Thread Tools
Old August 8, 2002, 04:09   #1
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 07:44
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
The AI is that good, it's like you're playing against humans!!
Ok, I saw this kind of subjects worked to get Soren's attention Hi Soren!

About that AI, it's combat strategies are indeed good,
but I'm not that satisfied about it's negotiation capacities....

(There's a long thread somewhere else about it)

will the negotiation be improved in PtW?
There are examples in the other thread, I'll post a link later.
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old August 8, 2002, 04:11   #2
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 07:44
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
and here's the link: http://apolyton.net/forums/showthrea...threadid=58018

the bottom posts give some suggestions. (they're free )
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old August 8, 2002, 06:47   #3
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:44
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Ahhh...that was the point of the title

I agree...the combat strategy is good enough for now

But the negotiations really needs to be fixed...can we get a word from Firaxis, that this is going to be fixed in PtW? Or are you only working on the MP part?
__________________
This space is empty... or is it?
Adagio is offline  
Old August 8, 2002, 07:33   #4
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 15:44
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
the AI is better .. it now targets my Leaders as soon as thry made.. no matter where i hide them the AI seems to go strawight foir thejm
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline  
Old August 8, 2002, 07:39   #5
Ethelred
King
 
Ethelred's Avatar
 
Local Time: 21:44
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
Don't hide your leaders. Use them imediatly. That way you may get another with the next victory by an elite unit.
Ethelred is offline  
Old August 8, 2002, 07:55   #6
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 15:44
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
`i meant they attack them before i can get them to a city to build my army !!!
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline  
Old August 8, 2002, 07:59   #7
Zealot
King
 
Zealot's Avatar
 
Local Time: 06:44
Local Date: November 1, 2010
Join Date: Jun 2000
Location: London, UK
Posts: 1,267
Oooo that's sneaky! Get the UN to impose sanctions!
__________________
"BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1
Zealot is offline  
Old August 8, 2002, 08:13   #8
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 15:44
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
latest game a classic.. just got a leader from my last standing tank battle versus some well entrenched infranty.... i name my mighty leader and send hi mtowrds my nearest city... i send with him some tanks and a some infrantry... gues what out of nowhere coems the rampaging AI and attacks me in the mountains where he throws nearly all of his force agaisant my leader, who unfortuantly dies, but this opened up his whole civ to me as he took unbeleivable losses killing my leader.... woo hooo a domination victory coming up !!!
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline  
Old August 8, 2002, 08:49   #9
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 07:44
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
Don't hijack this thread plz.
The topic is: Ai negotiations.

not leaders, you can open a ew thread for that one though
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old August 8, 2002, 10:00   #10
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 15:44
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
no the thread topic is "AI is that Good " ~~~

Doesnt mention Negotitations ....
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline  
Old August 8, 2002, 10:49   #11
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 07:44
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
the first post does mention that though,
and it's the first post that sets the topic.
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old August 8, 2002, 11:02   #12
Moonsinger
Warlord
 
Local Time: 23:44
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 298
...And I thought the topic of this thread is to get Soren's attention.
Moonsinger is offline  
Old August 8, 2002, 11:25   #13
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 15:44
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
Quote:
Originally posted by CyberShy
the first post does mention that though,
and it's the first post that sets the topic.
I thought you were just threadjacking your own thread LOL
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline  
Old August 8, 2002, 11:56   #14
Switch
Prince
 
Switch's Avatar
 
Local Time: 00:44
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Waterloo, Ontario
Posts: 687
Yeah, I agree, negotiations need work. Who would've thought that 20 gold for 20 gold would be absurd? Or that trading a good city (mine) for a pitiful town (theirs) would also be absurd? (although, there could've been a resource their, not yet appeard. Stupid cheating......)

As to GLs, I've never had one.....then again, I don't play all that much. I think I spend WAAAAY too much time on these forums
__________________
I AM.CHRISTIAN
Switch is offline  
Old August 8, 2002, 12:05   #15
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 07:44
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
Quote:
Originally posted by Rasputin


I thought you were just threadjacking your own thread LOL
Ming: ban him
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old August 8, 2002, 12:28   #16
vondrack
lifer
InterSite Democracy Game: Apolyton TeamCivilization III PBEMCivilization IV PBEMPtWDG Legoland
Emperor
 
vondrack's Avatar
 
Local Time: 06:44
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
Quote:
Originally posted by SwitchMoO
Yeah, I agree, negotiations need work. Who would've thought that 20 gold for 20 gold would be absurd?
Cybershy, sorry for this... I know you dreamed of a better thread... but I can't help myself... Is there anyone else considering swapping 20 gold for 20 gold absurd? Useless? Or is it just me?
vondrack is offline  
Old August 8, 2002, 12:46   #17
N. Machiavelli
Prince
 
N. Machiavelli's Avatar
 
Local Time: 06:44
Local Date: November 1, 2010
Join Date: Nov 2001
Location: THE Prince
Posts: 359
I suppose that it's just the principle of the thing.
N. Machiavelli is offline  
Old August 8, 2002, 13:15   #18
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 07:44
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
I think swapping 20 gold for 20 gold is indeed absurd.
I would declare war to everyone who tries that on me.

Geeez, what do they think..............
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old August 8, 2002, 13:17   #19
ALPHA WOLF 64
Prince
 
ALPHA WOLF 64's Avatar
 
Local Time: 23:44
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
why is it that i cant even talk to the attacking ai for the first 5-10 turns, but my allies whom i've given a kings ransom to support me, can make peace the next turn? i do wish it was possible to trade cities. if i have 2 of your cities, i should be able to trade it for one of mine. Also, i gave a city to an ally, and they went from polite to annoyed. ungrateful allies.....
ALPHA WOLF 64 is offline  
Old August 8, 2002, 14:05   #20
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 07:44
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
The Ai won't talk with you as long as there's violent because you and him. Keep 1 - 3 turns of violentless turns, and things will be fine.
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old August 8, 2002, 14:30   #21
Ethelred
King
 
Ethelred's Avatar
 
Local Time: 21:44
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
Quote:
Originally posted by ALPHA WOLF 64
why is it that i cant even talk to the attacking ai for the first 5-10 turns, but my allies whom i've given a kings ransom to support me, can make peace the next turn?
Well in the case of the allies I suspect it may be what Cybershy is talking about. They haven't done anything hostile for a while or yet. As for waiting 5 to 10 turns that is because of the exploitation that was going on in the original version of the game. Players were going to war to get a quick victory and a crushing peace treaty. Then they would do it again. Now they have to deal with the consequences of their actions. It was bad enough that the exploiters thought it was a bad situation.
Ethelred is offline  
Old August 8, 2002, 14:40   #22
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 00:44
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
great i had all my trolling weaponry armed.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old August 8, 2002, 14:40   #23
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 15:44
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
The AI doesnt seem to want to come to the negotiating table unless it suits them... I have had the AI contact me for peace in a few wars, but if my civ is wracked by civil unrest the AI seems to know and wont answer my calls for peace.... I hate that especially when the Damn AI started the war and my people still get into unrest ...
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline  
Old August 8, 2002, 14:41   #24
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 15:44
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
.EDIT: DATABASE PROBLEMS CAUSED DOUBLE POST
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline  
Old August 8, 2002, 15:33   #25
Ethelred
King
 
Ethelred's Avatar
 
Local Time: 21:44
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
Quote:
Originally posted by Rasputin
, but if my civ is wracked by civil unrest the AI seems to know and wont answer my calls for peace....
Its not hard to tell if the AI has that problem. Its tedious but not hard. You just have to check what goverment type they have. If they are in anarchy its likely they just collapsed from war weariness or are trying to avoid it. You can see the burning cities as well before the collapse occurs.
Ethelred is offline  
Old August 8, 2002, 16:24   #26
CapTVK
Civilization II MultiplayerPolyCast TeamApolyCon 06 Participants
King
 
CapTVK's Avatar
 
Local Time: 05:44
Local Date: November 1, 2010
Join Date: Apr 2007
Location: Voorburg, the Netherlands, Europe
Posts: 2,899
Re: The AI is that good, it's like you're playing against humans!!
Quote:
Originally posted by CyberShy

About that AI, it's combat strategies are indeed good,
but I'm not that satisfied about it's negotiation capacities....
Trying to snatch a Civ3 developer on your hook eh?

While we're discussing the subject of AI diplomacy it's a good idea to bring up Freeciv. As you know (if you read my column) FC doesn't have diplomacy currently, but ideas and views (mostly on effective rules and balanced gamemodels) and how to implement it (AI code design) are welcome.
--
CapTVK is offline  
Old August 8, 2002, 20:28   #27
Coracle
Prince
 
Coracle's Avatar
 
Local Time: 00:44
Local Date: November 1, 2010
Join Date: Feb 2002
Posts: 915
Quote:
Originally posted by Rasputin
The AI doesnt seem to want to come to the negotiating table unless it suits them... I have had the AI contact me for peace in a few wars, but if my civ is wracked by civil unrest the AI seems to know and wont answer my calls for peace....
Well, you know it cheats and is omniscient.

About the AI coming to the table. . . It is always irritating when you keep taking a civ's towns and cities, but they won't meet you, or, if they do, won't make peace accept on a treaty for treaty basis! If I request something to call off my successful attacks the stupid AI insults me, and eventually gets wiped out except for an island town far away.

Well, maybe it's not so dumb; perhaps this is just another cheat in which a civ sacrifices itself to help its brother civs pass the human in techs and improvements.
Coracle is offline  
Old August 9, 2002, 00:23   #28
Ethelred
King
 
Ethelred's Avatar
 
Local Time: 21:44
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
Quote:
Originally posted by Coracle


Well, you know it cheats and is omniscient.
No one including the designers know this Coracle. You think it but can't even support your claim.

Quote:
About the AI coming to the table. . . It is always irritating when you keep taking a civ's towns and cities, but they won't meet you, or, if they do, won't make peace accept on a treaty for treaty basis! If I request something to call off my successful attacks the stupid AI insults me, and eventually gets wiped out except for an island town far away.
Perhaps they know you think they are omniscent and don't want to surrender to someone that thinks they are inferior. More likely though you have been breaking your treaties left and right thus making the AI consider you to be unreliable. If you start keeping your treaties you will find the AI a lot more cooperative. Your unwillingness to learn these things is the real source of your thinking that the AI is omniscent.
Ethelred is offline  
Old August 9, 2002, 04:05   #29
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 07:44
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
Quote:
CapTV: While we're discussing the subject of AI diplomacy it's a good idea to bring up Freeciv. As you know (if you read my column) FC doesn't have diplomacy currently, but ideas and views (mostly on effective rules and balanced gamemodels) and how to implement it (AI code design) are welcome.
did you follow the link I came with?
I putted some suggestions in that thread.
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old August 9, 2002, 04:09   #30
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 07:44
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
Quote:
It is always irritating when you keep taking a civ's towns and cities, but they won't meet you, or, if they do, won't make peace accept on a treaty for treaty basis! If I request something to call off my successful attacks the stupid AI insults me, and eventually gets wiped out except for an island town far away.
I really don't experience ANY of your problems.
When I'm slaughtering the AI, and we have contact, they always want to make a fair peace deal.

Pherhaps you're in a situation where the AI is actually beating you. In that case I completely understand why it won't accept peace.

Pherhaps you're playing on a level above your capacities? No offense, but I really don't experience any of the problems you come up with all the time.
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:44.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team