August 6, 2002, 19:31
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#1
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Prince
Local Time: 05:39
Local Date: November 1, 2010
Join Date: May 2001
Location: Sandy Eigo, CA, USA
Posts: 347
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New pictures at Gamespot & all civs listed
There are some new screens up at
http://gamespot.com/gamespot/filters...561213,00.html
One of these shots lists all of the new civs!
Mongols, Spanish, Vikings, Ottomans, Celts, Arabs, Carthagenians and Koreans.
__________________
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"I never let my schooling get in the way of my education" -Mark Twain
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August 6, 2002, 19:47
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#2
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Warlord
Local Time: 05:39
Local Date: November 1, 2010
Join Date: May 2002
Location: of the Capitalists
Posts: 229
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Brennus scares me!
Finnaly, conformation on all the civs, no more speculation! Thank you Firaxis!
It seems the Celtic UU is based off of the Midevial Infantry, yet they still have midevial infantry walking around with the UUs, weird...
Last edited by Darkworld Ark; August 6, 2002 at 19:53.
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August 6, 2002, 20:35
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#3
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King
Local Time: 05:39
Local Date: November 1, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
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Actually, judging from the name of the Celt UU, I'd say it's based off of the Ancient Swordsman! I must say that, though these screenshots do answer a lot of questions (like what civs are in, what the Celt UU is and what the Men-at-Arms look like!) they also raise a couple of intriguing new questions, mostly pertaining to the interface buttons associated with the units! There are a few that I have NEVER seen before-especially for the worker unit! Anyone care to speculate on what some of the new buttons might do?
Anyway, I second what Darkworld just said. Thankyou Firaxis!!! I'm salivating like a Starving man who has just been shown an image of a 3-course meal!!!
Yours,
The_Aussie_Lurker.
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August 6, 2002, 20:48
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#4
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Local Time: 01:39
Local Date: November 1, 2010
Join Date: Dec 1969
Location: on the corner of Peachtree and Peachtree
Posts: 30,698
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Ah ha! It was the Celts after all  .
And the Arabs are in!
But no Incas  . I guess that is for expansion #2  .
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August 6, 2002, 21:03
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#5
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Warlord
Local Time: 15:39
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Melbourne, Australia
Posts: 178
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I was sure the Arabs weren't going to make it, but that is awesome news. Too bad about the Incas though.
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August 6, 2002, 21:12
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#6
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Warlord
Local Time: 15:39
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Melbourne, Australia
Posts: 178
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I guessing that the new buttons for the workers would have to be some of the short cut keys such as the SHift A, SHift J etc. Its gotta be it.
BTW the celts look vicous and are kicking butt on those screen shots.
Also guessing that the listing of leaders and civ at the top, with points as well, is a shorter and quick view of the current scores of each civ.
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August 6, 2002, 21:36
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#7
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Warlord
Local Time: 00:39
Local Date: November 1, 2010
Join Date: May 2002
Posts: 108
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Thier calling the UU for the Celts Gallic swordsman?
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August 6, 2002, 23:00
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#8
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Warlord
Local Time: 00:39
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 221
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I bet that those Medievil Infantry units are the upgrade for swordsmen. They probably co-exist with the Musketman unt, then both are upgradable to rifleman. Hopefully this integrates the swordsman into the upgrade scheme!
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August 6, 2002, 23:48
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#9
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Warlord
Local Time: 05:39
Local Date: November 1, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
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I bet that the Swordsman upgrades to Medieval Infantry, but the Celts can't build Medieval Infantry, they can only build Gallic Swordsmen and Swordsmen. But, since they can build Swordsmen, then upgrade them, that is how they have both units running around.
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August 6, 2002, 23:54
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#10
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Warlord
Local Time: 05:39
Local Date: November 1, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
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Yeah, I think it would have been nice to have the Incas replace the Arabs in this one...and save the Arabs and Israelites for the next one.
Ah well, I hope we get our Incas (in the next xp)!
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August 6, 2002, 23:55
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#11
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King
Local Time: 00:39
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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This is incredible! I guess it is finally confirmed, Arabs, Ottomans and Koreans are all in, if this screenshot is to be trusted. I think Brennus looks really cool, as does the Gallic Swordsman. I think Brennus is a highly questionable choice for Celtic leader though, I would have much rather seen Vercingetorix.
All in all, PTW is looking to be the greatest thing since the advent of the Polio vaccine.
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August 6, 2002, 23:56
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#12
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King
Local Time: 00:39
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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Congrats to fans of the Arabs, they are a highly worthy civ. Let's just hope Inca, Hebrews, Dutch, and the rest of the popular remaining civs make it in the next one!
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August 7, 2002, 00:46
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#13
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Warlord
Local Time: 05:39
Local Date: November 1, 2010
Join Date: May 2002
Location: of the Capitalists
Posts: 229
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Quote:
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Originally posted by The_Aussie_Lurker
Actually, judging from the name of the Celt UU, I'd say it's based off of the Ancient Swordsman!
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A little overpowering for a upgrade of the Swordsman, since it adds 1 to both attack & movement, making it an ancient Knight that you can get two advances after you begin the game.
Did anybody else see that we now have 3 militaristic & religious civs?
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August 7, 2002, 03:21
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#14
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Settler
Local Time: 06:39
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Pécsvárad, Hungary
Posts: 12
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Gallic Swordsman
My theory about the Gallic Swordsman:
Since the new Medieval Infantry is 4/2/1, I think the 4/2/2 Gallic Swordsman is instead of it for the Celts. (Info from the screenshots.)
In the preview they mentioned that the swordsman can "transform to" Guerilla Fighter, but IMHO the first upgrade is medieval swordsman.
So the future of the swordsman is the following:
1. Swordsman (3/2/1)
*upgrade*
2. Medieval Infantry (4/2/1) OR - Celts only - Gallic Swordsman (4/2/2)
*upgrade*
3. Guerilla Fighter (?/?/?)
Isn't it logical?
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August 7, 2002, 03:28
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#15
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Chieftain
Local Time: 06:39
Local Date: November 1, 2010
Join Date: Nov 2000
Posts: 81
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They would have called the unit Asterix if it wasn't for copyright issues.
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August 7, 2002, 03:37
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#16
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Emperor
Local Time: 23:39
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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hagen -
Yeah, that's what I gathered from the preview. It's good that the swordsman has an upgrade path now.
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August 7, 2002, 03:43
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#17
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Warlord
Local Time: 15:39
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Sydney, Australia
Posts: 126
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Cool. Soon I'll have a way of keeping my swordsmen in use past the ancient age without having to put their upgrade path to go though knights.
I do hope that guerilla fighters have some extra ability and not just a new unit. Maybe giving them the invisible tag, but on land so that you don't spot them immediately (but so that AEGIS's don't either). Or making them like partisans from Civ2. Or something else.
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August 7, 2002, 03:49
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#18
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Prince
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
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The Arabs or the Incas would have been much better than Koreans.
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August 7, 2002, 04:29
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#19
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King
Local Time: 00:39
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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Stuff and nonsense, Korea is one of the most exciting new civs to see in PTW. They have a rich and cultured history full of great achievements. From their great scientific inventions, to their famous wars with China and Japan. Though geography may have dealt them an awful hand, they managed to maintain their own unique language and culture for thousands of years. They are certianly one of the three great kingdoms of east Asia and just as worthy of inclusion (if not more so) than some of the many euro civs.
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August 7, 2002, 05:31
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#20
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Emperor
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
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Quote:
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Originally posted by The_Aussie_Lurker
There are a few that I have NEVER seen before-especially for the worker unit! Anyone care to speculate on what some of the new buttons might do?
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A few of them seem pretty self-explanatory. I think they are mostly just buttons for the worker functions that are currently only accessible via hotkeys.
I think the normal road symbol with the arrow on top is the "road-to" command.
Many of the ones in the middle of the top row are probably the different kinds of automation.
The "ABC" button is probably meant to open a chat window for MP games.
We'll have to wait and see for confirmation, though.
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August 7, 2002, 05:57
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#21
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King
Local Time: 06:39
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by Bambul
I do hope that guerilla fighters have some extra ability and not just a new unit. Maybe giving them the invisible tag
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IIRC, Firaxis said that the guerilla is a somewhat weaker infantry unit that doesn't need rubber. They're also testing hidden nationality for guerillas, but don't know how the AI will handle this.
Quote:
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Originally posted by monkspider
Korea is one of the most exciting new civs to see in PTW.
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Although I'll miss the Incas, Koreans are a good choice, too. (And maybe their inclusion is an attempt to reconciliate yin26  .)
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"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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August 7, 2002, 07:46
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#22
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Emperor
Local Time: 08:39
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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Arabs shmarabs.
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August 7, 2002, 08:22
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#23
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Prince
Local Time: 06:39
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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Quote:
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So the future of the swordsman is the following:
1. Swordsman (3/2/1)
*upgrade*
2. Medieval Infantry (4/2/1) OR - Celts only - Gallic Swordsman (4/2/2)
*upgrade*
3. Guerilla Fighter (?/?/?)
Isn't it logical?
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sounds logical, but why do the celts have both the gallic swordsman and the medieval infantry in the screenshots?
perhaps firaxis put the med inf in there just to confuse us?
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CSPA
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August 7, 2002, 08:27
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#24
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Prince
Local Time: 06:39
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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In the Player Setup screenshot, the new civs don't have country names.  I'm sure they're going to change that, but it's still a bit odd.
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CSPA
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August 7, 2002, 09:11
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#25
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Chieftain
Local Time: 23:39
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 75
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Quote:
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Originally posted by The_Aussie_Lurker
Actually, judging from the name of the Celt UU, I'd say it's based off of the Ancient Swordsman! I must say that, though these screenshots do answer a lot of questions (like what civs are in, what the Celt UU is and what the Men-at-Arms look like!) they also raise a couple of intriguing new questions, mostly pertaining to the interface buttons associated with the units! There are a few that I have NEVER seen before-especially for the worker unit! Anyone care to speculate on what some of the new buttons might do?
Anyway, I second what Darkworld just said. Thankyou Firaxis!!! I'm salivating like a Starving man who has just been shown an image of a 3-course meal!!!
Yours,
The_Aussie_Lurker.
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Possibly, they are on-screen buttons for some of the current commands. The house on top of the wavy lines is probably "Irrigate to nearest city". Not sure what the others might be.
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August 7, 2002, 09:28
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#26
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Prince
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Jul 2000
Location: of the "I agree"
Posts: 459
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NO INCA!!!!
I disagree  (it sounds a bit primitive, uga uga!  )
EDIT (1) : But, what about of include a SECRET civ, for example, press CTRL + ALT + I in the start screen and the incans are here! Could be a nice feature/eastern egg  . Is a bit videoconsole-like idea, but I believe that is great.
EDIT (2) : Some celtic city names are incorrect, I believe that should be in a Celtic phonetical similar name. Also, include some of Ireland / Wales / Scotland / Isle of Man / Cornwall / Britonia / Galiza like "Baile Atha Cliath" (Dublin) or "Caerdydd" (Cardiff).
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Last edited by XarXo; August 7, 2002 at 09:43.
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August 7, 2002, 11:13
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#27
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King
Local Time: 23:39
Local Date: October 31, 2010
Join Date: Oct 2001
Location: A bleak and barren rock
Posts: 2,743
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BTW, according to Picture #3, the Celtic capital is Entremont.
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August 7, 2002, 11:25
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#28
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Emperor
Local Time: 07:39
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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looks wonderful. i guess i'll buy PTW after all
swordsmen upgrade has been solved. but what's with longbowmen? they're still running around in my games in the late 1800s
has anyone got an idea what these worker-icons could mean:
worker icons
top row:
icon 1: build road, then colony
icon 2: build road to
icon 3: automate and something
icon 4: irrigate and return home??
icon 5: automate and go home??
icon 6: automate and ??? (same icon in middle row)
icon 7: automate and don't change any existing improvement
icon 8: go home??
icon 9: some chat stuff
middle row: nothing new
lower row:
3rd last icon: patrol
last 2 icons: something with regicide? locate enemys king?
any ideas?
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August 7, 2002, 11:33
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#29
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Emperor
Local Time: 07:39
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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Re: Gallic Swordsman
Quote:
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Originally posted by hagen
My theory about the Gallic Swordsman:
Since the new Medieval Infantry is 4/2/1, I think the 4/2/2 Gallic Swordsman is instead of it for the Celts. (Info from the screenshots.)
In the preview they mentioned that the swordsman can "transform to" Guerilla Fighter, but IMHO the first upgrade is medieval swordsman.
So the future of the swordsman is the following:
1. Swordsman (3/2/1)
*upgrade*
2. Medieval Infantry (4/2/1) OR - Celts only - Gallic Swordsman (4/2/2)
*upgrade*
3. Guerilla Fighter (?/?/?)
Isn't it logical?
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sound's logic, but it can't be. see screenshot:
gallic swordman screenshot
horseback riding is still being researched --> still in ancient times!!! so it can't be a medieval unit.
it does seem very overpowered, because it's fast and strong in offense (only immortals have the same attack in ancient age) and defense (only hoplites and legions are stronger)
my explanations:
- some other disadvantage (less HP, very expensive)
- celtic replacement for a new ancient unit (and knights and cavalry get stronger)
- firaxis want's us to speculate so we don't notice other things
btw: i've noticed to different cattle symbols on different screenshots... or is it a different bonus resource?
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- Artificial Intelligence usually beats real stupidity
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August 7, 2002, 11:44
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#30
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Prince
Local Time: 21:39
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 319
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I am dissapointed that the Incas aren't in, but happy with the rest of the civs. Pleasantly surprised that Firaxis included the Arabs.
I agree that Vercingetorix would have been a better choice for a leader of the Celts, though Brennus looks really scary. Also wondering why some of the Celtic city names are in Latin. Seems like they used the Roman name for some of the towns instead of the Celtic name.
Also isn't it contradictory to have the Celtic UU be the Gallic Swordsman? I have to say that this is one of their stupider moves. Right up there with the Rider unit.
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