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Old August 7, 2002, 01:21   #1
smhfan86
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New SMACX PBEM: Forced Victory Conditions
Modified from Googlie's original idea.

I was thinking about a 3 player forced victory smacx game, where each player has 2 factions under control.

UofP and Cyborgs = transcendence
Gaians and Cult = green conquest (use mainly worms and fungus)
combo of believers, spartans, hive or pirates = military conquest
morgan and pks = econ for morgan or supreme leader for lal

the reason why morgan and pks have 2 ways to victory, is that they seem the hardest to achieve.

Map settings:

Large or Huge, Random map
Erosion, Native Life, Clouds and oceans = average

Game settings:

Forced Victory conditions as mentioned above, no co-op victory between human players
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: Off (allows players to save in middle of turn and return to game if something comes up)

Rules:

• Communications - None until in-game contact, obtain commlink, or build EG (Okay to contact between your own factions at the start though)
• SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Stockpile Energy in your build queues is OK!!! (Major Change)
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, unless you have previously gained permission to probe by e-mail.
• You cannot bribe the AI on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI.

I will go UofP and Cyborgs. Of course, we could always set up several games.

Last edited by smhfan86; August 16, 2002 at 22:59.
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Old August 7, 2002, 09:12   #2
Gaius Marius
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I'm in, and would like to play as the Morgan/PKs combo..

To get more people in, or make it a little more interesting, how about having all factions be different players, but permanently pact the pairs together for combined victory purposes...
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Old August 7, 2002, 10:12   #3
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smhfan86, I like your ideal of 3 players playing 2 factions. With only 3 players the turns should move along. I would be interested in playing UofP and Cyborgs = transcendence.

SL3
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Old August 7, 2002, 10:14   #4
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Sorry I didnt see your last line. I will play the Gaians and Cult for this game and if we start another game I would like to play UoP and Cyborgs.

SL3
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Old August 7, 2002, 10:29   #5
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To get more people in, or make it a little more interesting, how about having all factions be different players, but permanently pact the pairs together for combined victory purposes...


It doesnt matter to me, I will go with playing 2 factions (3 or 4 players) or 6 factions with a partner. If it is changed to partners I may have to change to the Hive/Spartans/Pirates/Believers combo depending on what my partmer wants to play.

SL3
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Old August 7, 2002, 10:53   #6
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If there's room, a pirate/spartan team I would certainly be interested in.

This may need multiple games running at a time.

Especially since I'd like to try a gaian/cult combo too.
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Old August 7, 2002, 17:08   #7
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I prefer it to be 3 players, 2 factions each, so that the turns will move much quicker. Because 4 player games can move slowly enough when people go on vacation, but 6 player games would be hell.

So game #1 is:

SMH = UofPCyborgs callistosdarkside@rogers.com
Gaius Marius = MorganPKs
shadowlord3 = GaiansCult dmshadowlord3@yahoo.com.

Note: I was thinking about elminating the AI, but that would require a CMN. What do you guys think? With an AI, you have to worry about balancing and such, so it's better if we got rid the AI.

Game 2:

shadowlord3=UofPCyborgs
SMH = GaiansCult
FlameFlash = PiratesSpartans flameflash@mac.com

Game 3: CMN shadowlord3

FlameFlash = Gaians + Cult
SMH = Morgan + PKs

so do u guys want a large or huge map?

Also, does anyone want to be a CMN?

Last edited by smhfan86; August 7, 2002 at 17:33.
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Old August 7, 2002, 17:27   #8
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My e-mail is dmshadowlord3@yahoo.com.

I'm a go for the first 2 games listed.
I will also CMN the third game if needed.
I'm still willing to do a partner game if there is any interest.

SL3
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Old August 7, 2002, 17:32   #9
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Gaius Marius, still need your email.
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Old August 7, 2002, 20:08   #10
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I like to join Game #3 with

Hive & Drones for conquest.

/knowhow2
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Old August 7, 2002, 22:43   #11
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Knowhow2 what is your e-mail address and I will get started setting up the third game.

Do or Die, on or off, it might be fun if your partner is destroyed to attempt to free them.

Large map okay?

If there is still interest in a partner game Qantaga and myself would like to play UoP/Cyborgs.

SL3
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Old August 7, 2002, 23:18   #12
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I believe there is a bug with do or die, either way.

I prefer it off.

Yes, we should all probably play on large maps.
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Old August 7, 2002, 23:19   #13
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I think you are right and off it is.
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Old August 8, 2002, 03:10   #14
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I vote for AI being off, but maybe put an alien faction in there for fun (with a few bonuses to start, maybe).
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Old August 8, 2002, 03:14   #15
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If AI is off, then that means the aliens would be out too. Better no AI, so there's no need to balance them.

i.e. the first person to meet them will either be at an advantage or disadvantage, depending on how weak or strong the AI faction is.
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Old August 8, 2002, 07:31   #16
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lawalan@hotmail

sorry thought smhfan was setting up and he already has my email.
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Old August 8, 2002, 07:32   #17
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any rules is fine by me, just state them written and clear and the top of the thread.
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Old August 8, 2002, 09:45   #18
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I'm play testing the 3rd game and need to fix a few minor problems. Thanks to Googlie's quick response and help to my e-mail I should have a game ready within a few days (hopefully tomorrow). This is the first time I have setup a game so I want to play test and make sure it is okay.

Do or die is on (with an X) so there is NO restarting of that player.
Large map.
Everything else is as SMH stated in the first post and I will write down the exact settings for all to see when it is done.

Which standard do we want to use.
Game standard 2 pods and one scout. or
CGN standard 3 pods and 3 scouts.
plus any special units for each faction.

I prefer the 3 pods and 3 scouts for a quicker start but what ever the groups decides is okay with me.
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Old August 8, 2002, 10:51   #19
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*shrugs* Just as long as the turn order is such so you play both of your factions at the same time, I really don't care on the other rules

So, what's the status on game #2?
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Old August 8, 2002, 13:32   #20
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Thanks Shadow.

I think we should just start with the regular start, 2 and 1. Besides, it's only 3 players, and 2 factions each, so tech boost.

And I agree with Flame, we should play both our factions at once to save time.
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Old August 8, 2002, 13:46   #21
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I agree with the turn order, I gave each of the six factions a number 1-6 and rolled a 6 sided die to see which went first, added the ally/pactmate 2nd and repeated the process for 3rd and 5th. Dont recall the order but it was fair.

2 pods and 1 scout is fine.
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Old August 8, 2002, 13:48   #22
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excellent shadow.

now we just need a CMN for the first 2 games. any takers?
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Old August 8, 2002, 21:17   #23
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http://apolyton.net/forums/showthrea...threadid=58359

Here is the starting thread for FVC3-Forced Victory Conditions Game #3
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Old August 13, 2002, 05:07   #24
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hmmm, so will anyone be a CMN for our games?
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Old August 13, 2002, 21:12   #25
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For CMN's that want to volunteer.

Game #1 is:

SMH = UofPCyborgs callistosdarkside@rogers.com
Gaius Marius = MorganPKs richarnd@yahoo.com
shadowlord3 = GaiansCult dmshadowlord3@yahoo.com

Game 2:

shadowlord3=UofPCyborgs dmshadowlord3@yahoo.com
SMH = GaiansCult callistosdarkside@rogers.com
FlameFlash = PiratesSpartans flameflash@mac.com

Also, no AI and you can have contact immediately between your own factions.
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Old August 13, 2002, 23:04   #26
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I'll do them. Gimme 24 hrs.
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Old August 13, 2002, 23:37   #27
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Thanx Hobbes, and the difficulty is transcend, since I don't believe it's stated above.
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Old August 14, 2002, 09:29   #28
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Many thanks hobbes!
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Old August 15, 2002, 20:46   #29
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Game 1 is underway. Please post turns at:

http://64.246.32.51/~admin1/forums/s...threadid=59023


I'll do the second game when you've played a few turns from game #1, making sure that there are no problems.
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Last edited by H0bbes; August 15, 2002 at 20:54.
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Old August 16, 2002, 05:38   #30
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thanx again hobbes.

i sure hope marius picks up his pace, as i have yet to get the turn.

p.s. i'm willing to change the rule to allow stockpiling if everyone else is in agreement?
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