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View Poll Results: Which rules do you want to enable for the game ?
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Cooperation victory
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15 |
16.30% |
Factions's respawn
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17 |
18.48% |
Variable starting point
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11 |
11.96% |
Technologic stagnation
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3 |
3.26% |
Obtain technology by conquering a city
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12 |
13.04% |
Blind research
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11 |
11.96% |
Intense rivality
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5 |
5.43% |
Unattainable world map
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6 |
6.52% |
Unity capsuls near the landing point
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8 |
8.70% |
No surprising events
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4 |
4.35% |
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August 5, 2002, 16:37
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#1
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Warlord
Local Time: 06:34
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Paris
Posts: 136
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Debate on the rules
Here is a poll to determine the rules we want for the game.
I didn't include the victory conditions as I think we will enable them all. I also didn't include Ironman and accelerated start.
In my opinion, we should enable blind research as the ideological debate will be funniest. The con of this rule is that the science advisor will be quite useless.
What do you think ?
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August 5, 2002, 16:43
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#2
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PolyCast Thread Necromancer
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
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Re: Debate on the rules
Faction Respawn.
/Edit: No offense, but this poll is quite useless. I mean, what if you dont want the thing to be enabled? There is no "No Cooperative Victory" etc option, so...is anything with a vote something we enable?
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August 5, 2002, 16:44
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#3
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King
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
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if we choose blind research we have to look at what the science minister can do besides research maybe change name and melt it with something else?
__________________
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August 5, 2002, 16:46
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#4
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King
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Nov 2001
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Posts: 2,845
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i think the commissioner makes the rules and he can use this as a refer....or do we use standerd rules? (that is with blind research)
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
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August 5, 2002, 16:47
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#5
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PolyCast Thread Necromancer
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Jul 2002
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Quote:
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Originally posted by DeathByTheSword
i think the commissioner makes the rules and he can use this as a refer....or do we use standerd rules? (that is with blind research)
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Well whats the point of a democracy game when all we do is elect a commissioner? In the civ3 demo game, we poll for the choices.
I think we should do a repoll with "NO" options.
Its a demo game for the people, by the people! (Sorry, couldnt resist  )
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August 5, 2002, 16:48
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#6
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Deity
Local Time: 17:34
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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There shouldn't have been a problem, Tass. The poll tells you how many ppl voted (it should), and you can see what proportion of the total voted for each option. But I think ppl are voting as if this was a one-option poll, since there are only a few choices with more than one vote. We perhaps need to do this again now...
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August 5, 2002, 16:49
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#7
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King
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
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ok but then again we have to make a poll with standerd rules or custom rules but I do not understand it real well what U mean so please make the poll.
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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August 5, 2002, 16:49
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#8
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Warlord
Local Time: 06:34
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Paris
Posts: 136
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I don't think this poll should be official, it is lonly for debating of the rules we want for this game. Did you see that it is a multiple choices poll Tassadar ?
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Member of the P4 party in the SMAC democracy game
Running for foreign affairs
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August 5, 2002, 16:50
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#9
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PolyCast Thread Necromancer
Local Time: 05:34
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Posts: 1,437
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Quote:
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Originally posted by MrWhereItsAt
There shouldn't have been a problem, Tass. The poll tells you how many ppl voted (it should), and you can see what proportion of the total voted for each option
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So we only enable what gets the majority? What if we want Blind Research AND Cooperative Victory? I agre, I think we should do this again.
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August 5, 2002, 16:51
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#10
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PolyCast Thread Necromancer
Local Time: 05:34
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Join Date: Jul 2002
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Posts: 1,437
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Quote:
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Originally posted by Juliennew
I don't think this poll should be official, it is lonly for debating of the rules we want for this game. Did you see that it is a multiple choices poll Tassadar ?
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Yes I did, but what if someone does not want cooperative victory? They can't vote for a "NO COOPERATIVE VICTORY", and since its almost inventiable that everything will get at least one vote.....how many votes will be required in order to enable it?
(Just a small smiley to lighten up the mood  )
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August 5, 2002, 16:52
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#11
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King
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
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aha no i get the point with the NO part
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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August 5, 2002, 16:52
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#12
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Deity
Local Time: 17:34
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Correction to my above post: it isn't going to work like I thought it would.... for some reason I voted for a few options, and my one vote for many options turns into 5 votes. I'm sure in another multi-option poll I saw (namely civman's Bill of Rights from the Civ3 game) that you could tell exactly how many ppl voted in total.
Looks like we DO have to start again. Sorry Juliennew, them's the breaks.
EDIT: Hey WAIT! It says 4 voters now!
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August 5, 2002, 16:53
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#13
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Emperor
Local Time: 08:34
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Aperture Science Enrichment Center
Posts: 8,638
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IMO instead of rushing with polling we should debate issues and then try to reach a consensus of what to poll.
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August 5, 2002, 16:56
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#14
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Warlord
Local Time: 06:34
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Paris
Posts: 136
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Quote:
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I think we should do a repoll with "NO" options.
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If you don't vote for a rule, I think it means "no". And we can see if a rule is popular or not by the percentage of the people who voted for it.
I also did it because I don't know the standard rules and never play with it.
__________________
Member of the P4 party in the SMAC democracy game
Running for foreign affairs
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August 5, 2002, 16:59
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#15
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King
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
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you could say you need 2/3 of the votes for a role thats 66.667%or 50% right down the middle just a idea
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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August 5, 2002, 17:01
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#16
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PolyCast Thread Necromancer
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
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Quote:
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Originally posted by Juliennew
If you don't vote for a rule, I think it means "no".
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Ok, lets make a scenario. First we put a colony....er, wrong scenario.
49 percent of everyone in the AC democracy game vote FOR Cooperative Victory because they like it  Well, 51 percent of the people dont like it. Because there is no "no" option, that 51 percent is never heard and, well, cooperative victory passes (probably, depending if Im understanding everything correctly)
Quote:
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And we can see if a rule is popular or not by the percentage of the people who voted for it.
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See above.
Quote:
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you could say you need 2/3 of the votes for a role thats 66.667%or 50% right down the middle just a idea
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That would be OK. It would please me  But it was never clearly defined how something "passes" or is "rejected", so....How we gonna do it?
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August 5, 2002, 17:01
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#17
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Warlord
Local Time: 06:34
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Paris
Posts: 136
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Quote:
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Looks like we DO have to start again. Sorry Juliennew, them's the breaks.
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No problems
Quote:
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No offense, but this poll is quite useless.
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Don't worry, no offense here. It is a democratic game and the debate you exposed your opinion in a debate
__________________
Member of the P4 party in the SMAC democracy game
Running for foreign affairs
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August 5, 2002, 17:02
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#18
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PolyCast Thread Necromancer
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Jul 2002
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Posts: 1,437
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Quote:
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Originally posted by Juliennew
No problems
Don't worry, no offense here. It is a democratic game and the debate you exposed your opinion in a debate
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Yeah, dont worry: I've created bad polls too.
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August 5, 2002, 17:06
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#19
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King
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
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well i am for the 2/3 votes needed troughout the game......something to put in the constitution maybe?
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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August 5, 2002, 17:38
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#20
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Local Time: 07:34
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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I would like to make a firm point AGAINST blind research.
With blind research you have four options to discuss about. One will be chosen as the faction policy. But surprise surprise, when the tech is discovered it isn't of the chosen field. Nobody happy. As everyone knows, blind research is quite broken.
Put against that unblind research. Most of the time you have more than four techs to choose from. Hence more discussion than with blind research. And besides just deciding the next tech to research, one can also pick a longterm research path. For example, there could be a group in favour of bee-lining towards D:AP asap, while another favours going to Environmental Economics as soon as possible. As the path towards both these techs have prerequisites of other fields (eg for BUILD EnvEcon you have to research the EXPLORE tech EcoEng), such discussions are impossible with blind research.
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Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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August 5, 2002, 17:46
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#21
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King
Local Time: 07:34
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Rovaniemi, Lappland
Posts: 1,551
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we should unable blind research 'cos we want a science advisor.
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August 5, 2002, 17:54
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#22
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Prince
Local Time: 00:34
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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I would strongly suggest against cooperative victory, and anything else liable to make the game less interesting, or needlessly easy.
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August 5, 2002, 17:55
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#23
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Emperor
Local Time: 02:34
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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i like co-op, look first, steal tech when conquer base, unity scatter, Unity survey (so you CAN see the map) and hate blind research tech stag, and restart factions.
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August 5, 2002, 18:09
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#24
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Prince
Local Time: 07:34
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Being perverse is bad.
Posts: 540
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I'd say NO tech when conquer base. That would unbalance the game too much in the favor of The Hive, Spartans and Believers...
And with Blind Research it's more realistic, if you like it that way (like I do). Although Maniac has a point there, too...
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August 5, 2002, 18:11
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#25
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Emperor
Local Time: 02:34
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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if you get no tech when conquer a base, whats the reward for war?
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August 5, 2002, 18:14
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#26
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PolyCast Thread Necromancer
Local Time: 05:34
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Join Date: Jul 2002
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Quote:
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Originally posted by TKG
if you get no tech when conquer a base, whats the reward for war?
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Bases, projects, the knowledge of eliminating another faction and torturing their leader for information......the works
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August 5, 2002, 18:17
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#27
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Prince
Local Time: 00:34
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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I agree. A tech for conquering a base?
If we threw a rock at a flying saucer and it crashed, you think we could build more? pft
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August 5, 2002, 18:19
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#28
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Warlord
Local Time: 06:34
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Paris
Posts: 136
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Maniac has a good point against blind research.
Quote:
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I'd say NO tech when conquer base. That would unbalance the game too much in the favor of The Hive, Spartans and Believers...
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I'd say yes especially because these three factions aren't very good at research and don't usually are friendly in diplomatic relations. This rule is their only way to catch up in tech. I also voted against cooperation victory as it would perhaps shorter the game.
__________________
Member of the P4 party in the SMAC democracy game
Running for foreign affairs
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August 5, 2002, 18:21
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#29
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PolyCast Thread Necromancer
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
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Quote:
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Originally posted by Juliennew
Maniac has a good point against blind research.
I'd say yes especially because these three factions aren't very good at research and don't usually are friendly in diplomatic relations. This rule is their only way to catch up in tech. I also voted against cooperation victory as it would perhaps shorter the game.
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But then again, considering they do like to invade EVERYONE.....Would it not put them in the position to become the most powerful, technologicallya advanced empire just because they conquered bases?
Sorry, but I say no to get tech when conquer base. I mean, if we enable that....Whats the point of researching anything? Lets let the computer do it. Or let Miriam/Yang/Santiago conquer everyone and then conquer them. The game becomes much more boring.
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August 5, 2002, 18:28
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#30
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Local Time: 07:34
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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If the techsteal rule is off, just build a probe team. Some extra work for the Intelligence Director.
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