODUCING UNITS, ARROWS, AND POP.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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August 6, 2002, 15:00
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#18
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Local Time: 00:33
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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Quote:
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Originally posted by teic
In the hut is a archer i think (the sreenshot of melfort with the wrong start)
He can defend the city then if its true
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i thought huts were random
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August 6, 2002, 17:03
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#19
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King
Local Time: 07:33
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by 123john321
true, but................................. ARE YOU CRAZY!!!!!!!!!!!!!!!!! WE NEED THAT SETTLER TO POT THE HUT, AND THEN IRRIGATING, MINE, AND BUILD ROADS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WHICH WILL GIVES EVEN MORE PRODUCING UNITS, ARROWS, AND POP.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Now Mr President, is that any way to behave for a man in your position
And I agree with the Marquis, we dont have to think about mining or irigation untill we reach monarchy
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August 6, 2002, 18:33
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#20
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Emperor
Local Time: 15:33
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Quote:
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Originally posted by 123john321
true, but................................. ARE YOU CRAZY!!!!!!!!!!!!!!!!! WE NEED THAT SETTLER TO POT THE HUT, AND THEN IRRIGATING, MINE, AND BUILD ROADS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WHICH WILL GIVES EVEN MORE PRODUCING UNITS, ARROWS, AND POP.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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No need for mines or irigation yet, we need more cities mighty leader lest our civ is doomed to fail.
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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August 6, 2002, 18:35
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#21
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Emperor
Local Time: 15:33
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Quote:
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Originally posted by H Tower
i thought huts were random
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Yes they are random, we still may get an archer who can go and explore or go back to the city and get disbanded to build a settler before size 2 giving us a flying 3 city start.
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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August 7, 2002, 06:44
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#22
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Prince
Local Time: 07:33
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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Quote:
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Originally posted by Hydey Yes they are random, we still may get an archer who can go and explore or go back to the city and get disbanded to build a settler before size 2 giving us a flying 3 city start.
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I doubt we may have so more than two NON settler at a time !
I desagree with destruction of our city.
At this stay and so near Melfort, The hut may give :
- an archer : I think it is a good defensive and attacking unit for the first turns, so it has to be fortified in the city and let us the light warrior exploring.
- an horseman (even a charriot ?) : he would be the best unit to explore the map !
- monney
- "scroll of wisdom" : if the advance is not on our path, it may do other discoveries longer !
- rarely, a settler, to quickly found a new city with.
(as we are in our city radius, no way for barbarians and, I think, for new peoples)
About the use of our second NON settler, perhaps the ministry of empire expansion may post a poll ?
__________________
JCP
Paris, FRANCE
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August 7, 2002, 09:53
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#23
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Deity
Local Time: 00:33
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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Hydey is right. Irrigation and roads are a sinful waste of resources in early Despotism. Use our horsie to find a good spot and get another city founded.
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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August 7, 2002, 12:21
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#24
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King
Local Time: 06:33
Local Date: November 1, 2010
Join Date: Jun 2000
Location: London, UK
Posts: 1,267
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What? Roads are excelent any time, and with the low amount of grassland available, get at least one plains square irrigated!!!
__________________
"BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1
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August 7, 2002, 12:53
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#25
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Deity
Local Time: 00:33
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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I agree that roads are excellent. But this early in the game, productivity is driven by number of cities.
Taking hundreds of years to irrigate a square for +1 in the food box makes no sense vs. a "Build City" command on any half-decent site, which creates 2 new workers immediately.
As Ming is so fond of reminding me --
EXPAND EXPAND EXPAND
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
Last edited by -Jrabbit; August 9, 2002 at 07:58.
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August 7, 2002, 14:20
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#26
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Prince
Local Time: 07:33
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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OK for EXPAND !
and irrigation is nosense before monarchy.
But single roads between first cities may be usefull for expanding and defending with reinforcements against barbs.
On the other hand, a NON-settler is a precious unit to my mind !
__________________
JCP
Paris, FRANCE
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August 8, 2002, 09:48
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#27
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King
Local Time: 23:33
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Quote:
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Originally posted by JCP
............On the other hand, a NON-settler is a precious unit to my mind !
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And Yes it is.
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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August 8, 2002, 12:37
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#28
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Deity
Local Time: 00:33
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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August 8, 2002, 18:04
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#29
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Prince
Local Time: 01:33
Local Date: November 1, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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I like the maximum groweth strategy so building more cities would suit my fancy
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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August 8, 2002, 18:51
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#30
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Emperor
Local Time: 15:33
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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We will get non settlers from huts , use the second settler to build a second city
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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