View Poll Results: Which Technology do you think are the best technologies in CivIII?
Advanced Flight 0 0%
Integrated Defence 1 7.69%
Stealth 0 0%
Robotics 2 15.38%
Synthetic Fibres 7 53.85%
Other 3 23.08%
Multiple Choice Poll. Voters: 13. You may not vote on this poll

 
 
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Old August 9, 2002, 05:30   #1
Healz
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Unit Poll on Best Technology


I wish to poll people on what they think is the best technology in the game of CIVIII. What does everybody think?
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Old August 9, 2002, 06:03   #2
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Without a doubt: Roads. No other advance has such a great impact on the game, and we're very lucky to get it for free.

The next best thing is The Republic, easily.

The choices of your poll are all extremely minor and won't even be researched in most games.

Oh by the way, you're on the wrong forum for this topic.
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Old August 9, 2002, 06:58   #3
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Hmmm, dunno, Warrior code, Iron Working, Horseback riding, perhaps Chivalry or Military tradition. None of the above. And yes, wrong forum.
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Old August 9, 2002, 14:58   #4
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I'd say Nationalism. You get a bunch of special stuff like Mutual Protection Pacts, and Mobilisation, in addition to a really good defender which can also be used on the offense; you are also guaranteed Riflemen since they don't need resources. I love getting Nationalism fairly early and just pumping out Rifleman after Rifleman. Where they also have a fairly decent attack they are great for beating up on every other civ that hasn't researched it yet. Even though Cavalry has a much greater attack, I think Nationalism gives you a very good all around unit that can easily be used for both offense and defense, not to mention all the cool new diplomatic and domestic optioins.
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Old August 10, 2002, 06:51   #5
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I say advanced flight for the ability to develop helicopters and paratroopers and possibly if there is one helicopter gunships. By the one has anyone got a nice picture of an Apache or anything I could use. I like helicopter gunships. They are so useful for their flight abilities.
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Old August 18, 2002, 10:43   #6
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Synthetic Fibres... Modern Armor is pretty damn good.
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Old August 18, 2002, 12:55   #7
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The Republic is the best technology, Iron Working is good too. But the most important technologies are certainly in the early ages...
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Old August 24, 2002, 06:35   #8
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I think military tradition. By the time you get modern armour, the game is usually decided. But, when you get miltary traditio; massive knight upgrade-attack-domination
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Old August 24, 2002, 22:14   #9
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Steam Power
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Old August 24, 2002, 23:17   #10
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Republic for builders
Iron Working for early-game conquests.
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Old August 25, 2002, 17:14   #11
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Replacement Parts

Makes all crucial rubber visible, gives us the mihgty killer of horses, the infntry, and brings in bombardment as a major instrument of war with the king of the battlefield, artillery.

EDIT: it also increases the speed of your workers, giving a major boost to builders.
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Old September 1, 2002, 07:08   #12
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I'd say Nationalism.
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Old September 1, 2002, 15:03   #13
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hi ,

republic , ...

as Ribannah metioned , roads are good , maybe an extra tech tree in where we learn to build them would be , ...

have a nice day
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Old September 1, 2002, 19:25   #14
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Apart from Roads (can't get too far without them), I'd have to say Replaceable Parts. Introduction of the infantry means cities are quite a bit less vulnerable to cavalry, Workers get a boost, Rubber becomes visible (can't build tanks later on without rubber) and artillery becomes powerful enough to be able to play an offensive role in warfare.

After that would be Motorized Transportation. Tanks becoming available, a golden age for Germany (only good if you're playing as Germany though), pounding through enemy infantry gets quite a bit easier.

Finally, ECONOMICS!!!

Yes. Being able to gather more gold from shields is a welcome change. But it also lets you get the very wonder that can make you into the greatest economic powerhouse in the game: SMITH'S TRADING CO. Believe me, without that one, warmongering as a republic or democracy is damn well difficult, as there is no free unit support. Having all of your commercial buildings paid for really frees up the gold to make a larger military possible (in my latest game as the Incan civ I added to my game, I was finding myself strapped for cash in the late industrial era, even with the Smith's Trading Co. Wonder. Imagine my economy without it).
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Old September 10, 2002, 03:55   #15
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Steam power. Railroads rules!!!
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Old September 11, 2002, 09:10   #16
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Quote:
Originally posted by Andrew_Jay
I'd say Nationalism. You get a bunch of special stuff like Mutual Protection Pacts, and Mobilisation, in addition to a really good defender which can also be used on the offense;
My standard strategy is to bypass nationalism and go straight for infantry.

Then I pump out tons of infantry, a few artillery and march on my enemies cities. Normally they've just got nationalism and upgraded to riflemen. Let me assure you riflemen don't look so good when they are ripped into by artillery and swarms of good-for-every-occasion infantry.

funny thing is that after doing this I get nationalism in the armistace agreement that follows

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Old September 11, 2002, 12:45   #17
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Without question: Writing. If you want it more primitive, I could say Alphabet. Just look at the tech tree in the aerly ages and see all the possibilities the discovery of writing opens to research. By that time you wont earn a lot of money by selling them, but as not all the civs know each other, you can make some by selling the discovery many times. Writing opens the possibility of written agreements, etc.
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Old September 16, 2002, 09:27   #18
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hi ,

the introduction of mech infantry really rocks , ....

it can shift the game in favor of the one that has them first , ....

have a nice day
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Old October 9, 2002, 08:50   #19
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cavalry
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Old October 10, 2002, 03:07   #20
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Well, as has already been said Iron Working is great if your are going on a conquest near the start of the game, otherwise I love Steampower. Mmmm so much movement...
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Old October 11, 2002, 09:03   #21
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nukes can be fun
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Old October 14, 2002, 00:47   #22
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Only problem is that there is no way to create a unit that cleans up pollution. If any Fixaris people want to take this up and create an ability like in Civ 2 to clean up pollution after it has happened, they are most welcome. Another feature, I would like if Fixaris are still messing with the game's mechanics is the ability to have units that when you have the pre-requisite technologies you can build different versions of the same unit. Ie. with rocketry you can build the conventional rocket launcher, with nuclear fusion, by getting the ability to produce a nuclear weapon, you get the ability to make a nuclear rocket version, and maybe with refrigeration, and precision-targeting biological agents.
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Old November 25, 2002, 22:41   #23
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Electronics. That's what gets you Hoover Dams right?
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Old November 26, 2002, 05:44   #24
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I reckon that would be cool having the ability to create the same unit but different each time. Anyway I would also like the ability to give units a different stealth value because it seems strange that old age subs can remain as cloaked as modern subs. Anyway Healz.
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Old November 26, 2002, 08:43   #25
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That would be good for partizans. Moving by without being noticed.
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Old December 5, 2002, 16:27   #26
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Crazyness of Current Stealth in Civ
But doesn't anyone else find it crazy that you can a modern sub just as well cloaked as a WWII one in a modern environment when the WWII ones were built with a different set of technologies in mind.
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