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Old August 8, 2002, 21:15   #1
shadowlord3
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Forced Victory Coditions Game #3
Forced Victory Conditions Game #3

Modified from Googlie's original idea.


Flameflash flameflash@mac.com
Gaians and Cult = green conquest
(use mainly worms and fungus)

smhfan86 callistosdarkside@rogers.com
morgan and pks = econ for morgan or
supreme leader for lal

knowhow2 lawalan@hotmail.com
Drones and Hive = military conquest


Map settings:

Large Random map
Erosion, Native Life, Clouds and oceans = average

Game settings:

Forced Victory conditions as mentioned above, no co-op victory between human players
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: On
Do or Die On eliminated factions do not restart.

Rules:

• Communications - None until in-game contact, obtain commlink, or build EG
• SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Do not place Stockpile Energy in your build queues
***Changed 08/16/02 Stockpile in queues is okay***
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, unless you have previously gained permission to probe by e-mail.
• You cannot bribe the AI on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI.


First turn and password will be sent shortly.

SL3

Edited 08/13/02 to fix e-mail address.
Edited 08/16/02 to allow Stockpile in the queue.

Last edited by shadowlord3; August 16, 2002 at 23:02.
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Old August 8, 2002, 21:27   #2
shadowlord3
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First turn and passwords have been sent.

Good luck all and have a great game.

SL3
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Old August 8, 2002, 22:49   #3
smhfan86
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Excellent Shadow. Thanks for your effort.

Now if only we could find someone to CMN the first two.
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Old August 9, 2002, 09:41   #4
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Many thanks shadow Will set up filters tonight and be up and running with the turn shortly thereafter.
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Old August 9, 2002, 15:20   #5
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About to play the turn, but I did have a question: can't I also use psi equipped infantry, etc once the proper techs are discovered?
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Old August 9, 2002, 18:04   #6
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Sure, why not Flame. The Green Conquest will be the most difficult to govern.

However, I suggest that you should still use plenty of worms and alien lifeforms, when you get them. But there's no reason why you still can't build regular military units.
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Old August 9, 2002, 19:40   #7
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Another thing Googlie mentioned about green conquest, is that most of the planet most be covered with fungus. Which incidently makes your troops veru much native (or Pholus motagen???)
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Old August 9, 2002, 21:11   #8
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yeah, gaians and cult should use plenty of fungus.

although, what about forests? forests tend to replace fungus, but are good for the environment.
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Old August 10, 2002, 09:23   #9
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No, fungus should be top priority in my book once proper tech is discovered to actually harvest from them well (or proper SP... which one was that?)... I was just curious about psi equipped units since they're basically the same thing as native life forms, just can equalize the playing field by giving them special abilities... and if I get xeno dome and pholus then they're equal to the actual native ones.

Forests probably early game, fungus later. Never really used fungal missiles all that much... I take it they're similar to the techtonic or do they spawn some native life (worms) at the same time?

Then of course, Green SE... :/ Just thinking and typing out loud... probably not good to share possible future strategies with the copetition oh well.
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Old August 10, 2002, 17:04   #10
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yes, forests early, but fungus for conquest.

still awaiting the turn Flame.
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Old August 11, 2002, 15:03   #11
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so are u gonna play that turn any time soon, Flame?
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Old August 12, 2002, 10:10   #12
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Sorry about that, smhfan. I'd thought I'd sent it out... family stuff this weekend so I wasn't as active as usual, but I'll certainly check when I get home on what's going on.

I was sure I'd sent it out... especially if you're talking about the first turn.
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Old August 12, 2002, 23:14   #13
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Just checked... turn sent around 4 PM on Aug 9... resending now.
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Old August 12, 2002, 23:19   #14
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callistodarkside@rogers.com returned as undeliverable.

Your message

To: callistodarkside@rogers.com
Subject: FVC3
Sent: Mon, 12 Aug 2002 22:20:12 -0500

did not reach the following recipient(s):

callistodarkside@rogers.com on Mon, 12 Aug 2002 22:08:44 -0500
The recipient name is not recognized
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Old August 12, 2002, 23:45   #15
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that address is missing an 's' after the 't'.

use this one. just copy and paste it, and delete the 'mailto' as well.

callistosdarkside@rogers.com

p.s. shadow, could u correct the email in the beginning, just in case?

Last edited by smhfan86; August 12, 2002 at 23:53.
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Old August 12, 2002, 23:57   #16
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Resent.
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Old August 13, 2002, 00:55   #17
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02 to kh2.

we're allowed to trade with our own 2 factions immediatly, right?
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Old August 13, 2002, 09:51   #18
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I was wondering about that too... also wondering about it in that game we're in with DD.

If you did it, we might as well all do it. I'd think that would be the most logical since if the two allies landed far away from each other until somebody builds the EG or calls an election you can't contact your own ally.
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Old August 13, 2002, 11:32   #19
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turn received, however seems like you need a password to play and I don't remeber receving any.......... should I have?
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Old August 13, 2002, 17:13   #20
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message shadowlord because he sent out a password to me, undoubtably to smhfan too.
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Old August 13, 2002, 17:23   #21
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yeah, definitely do that.
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Old August 13, 2002, 20:23   #22
shadowlord3
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I havent been able to load apolyton all day, sorry about the wrong e-mail address, I thought I had copied and paste from the other board.
Knowhow2 I sent you the password 8/8/02 at 9:30pm and I will resend you the password right now.

SL3
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Old August 14, 2002, 10:21   #23
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thank you, shadow

I emailed shadow (or so I thought) but it seems like I emailed some other guy :confuse:

also, turn Flame
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Old August 14, 2002, 11:03   #24
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turn received... will play after work (and hopefully get it sent to the right e-mail address )
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Old August 14, 2002, 16:33   #25
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Just making sure, KH2, you are playing by these specific rules of 'Do not place Stockpile Energy in your build queues', right? If not, then we can start from the beginning again.
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Old August 14, 2002, 23:56   #26
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No stockpile huh? Haven't done it yet, but I'll keep that in mind.

turn sent.

And we're still on as far as contacting pactmate, correct? (not that it matters to Gaians and Cult since they start out with the same stuff anyway
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Old August 15, 2002, 00:11   #27
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yup, no stockpile in the build queue, but it's okay in the main queue, i.e. the big box.

and yeah, contact your pactmate anytime.

however, if KH2 has mistakenly used stockpile, then we can start over since it's early.
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Old August 15, 2002, 00:42   #28
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*shrugs* What's wrong with stockpile anyway? Seems to me if all you can do is pump out units early on, and you've done enough of that, the only viable choice is to stockpile.

Or are you talking about that bug where you get some free energy and can then get the overdraft of minerals added to the next item put into your queue as well?
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Old August 15, 2002, 10:03   #29
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Re: Forced Victory Coditions Game #3
Quote:
Originally posted by shadowlord3
• Do not place Stockpile Energy in your build queues
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Old August 15, 2002, 10:31   #30
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heh... good call knowhow.
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