August 8, 2002, 07:09
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#61
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Local Time: 05:39
Local Date: November 1, 2010
Join Date: Feb 2002
Location: australia
Posts: 733
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But that is not the same as stack combat. I cant see how individual unit attacks all the time is going to work in MP. When I played CTP2 MP, the Yanks got the shits if you took 2 minutes for a move.
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August 8, 2002, 07:15
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#62
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Deity
Local Time: 07:39
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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Originally posted by Flinx
All I've been thinking since I saw those dinosaur pics has been Dinosaur Barbarians
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You might like this thread
http://apolyton.net/forums/showthrea...5&pagenumber=1
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Come along and take that ride
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August 8, 2002, 07:17
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#63
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Prince
Local Time: 06:39
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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Quote:
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Originally posted by statusperfect
BTW... Has noone noticed the new unit in the lower left of screen 23... ? and DON'T YOU DARE to say it's a medieval infantry, when you take a closer look it's not. Maybe Carthage?
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it could be an improved spearman or pikeman... i hope carthage has some sort of elephant unit though
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August 8, 2002, 09:37
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#64
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Warlord
Local Time: 05:39
Local Date: November 1, 2010
Join Date: May 2002
Location: London, UK
Posts: 230
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Quote:
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Originally posted by Darkworld Ark
A little overpowering for a upgrade of the Swordsman, since it adds 1 to both attack & movement, making it an ancient Knight that you can get two advances after you begin the game.
Did anybody else see that we now have 3 militaristic & religious civs?
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A slightly less powerful samurai (4.4.2 IIRC)? Fopr those who care about such things, as I recall the Celts were pretty feared in attack but not so hot on defence, so 4.2.1 sounds about right to me. I'll take 'em!
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Diderot was right!
Our weapons are backed with UNCLEAR WORDS!
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August 8, 2002, 09:46
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#65
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Warlord
Local Time: 05:39
Local Date: November 1, 2010
Join Date: May 2002
Location: London, UK
Posts: 230
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Quote:
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Originally posted by statusperfect
BTW... Has noone noticed the new unit in the lower left of screen 23... ? and DON'T YOU DARE to say it's a medieval infantry, when you take a closer look it's not. Maybe Carthage?
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Looks sorta medieval-ish to me . . . I'd say the Ottomans, if the historicity is in keeping with RL.
__________________
Diderot was right!
Our weapons are backed with UNCLEAR WORDS!
Please don't go, the drones need you.
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August 8, 2002, 13:45
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#66
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King
Local Time: 01:39
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by player1
Is that only me, or there is an different tile-set in those screenshots?
Ocean water is more blue (same for rivers).
Resources and mines look a little bit bright.
And several other things.
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They should contact sn00py and get some decent graphics in the game. I couldn't believe what a step backward the tiles in the screenshot were, and then I remembered I was using sn00py's trees and oceans and mountains.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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August 8, 2002, 15:50
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#67
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Firaxis Games Programmer/Designer
Local Time: 01:39
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Didn't I say that the Koreans would be in and the Incas wouldn't? 
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August 8, 2002, 15:56
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#68
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Emperor
Local Time: 23:39
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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If I remember hearing him right, some of Sn00py's graphics will be included in the game.
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August 8, 2002, 16:30
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#69
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Firaxis Games Programmer/Designer
Local Time: 01:39
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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That's right. He hasn't told us what all they're going to include though.
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August 8, 2002, 16:41
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#70
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Emperor
Local Time: 07:39
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Quote:
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Originally posted by Stuie
They should contact sn00py and get some decent graphics in the game. I couldn't believe what a step backward the tiles in the screenshot were, and then I remembered I was using sn00py's trees and oceans and mountains.
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Strange.
My oppinion is just the opposite.
(maybe that's because I never like cartoonish looking of sn00py's graphic, especialy the trees)
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August 8, 2002, 17:00
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#71
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King
Local Time: 21:39
Local Date: October 31, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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I'll bet that the Bezerker is also an upgraded medieval infantry. They'll be either 5/2/1 or 4/3/1.
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"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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August 8, 2002, 18:43
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#72
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Prince
Local Time: 06:39
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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No Incas
One reason for not including the Incas could be that they would be the only South American civ. On a world map they would have the entire continent to themselves.
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August 8, 2002, 18:48
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#73
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Emperor
Local Time: 07:39
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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Re: No Incas
Quote:
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Originally posted by Gangerolf
One reason for not including the Incas could be that they would be the only South American civ. On a world map they would have the entire continent to themselves.
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yeah... but now the aztecs can expand down south and have middle AND south america
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- Artificial Intelligence usually beats real stupidity
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August 8, 2002, 19:02
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#74
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Prince
Local Time: 06:39
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Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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true.
What they could do is add 2 or 3 South American civs, Incas, Brazilians and ehmm Colombians  . problem solved
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August 8, 2002, 20:27
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#75
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Warlord
Local Time: 05:39
Local Date: November 1, 2010
Join Date: May 2002
Location: of the Capitalists
Posts: 229
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Re: No Incas
Quote:
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Originally posted by Gangerolf
One reason for not including the Incas could be that they would be the only South American civ. On a world map they would have the entire continent to themselves.
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That, & their starting location would suck on real maps, since S. America is mostly mountains & jungles.
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August 8, 2002, 21:25
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#76
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King
Local Time: 23:39
Local Date: October 31, 2010
Join Date: Oct 2001
Location: A bleak and barren rock
Posts: 2,743
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An idea for Firaxis would be to allow the Incas to have the special ability to build cities and have irrigation in mountains.
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August 9, 2002, 03:41
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#77
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Deity
Local Time: 22:39
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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I love the Celts and I believe I will be playing them quite extensively. The Arabs, however, are going to be getting the boot ASAP and I will mod in the Inca instead.
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Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
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August 9, 2002, 03:50
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#78
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Deity
Local Time: 22:39
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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Quote:
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Originally posted by Trip
Didn't I say that the Koreans would be in and the Incas wouldn't? 
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Incas are all dead and don't buy software; Koreans on the other hand...
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
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August 9, 2002, 09:02
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#79
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Chieftain
Local Time: 23:39
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 75
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Re: No Incas
Quote:
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Originally posted by Gangerolf
One reason for not including the Incas could be that they would be the only South American civ. On a world map they would have the entire continent to themselves.
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As the majority of people play on random maps, that would not be a valid reason for excluding them.
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August 9, 2002, 09:14
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#80
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Prince
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Jul 2000
Location: of the "I agree"
Posts: 459
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August 9, 2002, 10:23
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#81
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Settler
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Lima
Posts: 24
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Quote:
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Originally posted by Oerdin
Incas are all dead and don't buy software; Koreans on the other hand...
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Still there are some "pure" Incas today. A few, but still they are alive. They live in the high mountains, and speak their native language (quechua) and some spanish, and yes, the ocassionally buy software, not exactly games but Microsoft related sadly
Cya.
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August 9, 2002, 10:28
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#82
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Prince
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Jul 2000
Location: of the "I agree"
Posts: 459
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Quote:
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Originally posted by Nuctemeronn
Still there are some "pure" Incas today. A few, but still they are alive. They live in the high mountains, and speak their native language (quechua) and some spanish, and yes, the ocassionally buy software, not exactly games but Microsoft related sadly 
Cya.
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There are programs to standarize Quechua/Quichua and Aymará ( http://www.aymara.org ).
Quechua/Quichua, Aymará and Guaraní are the three great native languages in South America, and the ones with the probably best future. Quechua now is cooficial in Perú and Bolivia, also probably in Ecuador in a near future. Aymará is cooficial in Bolivia and Perú. Guaraní is the most spoken language in Paraguay, and is winning positions every day.
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August 9, 2002, 11:50
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#83
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Emperor
Local Time: 00:39
Local Date: November 1, 2010
Join Date: Apr 1999
Location: The cities of Orly and Nowai
Posts: 4,228
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Quote:
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Incas are all dead and don't buy software; Koreans on the other hand...
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but is there a huge market? research, and past documentation all point to no, not really.
sure, it'll sell there. but firaxis probably isn't going to find a cash cow over there in ptw. nor will it ever, not with tbs games.
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B♭3
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August 9, 2002, 11:59
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#84
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Settler
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Lima
Posts: 24
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Quote:
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Originally posted by Q Cubed
but is there a huge market? research, and past documentation all point to no, not really.
sure, it'll sell there. but firaxis probably isn't going to find a cash cow over there in ptw. nor will it ever, not with tbs games.
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I think 90% of the korenas are playing Warcraft 3 right now.
Great game BTW.
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August 9, 2002, 15:16
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#85
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Warlord
Local Time: 01:39
Local Date: November 1, 2010
Join Date: May 2000
Location: Taipei, Taiwan
Posts: 137
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Quote:
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Originally posted by sabrewolf
has anyone got an idea what these worker-icons could mean:
worker icons
top row:
icon 1: build road, then colony
icon 2: build road to
icon 3: automate and something
icon 4: irrigate and return home??
icon 5: automate and go home??
icon 6: automate and ??? (same icon in middle row)
icon 7: automate and don't change any existing improvement
icon 8: go home??
icon 9: some chat stuff
middle row: nothing new
lower row:
3rd last icon: patrol
last 2 icons: something with regicide? locate enemys king?
any ideas?
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sabrewolf,
When I first saw the screenshots, this portion drew my attention the most. I agree with you that the first two icons represent:
icon 1: build road, then colony
icon 2: build road to
For the rest on the first row, I suggest some changes:
icon 3: automate road building/interconnect cities
icon 4: as the 'home' picture is used for "build city", this probably means auto-irrigate around this city or irrigate to a city you select
icon 5: automate around city you select? (somehow auto-mine doesn't make sense even though that would be the logical extension from the last two - and where's the pick-axe anyway?)
icon 6: identical to icon in middle row - probably a mistake from when Firaxis regrouped it with the other automate buttons but forgot to remove it from the original location.
icon 7: automate w/o replacing existing improvement
icon 8: go to city. I'm assuming a pop-up list appears. (Hopefully with a mini-world map and zoom-in view of selected city. It was so annoying in Civ2 w/o anything like that)
icon 9: not some chat stuff. It just doesn't make sense to include it down with the unit actions. And what do you suppose all of those blurb icons are next to the leader names up top? I'm not really sure what this one could mean...unless...maybe you get to name your units.
middle row: nothing new
lower row:
3rd last icon: probably patrol (hope you get to set the points to cover), though could also mean 'explore'
last 2 icons: Probably to do with escort services. First (plain sword) means 'protect', and then you choose which unit. Second (with arrows heading to it) means 'find cover' and then you choose which gaurdian.
Alright, we seem to have mostly gotten that. Now why hasn't anyone mentioned all those new buttons in the lower right above the info box? Obviously the arrows cycle through menus or something, but I have no idea what.
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August 9, 2002, 15:53
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#86
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Warlord
Local Time: 01:39
Local Date: November 1, 2010
Join Date: May 2000
Location: Taipei, Taiwan
Posts: 137
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Quote:
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Originally posted by Oerdin
Incas are all dead and don't buy software; Koreans on the other hand...
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Hey, check out this Wired article:
http://wired.com/wired/archive/10.08/korea.html
For fun, Koreans frequent the 26,000 PC baangs - cybercafes - where they socialize and play online games. Just in WWII was Korea freed from Japanese colonial rule, so they shun Nintendo, Sega, and Playstation. Half the country has broadband access and there, online PC gaming rules.
Starcraft is practically a national sport, and in fact three cable stations televise tournements with added music and commentators' analysis and broadcast online gaming 24 hours a day.
Perhaps this is a preview of where the rest of the world is heading...
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August 9, 2002, 19:45
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#87
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Warlord
Local Time: 15:39
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Sydney
Posts: 266
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Oh well. It seems Oceania must wait until another possible XP - Civ has room for more. I can always mod away...
It seems none of the new civs have ind/mod age units which is a bit disappointing. I like the additions, but the lower ages seem a bit congested while the upper ages have America and Germany sitting by themselves.
But then again, there arn't many unquie 'units' these days.
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"Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)
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August 9, 2002, 19:51
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#88
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Emperor
Local Time: 07:39
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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Quote:
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Originally posted by XarXo
There are programs to standarize Quechua/Quichua and Aymará ( http://www.aymara.org ).
Quechua/Quichua, Aymará and Guaraní are the three great native languages in South America, and the ones with the probably best future. Quechua now is cooficial in Perú and Bolivia, also probably in Ecuador in a near future. Aymará is cooficial in Bolivia and Perú. Guaraní is the most spoken language in Paraguay, and is winning positions every day.
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interesting... my ex-girlfriend is from paraguay and spoke a "1 sentence spanish, 1 sentence guaraní" with the other paraguayans. she said how this language had survived, even though it was forbidden for a very long time under some dictatorship (sorry, don't know any more about that). impressive.
if you think - we've got languages in europe noone want's to speak, but the governements put in tons of money to keep it. but if it's forbidden, it can survive generations
ok, i'm completely off-topic, so to make this post a bit on-topic:
laszlo, i think you things make a lot more sence. the chat-stuff of course is wrong. i heard it some posts earlier. ABC looks a bit like civilopedia, but why with the worker action buttons. if it were in the general unit part, it would make more sence. ... we'll see
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- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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August 9, 2002, 21:19
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#89
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Prince
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Jul 2000
Location: of the "I agree"
Posts: 459
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I know a similar situation of Guaraní, catalan is spoken by 10~11 milions and is the largest minor language in Europe (excluding the kurd in kurdistan).
We have more spokers than a lot of these eastern-europe countries, but you probably will find sooner a video instructions in Slovenian than Catalan... Pathetic!
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August 10, 2002, 02:13
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#90
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Warlord
Local Time: 05:39
Local Date: November 1, 2010
Join Date: May 2002
Location: of the Capitalists
Posts: 229
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Quote:
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Originally posted by Nuctemeronn
I think 90% of the korenas are playing Warcraft 3 right now.
Great game BTW.
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But WC3 isn't a Turn Based Statagy. Koreans are all for Real Time Stratagies, but they don't really care for TBS.
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