Thread Tools
Old August 6, 2002, 18:39   #1
Spiffor
Civilization III Democracy GamePtWDG LegolandApolytoners Hall of Fame
 
Spiffor's Avatar
 
Local Time: 07:38
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
Before French campaing : a city planning project.
OK, because of the chaos coming from the city planning issue last turnchat, I think we need a plan for our cities until war with France. If a plan is adopted, turnchats will stop to be boring.

I estimate war to begin in 9 turns :
- In 6 turns, iron is connected
- In 7 turns, our newly upgraded swordsmen can board our galleys
- in 9 turns, our galleys enter French territory
(all these figures are worth if everything goes smoothly)
That's why the project I suggest doesn't bother to look after 10 turns or so.

-----------------Apolyton------------------
(attached picture)
In Apolyton, we should build another 2 warriors (2 turns). This way, we'll have 8 warriors (-> swordsmen) ready for war, which is exactly twice our anticipated transportation capacity.
More would be superfluous, because we won't have time to bring swordsmen to France with a third trip, if our victory is swift (which is our best hope)

After this, we should build a settler, so that City #7, south of Munich, can be founded. A settler would be build in 3 turns.

at turn 5, with the 3 remaining citizens in Apolyton, we work both grasslands which give 2 shields each + whales. Our total production would be 6. We build a spearman in 4 turns (for defense purpose, and for further upgradability).
At turn 9, we build a settler, which will be built in 5 turns.

Summary for Apolyton :
Warrior
Warrior
Settler
(get 6 shields per turn, and 2 excess food) Spearman
Settler

-----------------Banana HQ----------------
We finish the Spearman, for defense purposes (5 turns). We build a Temple after this (12 turns estimated). We need culture in BHQ in order to have a coherent border with Gaia, once Gaia's culture expands.

--------------Termina------------------------
We finish our Galley in 6 turns, to allow our disembarkment on French shores. After this, we could build a spearman or a temple. I don't know what's most needed.

------------------Del Monte------------------
We finish building Barracks (17 or 14 turns, depending on corruption once population expands)

------------------Gaia-------------------------
We poprush the Temple immediately.
We then build a Worker, which will be ready in 10 turns (pop. will expand at the same time)

-----------------Seeberg-------------------------
We poprush the Temple immediately.
We then build a Worker, which will be ready in 10 turns (pop. will expand at the same time)

----------------Timeline--------------------------
We finish the Temple (6 turns)
We build a Worker (5 turns, ready one turn after pop expands)

I think all these workers are needed to help making a true road network, and will soon help to clear this frsaken jungle. The sooner the better.

---------------Ubergorsk------------------------
We finish the temple (5 turns)
We build city walls (10 turns estimated). If ONE city risks to be attacked by the Persians, it's Ubergorsk, because of its iron. With all this jungle, it won't expand anytime soon, so we need to give it all chances we can.
Attached Thumbnails:
Click image for larger version

Name:	-690apolyton.jpg
Views:	90
Size:	60.4 KB
ID:	21573  
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis

Last edited by Spiffor; August 7, 2002 at 04:16.
Spiffor is offline  
Old August 6, 2002, 18:41   #2
Spiffor
Civilization III Democracy GamePtWDG LegolandApolytoners Hall of Fame
 
Spiffor's Avatar
 
Local Time: 07:38
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
I enjoy being praised
But I'd rather have this plan discussed and criticized, because many things are far from perfect, and maybe some things are too much 'buildy' for your tastes.
I'd like an agreeable city plan for everyone before next turnchat, so that this infinite well of tediousness doesn't bother us anymore
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
Spiffor is offline  
Old August 6, 2002, 18:48   #3
Epistax
Civilization III Democracy Game
Prince
 
Epistax's Avatar
 
Local Time: 00:38
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
I like it.
Epistax is offline  
Old August 6, 2002, 19:26   #4
MJW
InterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamPtWDG2 MonkeyCiv4 InterSite DG: Apolyton Team
Prince
 
MJW's Avatar
 
Local Time: 00:38
Local Date: November 1, 2010
Join Date: Jul 2002
Location: MN,USA
Posts: 967
me to
__________________
“...This means GCA won 7 battles against our units, had Horsemen retreat from 2 battles against NMs, and lost 0 battles.” --Jon Shafer 1st ISDG
If he did he's an idiot and deserved to die. But I doubt it. -- Theben on Whoha's attack in Society 8.
MJW is offline  
Old August 6, 2002, 20:24   #5
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 00:38
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
Quote:
at turn 5, with the 2 remaining citizens in Apolyton, we work both grasslands which give 2 shields each. Our total production would be 5.
Apolyton is a 5 right now, after a settler it will goto a 3, not a 2. more production for you to play with .
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old August 6, 2002, 20:38   #6
Robber Baron
Prince
 
Robber Baron's Avatar
 
Local Time: 00:38
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Commonwealth of Commonsense
Posts: 608
I like the plan, generally. Yes too pop-rushing the temples in particular, and to city walls in Ubergorsk.

One suggestion: we should station a swordsman in or near Ubergorsk, for counteroffensive/defensive purposes (much more effective to attack immortals than to defend against them). I would put Termina on this, after galley is finished, before building a worker there.
__________________
aka, Unique Unit
Wielder of Weapons of Mass Distraction
Robber Baron is offline  
Old August 6, 2002, 20:41   #7
Robber Baron
Prince
 
Robber Baron's Avatar
 
Local Time: 00:38
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Commonwealth of Commonsense
Posts: 608
Sorry, follow-up:
Re settler production for Apolyton: Aren't we building a city south of Munich with the settler/warrior pair currently 1 square northeast of our worker stack? I assumed so and I hope so: we neet to get started on this project. (I still like the idea of turning Apolyton to settler production, though, btw.)
__________________
aka, Unique Unit
Wielder of Weapons of Mass Distraction
Robber Baron is offline  
Old August 6, 2002, 21:05   #8
Spiffor
Civilization III Democracy GamePtWDG LegolandApolytoners Hall of Fame
 
Spiffor's Avatar
 
Local Time: 07:38
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
Robber Baron :
As far as I understood SirRalph (I never learned future cities positions by heart), the settler currently SE of Munich is headed to the dyes N of Ubergorsk
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
Spiffor is offline  
Old August 6, 2002, 21:08   #9
Robber Baron
Prince
 
Robber Baron's Avatar
 
Local Time: 00:38
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Commonwealth of Commonsense
Posts: 608
Quote:
Originally posted by Spiffor
Robber Baron :
As far as I understood SirRalph (I never learned future cities positions by heart), the settler currently SE of Munich is headed to the dyes N of Ubergorsk
Thanks Spiff.

Okay, then definitely, settler production in Apolyton a priority, IMO.
__________________
aka, Unique Unit
Wielder of Weapons of Mass Distraction
Robber Baron is offline  
Old August 6, 2002, 21:36   #10
Kloreep
C3CDG Team BabylonPtWDG LegolandInterSite Democracy Game: Apolyton TeamPtWDG2 TabemonoC3C IDG: Apolyton TeamApolyton UniversityCivilization IV PBEMC4DG The Mercenary Team
Emperor
 
Kloreep's Avatar
 
Local Time: 00:38
Local Date: November 1, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
A spearman in two turns with only 5 production? We will have 3 pop as Uber said, but if a spearman costs 20 shields, wouldn't Apolyton need to produce 10 shields to build a spearman in 2 turns?
Kloreep is offline  
Old August 6, 2002, 23:02   #11
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 00:38
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
Quote:
Originally posted by Kloreep
A spearman in two turns with only 5 production? We will have 3 pop as Uber said, but if a spearman costs 20 shields, wouldn't Apolyton need to produce 10 shields to build a spearman in 2 turns?
You obviously don't do math like a DIA member! They have a class that'll fix you up!

__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old August 7, 2002, 00:19   #12
Kloreep
C3CDG Team BabylonPtWDG LegolandInterSite Democracy Game: Apolyton TeamPtWDG2 TabemonoC3C IDG: Apolyton TeamApolyton UniversityCivilization IV PBEMC4DG The Mercenary Team
Emperor
 
Kloreep's Avatar
 
Local Time: 00:38
Local Date: November 1, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
So... if Apolyton works Whales as the third tile, it can finish a Spearman in 4 turns. If it works Forest, it can finish in 3.

I'd say go for the Whale. The sooner the population bounces back, the better, and doubling our food surplus is worth the extra turn. We'll get some commerce, too.
Kloreep is offline  
Old August 7, 2002, 02:12   #13
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 06:38
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
Excellent plan, Spiffor. I wholeheartly agree with it.

Robber Baron: The city SSW of Munich can wait a few turns, I doubt that somebody will steal this place. But I'm pretty sure the good spot #5 will soon be gone, and some excess dyes for trade at spot #6 are also a nice-to-have. And we would have encircled Munich. Spot #7 near Munich being next.
Harovan is offline  
Old August 7, 2002, 04:19   #14
Spiffor
Civilization III Democracy GamePtWDG LegolandApolytoners Hall of Fame
 
Spiffor's Avatar
 
Local Time: 07:38
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
Uber, Kloreep :
Thanks for pointing my mistakes (I've done this plan while tired). They are edited. The plan remains basicaly the same (and the whale is worked)
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
Spiffor is offline  
Old August 7, 2002, 08:48   #15
Robber Baron
Prince
 
Robber Baron's Avatar
 
Local Time: 00:38
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Commonwealth of Commonsense
Posts: 608
Quote:
Originally posted by Sir Ralph
Robber Baron: The city SSW of Munich can wait a few turns, I doubt that somebody will steal this place. But I'm pretty sure the good spot #5 will soon be gone, and some excess dyes for trade at spot #6 are also a nice-to-have. And we would have encircled Munich. Spot #7 near Munich being next.
You're right, Sir Ralph, some other civ is likely to move into spot #5 soon. And we should have time to plant on the coast below Munich (#7), if we move on the schedule Spiff lays out above.
__________________
aka, Unique Unit
Wielder of Weapons of Mass Distraction
Robber Baron is offline  
Old August 7, 2002, 14:48   #16
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 01:38
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
This plan looks good. If only every minister could plan like this (points at punkbass).
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:38.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team