August 8, 2002, 21:15
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#1
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Prince
Local Time: 00:46
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 596
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Forced Victory Coditions Game #3
Forced Victory Conditions Game #3
Modified from Googlie's original idea.
Flameflash flameflash@mac.com
Gaians and Cult = green conquest
(use mainly worms and fungus)
smhfan86 callistosdarkside@rogers.com
morgan and pks = econ for morgan or
supreme leader for lal
knowhow2 lawalan@hotmail.com
Drones and Hive = military conquest
Map settings:
Large Random map
Erosion, Native Life, Clouds and oceans = average
Game settings:
Forced Victory conditions as mentioned above, no co-op victory between human players
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: On
Do or Die On eliminated factions do not restart.
Rules:
Communications - None until in-game contact, obtain commlink, or build EG
SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
Do not place Stockpile Energy in your build queues
***Changed 08/16/02 Stockpile in queues is okay***
Crawlers Upgrade anytime - OK
Probe actions: Must choose vendetta option when probing other players, unless you have previously gained permission to probe by e-mail.
You cannot bribe the AI on council votes nor to demand withdrawal of units
Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI.
First turn and password will be sent shortly.
SL3
Edited 08/13/02 to fix e-mail address.
Edited 08/16/02 to allow Stockpile in the queue.
Last edited by shadowlord3; August 16, 2002 at 23:02.
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August 8, 2002, 21:27
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#2
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Prince
Local Time: 00:46
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 596
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First turn and passwords have been sent.
Good luck all and have a great game.
SL3
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August 8, 2002, 22:49
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#3
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King
Local Time: 00:46
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 1,383
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Excellent Shadow. Thanks for your effort.
Now if only we could find someone to CMN the first two.
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August 9, 2002, 09:41
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#4
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Emperor
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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Many thanks shadow Will set up filters tonight and be up and running with the turn shortly thereafter.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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August 9, 2002, 15:20
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#5
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Emperor
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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About to play the turn, but I did have a question: can't I also use psi equipped infantry, etc once the proper techs are discovered?
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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August 9, 2002, 18:04
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#6
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King
Local Time: 00:46
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 1,383
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Sure, why not Flame. The Green Conquest will be the most difficult to govern.
However, I suggest that you should still use plenty of worms and alien lifeforms, when you get them. But there's no reason why you still can't build regular military units.
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August 9, 2002, 19:40
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#7
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King
Local Time: 06:46
Local Date: November 1, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
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Another thing Googlie mentioned about green conquest, is that most of the planet most be covered with fungus. Which incidently makes your troops veru much native (or Pholus motagen???)
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August 9, 2002, 21:11
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#8
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King
Local Time: 00:46
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 1,383
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yeah, gaians and cult should use plenty of fungus.
although, what about forests? forests tend to replace fungus, but are good for the environment.
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August 10, 2002, 09:23
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#9
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Emperor
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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No, fungus should be top priority in my book once proper tech is discovered to actually harvest from them well (or proper SP... which one was that?)... I was just curious about psi equipped units since they're basically the same thing as native life forms, just can equalize the playing field by giving them special abilities... and if I get xeno dome and pholus then they're equal to the actual native ones.
Forests probably early game, fungus later. Never really used fungal missiles all that much... I take it they're similar to the techtonic or do they spawn some native life (worms) at the same time?
Then of course, Green SE... :/ Just thinking and typing out loud... probably not good to share possible future strategies with the copetition oh well.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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August 10, 2002, 17:04
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#10
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King
Local Time: 00:46
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 1,383
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yes, forests early, but fungus for conquest.
still awaiting the turn Flame.
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August 11, 2002, 15:03
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#11
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King
Local Time: 00:46
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 1,383
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so are u gonna play that turn any time soon, Flame?
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August 12, 2002, 10:10
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#12
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Emperor
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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Sorry about that, smhfan. I'd thought I'd sent it out... family stuff this weekend so I wasn't as active as usual, but I'll certainly check when I get home on what's going on.
I was sure I'd sent it out... especially if you're talking about the first turn.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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August 12, 2002, 23:14
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#13
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Emperor
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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Just checked... turn sent around 4 PM on Aug 9... resending now.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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August 12, 2002, 23:19
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#14
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Emperor
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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callistodarkside@rogers.com returned as undeliverable.
Your message
To: callistodarkside@rogers.com
Subject: FVC3
Sent: Mon, 12 Aug 2002 22:20:12 -0500
did not reach the following recipient(s):
callistodarkside@rogers.com on Mon, 12 Aug 2002 22:08:44 -0500
The recipient name is not recognized
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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August 12, 2002, 23:45
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#15
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King
Local Time: 00:46
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 1,383
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that address is missing an 's' after the 't'.
use this one. just copy and paste it, and delete the 'mailto' as well.
callistosdarkside@rogers.com
p.s. shadow, could u correct the email in the beginning, just in case?
Last edited by smhfan86; August 12, 2002 at 23:53.
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August 12, 2002, 23:57
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#16
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Emperor
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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Resent.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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August 13, 2002, 00:55
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#17
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King
Local Time: 00:46
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 1,383
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02 to kh2.
we're allowed to trade with our own 2 factions immediatly, right?
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August 13, 2002, 09:51
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#18
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Emperor
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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I was wondering about that too... also wondering about it in that game we're in with DD.
If you did it, we might as well all do it. I'd think that would be the most logical since if the two allies landed far away from each other until somebody builds the EG or calls an election you can't contact your own ally.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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August 13, 2002, 11:32
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#19
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King
Local Time: 06:46
Local Date: November 1, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
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turn received, however seems like you need a password to play and I don't remeber receving any.......... should I have?
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August 13, 2002, 17:13
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#20
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Emperor
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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message shadowlord because he sent out a password to me, undoubtably to smhfan too.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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August 13, 2002, 17:23
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#21
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King
Local Time: 00:46
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 1,383
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yeah, definitely do that.
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August 13, 2002, 20:23
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#22
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Prince
Local Time: 00:46
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 596
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I havent been able to load apolyton all day, sorry about the wrong e-mail address, I thought I had copied and paste from the other board.
Knowhow2 I sent you the password 8/8/02 at 9:30pm and I will resend you the password right now.
SL3
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August 14, 2002, 10:21
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#23
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King
Local Time: 06:46
Local Date: November 1, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
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thank you, shadow
I emailed shadow (or so I thought) but it seems like I emailed some other guy :confuse:
also, turn Flame
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August 14, 2002, 11:03
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#24
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Emperor
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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turn received... will play after work (and hopefully get it sent to the right e-mail address )
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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August 14, 2002, 16:33
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#25
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King
Local Time: 00:46
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 1,383
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Just making sure, KH2, you are playing by these specific rules of 'Do not place Stockpile Energy in your build queues', right? If not, then we can start from the beginning again.
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August 14, 2002, 23:56
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#26
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Emperor
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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No stockpile huh? Haven't done it yet, but I'll keep that in mind.
turn sent.
And we're still on as far as contacting pactmate, correct? (not that it matters to Gaians and Cult since they start out with the same stuff anyway
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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August 15, 2002, 00:11
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#27
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King
Local Time: 00:46
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 1,383
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yup, no stockpile in the build queue, but it's okay in the main queue, i.e. the big box.
and yeah, contact your pactmate anytime.
however, if KH2 has mistakenly used stockpile, then we can start over since it's early.
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August 15, 2002, 00:42
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#28
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Emperor
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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*shrugs* What's wrong with stockpile anyway? Seems to me if all you can do is pump out units early on, and you've done enough of that, the only viable choice is to stockpile.
Or are you talking about that bug where you get some free energy and can then get the overdraft of minerals added to the next item put into your queue as well?
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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August 15, 2002, 10:03
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#29
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King
Local Time: 06:46
Local Date: November 1, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
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Re: Forced Victory Coditions Game #3
Quote:
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Originally posted by shadowlord3
Do not place Stockpile Energy in your build queues
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August 15, 2002, 10:31
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#30
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Emperor
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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heh... good call knowhow.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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