August 7, 2002, 12:19
|
#1
|
Warlord
Local Time: 00:41
Local Date: November 1, 2010
Join Date: May 2002
Posts: 108
|
Detailed description of Multiplayer at Gamespot
Gamespot wrote detailed description of some of PTW's multiplayer options and games.
"Another problem with multiplayer turn-based games is length--a typical turn-based strategy match can last well over a few sessions. To give some alternative, Firaxis has added new mechanisms for winning a multiplayer match. There's a new mode called regicide where the only objective is to kill an opposing player's king, so you don't have to worry about wiping out an entire civilization. There's another mode where the civilization with the first city to fall will lose the game. But perhaps the most drastic addition is that of victory points. Whenever you perform a certain type of action in the game, such as control a certain part of the map for a particular time period or some other similar action, you'll be allotted victory points. If you set the multiplayer match to a one-hour time limit, then the player with most victory points at the end of that period is declared the winner. As for those that play by e-mail, a new administrative feature has been added so that players that don't respond after a certain time can have their civilization become controlled by the computer, or a different player can take it over entirely. "
Also says other info including animations for when a unit misses in battle and a winter tile (not tileset)
http://gamespot.com/gamespot/stories...876753,00.html
Last edited by JtheJackal; August 7, 2002 at 13:10.
|
|
|
|
August 7, 2002, 14:21
|
#2
|
Emperor
Local Time: 05:41
Local Date: November 1, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
|
__________________
If I'm posting here then Counterglow must be down.
|
|
|
|
August 8, 2002, 04:20
|
#3
|
Administrator
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
|
I hope that there will be people though, who want to play big long games spread over several sessions, with 8-16 players and all that.
Because that's what makes civ unique,
the talking and negotiation by email during daytime when you're not playing and all that!
It doesn't matter that you need to play 6 fridays for 4 hours!
Please let there be people like that!
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
|
|
|
|
August 8, 2002, 05:17
|
#4
|
Deity
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
|
A complete game in only 6 days???
is that enough?, I was expecting games to last several months. ( well at least pbem ones )
EDIT: topy's eugh teepy's, d*amned TYPO'S
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
|
|
|
|
August 8, 2002, 05:21
|
#5
|
Administrator
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
|
6 days of 4 hours = 24 hours........
if you play every friday, that's 1,5 month
ok, 12 days, whatever............
I don't play by email, the having contact part is to cool to miss out!
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 01:41.
|
|