August 8, 2002, 10:55
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#1
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Emperor
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A bombard question for the mathematically inclined
here is the question,
what is the exact relationship of bombard strength and rate of fire to each other?
for example would a unit with 100 bombard strength and 1 RoF be equal to the following units
50 bmd str 2 RoF
25 bmd str 4 RoF
1 bmd str 100 RoF
to me it would seem like on average the total damage they inflict would be about the same, am i correct in making this observation? detailed answers are appreciated
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August 8, 2002, 11:12
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#2
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Emperor
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Also, what determines the number of hp hits that a successful bombard will inflict?
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August 8, 2002, 11:17
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#3
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Firaxis Games Software Engineer
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I believe the expected damage from a bombard unit with strength S and against a defender with strength D is given by:
Expected HP = S / (S + D) * ROF
So in your example, versus a unit with D=10,
100 bmd str 1 RoF does 0.91 damage
50 bmd str 2 RoF does 1.66 damage
25 bmd str 4 RoF does 2.14 damage
1 bmd str 100 RoF does 9.09 damage
As you see, these numbers depend on the strength of the defender.
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August 8, 2002, 11:36
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#4
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Emperor
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1. How are variable results achieved?
2. Does this create a maximum damage?
Meaning, the expected HP damage for Arty bombarding a Cav is 1.6 hp... does this mean it cannot be more than 2 hp?
Another example: CM vs Spearman is 2.7... so the most it can get is 3 hp? (that's a letdown, if true)
3. Do defensive bonuses apply?
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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August 8, 2002, 11:49
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#5
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Firaxis Games Software Engineer
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The formula above is for expected damage. It's kind of an average. It doesn't say anything about the variance of the results.
Back to the example:
The 1 ROF, 100 strength unit will attack just once. It does a 1 HP damage 91% of the time.
The 2 ROF, 50 strength unit attacks twice. It has 83% chance of taking away a HP from the defender each time. It can do 2 HP damage, 1 HP damage, or 0 HP damage. On average, it does 1.66 HP damage, although that actual number is obviously impossible.
The 100 ROF unit attacks 100 times with a 9% chance of doing damage each time. Of course this unit cannot do more damage than the HP of the defender (or one less than that if not a lethal bombard unit). On average, the defender takes about 9 HP damage, although this is based on the defender having at least 100 HP, so the number is a bit off.
Defensive bonuses do apply. I think even terrain improvements get defensive bonuses. Also, cities get extra defensive bonuses that do not apply to regular attack. Each improvement and population point adds to the defender's strength.
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August 9, 2002, 14:11
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#6
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Prince
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What does the 'Rate of Fire' mean? I've never seen any arty unit that was able to attack twice. Could you please clarify this for me?
Thanks
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Last edited by steven8r; August 9, 2002 at 14:23.
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August 9, 2002, 14:14
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#7
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Firaxis Games Software Engineer
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Quote:
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Originally posted by steven8r
What does the 'Rate of Fire' mean?
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[Edited because you edited your question ]
You don't actually see the unit attack twice. It happens automatically. Have you noticed that sometimes the defender gets more than 1 HP damage? It's because the bombard unit had ROF greater than 1 so it attacked more than once.
Last edited by alexman; August 9, 2002 at 14:27.
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August 9, 2002, 15:09
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#8
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Deity
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This is why artillery is such an improvement from cannon. Double the range, double the rate of fire, increased bombard strength.
-Arrian
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August 9, 2002, 16:36
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#9
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Prince
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Thanks for the info.
I knew artillery was better than canons, but I didn't know exactly why that was.
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