August 6, 2002, 12:29
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#1
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Prince
Local Time: 05:36
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 604
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2 UU per civ?
I think every civ should have 2 UUs. And instead of letting every UU be upscale version of some standard unit, why not make some UUs out of the blue, w/o any closely related standard unit. That will make the game more interesting.
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August 6, 2002, 12:53
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#2
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King
Local Time: 05:36
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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I gave Germany another battleship, but nothing of of the blue!
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August 6, 2002, 14:58
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#3
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Deity
Local Time: 07:36
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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I like the idea, try to come up with some "out-of-the-blue" ideas for the different Civs...
Btw, when you say "out-of-the-blue", could that mean something like a unit that works both as a settlers (build cities) and workers (build roads)? Or what do you have in mind?
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August 6, 2002, 15:08
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#4
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King
Local Time: 07:36
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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How about unique city improvements? That would be an interesting twist... even more so than units i believe.
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August 6, 2002, 15:18
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#5
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Warlord
Local Time: 07:36
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Helsinki, Finland
Posts: 245
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A unit out-of-the-blue that isn't a modification of an existing one. That's more difficult than it sounds...
A thief that steals gold from other civs, available upon the discovery of currency
/me wonders if it would be politically correct to give any civ that as a UU
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August 6, 2002, 17:34
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#6
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Warlord
Local Time: 05:36
Local Date: November 1, 2010
Join Date: May 2002
Location: of the Capitalists
Posts: 229
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The problem is, what do you do for the Civs that don't have any historical unit that could be used for a second UU, like Babylon, Persia, Aztecs, & Zulus?
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August 6, 2002, 17:39
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#7
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King
Local Time: 00:36
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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Good point Darkworld, I think adding unique improvements for each civ would be very interesting though.
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August 6, 2002, 17:57
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#8
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Warlord
Local Time: 05:36
Local Date: November 1, 2010
Join Date: May 2002
Location: of the Capitalists
Posts: 229
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Quote:
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Originally posted by monkspider
Good point Darkworld, I think adding unique improvements for each civ would be very interesting though.
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That'd be cool, you could give Babylon "The Tower of Babel" which would add to happeness, but would also give the small possibility that all the people in the city will become different nationalities.
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August 6, 2002, 19:04
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#9
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King
Local Time: 00:36
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Charlottesville VA
Posts: 1,184
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How about 1 UU per age?
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August 6, 2002, 19:07
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#10
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Prince
Local Time: 00:36
Local Date: November 1, 2010
Join Date: Feb 2002
Posts: 915
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I many months ago added another UU for certain civs, especially those with nearly useless UU's such as the Americans and English.
English now have Longbowmen; everyone else gets crossbowmen. They also have MOW.
Americans have a fast musketman called Minuteman (starts GA); also we have F-15's.
Babylonians also now have a horse archer UU.
Unique Wonders are a fine idea. It also makes it less likely to lose a ton of production on a GW someone else just finished.
Mod it in yourself as Firaxis will never bother.
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August 6, 2002, 21:30
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#11
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Warlord
Local Time: 00:36
Local Date: November 1, 2010
Join Date: May 2002
Posts: 108
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1 UU works perfectly
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August 7, 2002, 13:52
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#12
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Settler
Local Time: 05:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Zirl/ Tirol/ Austria
Posts: 17
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Is it necessary?
Who need more UU`s? I am shure, it isnt so easy, to find for every Civ new units. Except of course Germany.. just think of all the WWII-units
Unique city improvements are a fine idea, but i think not important.
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August 7, 2002, 14:30
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#13
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Deity
Local Time: 07:36
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Quote:
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Originally posted by Darkworld Ark
The problem is, what do you do for the Civs that don't have any historical unit that could be used for a second UU, like Babylon, Persia, Aztecs, & Zulus?
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You could just make a number of UUs, that has no specific role for a specific Civ. Those UUs will then at the start of a new game, be randomly specified to random Civs
But I really like the thing about Civ specific buildings...
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August 7, 2002, 22:11
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#14
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King
Local Time: 06:36
Local Date: November 1, 2010
Join Date: Sep 2000
Posts: 1,131
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Quote:
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Originally posted by Pythagoras
How about 1 UU per age?
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Would be really nice, but there would be far too many civs with no modern/ancient UUs (what would be the ancient American UU, for example).
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August 8, 2002, 10:45
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#15
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Emperor
Local Time: 07:36
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
at least 2 UU's , ...
there should be a poll , ...
have a nice day
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August 10, 2002, 17:42
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#16
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Prince
Local Time: 02:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: St. John's, NF
Posts: 331
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How about some new units that are shared by several civs? Much like the Eagle Warriors in AoE that could be used by Aztecs and Incas.
There would be three or four civs capable of a certain unit, another group of civs would get something else. Maybe they could be divided by region (Europe, America, Middle East, Asia, Greco-Roman).
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August 10, 2002, 17:53
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#17
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Emperor
Local Time: 07:36
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Andrew_Jay
How about some new units that are shared by several civs? Much like the Eagle Warriors in AoE that could be used by Aztecs and Incas.
There would be three or four civs capable of a certain unit, another group of civs would get something else. Maybe they could be divided by region (Europe, America, Middle East, Asia, Greco-Roman).
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hi ,
indeed intresting , .....
they should trow at least 5-6 extra units in , then at least a second UU for each civ , and some UU for the groups , that means , .......
36 extra new units
can we expect that , .....
have a nice day
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August 10, 2002, 18:38
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#18
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Prince
Local Time: 02:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: St. John's, NF
Posts: 331
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Problem is, the stuff I invision would mess up the current unit selection.
For example, only Europeans would have knights, Asians would have early gunpowder, Greco-Roman could have Hoplite like spearmen, Europeans could have different infantry than everyone else, Russia and America could have different sets of late game units. Special Middle Eastern Cavalry etc. etc. etc.
36 new units? I'm pretty sure that would exhaust almost every rational A/D/M combination
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August 10, 2002, 18:50
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#19
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Emperor
Local Time: 07:36
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Andrew_Jay
Problem is, the stuff I invision would mess up the current unit selection.
For example, only Europeans would have knights, Asians would have early gunpowder, Greco-Roman could have Hoplite like spearmen, Europeans could have different infantry than everyone else, Russia and America could have different sets of late game units. Special Middle Eastern Cavalry etc. etc. etc.
36 new units? I'm pretty sure that would exhaust almost every rational A/D/M combination
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hi ,
, not all the way , it can be done
right now you can take a unit , a UU for example and give it to a couple civ's , it works
however what would come closer to what you have in mind , would be to create maybe several tech treas , one for each culture group or so , ....
or to create more techs that can only be there for a group of civ's , ....
maybe even go with different era for certain culture groups , ....
---- ----
36 , well , there is going to be 8 new UU , and some they trow in extra , that is all ready 12-15 new units , ....
imagine a total of 31 civ's , then 36 is a small number
have a nice day
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