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Old August 14, 2002, 08:54   #31
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Quote:
Originally posted by fittstim
Playing on a huge map (or bigger 256X256) with 16 civs
My guess is that you are playing a custom map. After patch 1.21f, huge map is reduced to 160x160. Too small, IMO.
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Old August 15, 2002, 19:38   #32
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You can easily edit it back up to 256x256.

Also, the 512 city limit is trully sucky.

Especially when you've just gone through a great deal of trouble to bridge the two halves of your empire, and, with just ten squares to go, you...can't.
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Old August 16, 2002, 07:09   #33
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Quote:
Originally posted by Menkerios
I keep hearing people talk about mega-, ultra-, and giga- maps. Theres bigger than huge? How do I use it?
Thanks

I played with this last night in the editor. In there you can change the sizes of the maps that are generated.

I see what people mean about tedium on a map that size.

Then a thought occurred... it could be quite a challenge to win a game on a 256x256 map by Domination only. Isn't the domination victory condition 60% of land area? If you used the minimum ocean area in your map generation then this would could take you quite a while.

bit of fun for the miromanagement addicts
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Old August 16, 2002, 13:55   #34
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With a P4 - 2+GHz 512M RAM system, how long is the average late game turn on a huge map?
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Old August 19, 2002, 03:47   #35
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In my current game, the 160 x 160 map doesn't make turns too slow. The AI (7 civs) takes about 60 seconds to do its thing in the early modern era, and this is with a 1 GHz Athlon and 512 MB PC 133. What does take forever on bigger maps is warmongering. Moving around several hundred MAs, MIs, and artilleries and using bombers and ships effectively, even with the shortcuts, can make peace a real convenience.
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Old August 19, 2002, 05:45   #36
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hi ,

256 x 256 , 31 civs , a notebook of 650 mhz , 200 bus , 516 ram , wait in between turns , .......1.25 min , ....

most of the times its just the other programs and the comp that slow it down , ....

or people like to open several windows and the game , well dont do it , its simple , you play , you dont surf , ....

have a nice day
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Old August 19, 2002, 10:03   #37
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Please my signature... and add the words: "GET OVER IT!".





The larger the better.
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Old August 19, 2002, 10:14   #38
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Re: Very Huge Maps
Quote:
Originally posted by Gwylim
What about playing very huge maps?
On what to pay attention?
Pay attention: to play huge map you need at least 256MB RAM and P4-1.5HGz.
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Old August 19, 2002, 10:20   #39
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Re: Re: Very Huge Maps
Quote:
Originally posted by muxec

Pay attention: to play huge map you need at least 256MB RAM and P4-1.5HGz.




Then how does that explain me, a poor P3 550MHz boy?
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Old August 19, 2002, 13:40   #40
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Quote:
I've got a 1.9GHz P4 and even I get slow down some times. It reminds me of Birth Of The Federation
I wish Civ3 was as fast as BotF

then again, I wish BotF was as good as Civ3.

You can't have it all I guess.
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Old August 21, 2002, 05:46   #41
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Quote:
Originally posted by Thrawn05
Please my signature... and add the words: "GET OVER IT!".





The larger the better.
hi ,



however it seem that some people still dont believe it , ....

BUT when you ask those peole what other programs they have running they remain silent , ....



oh , btw , on an older mac notebook the game goes fast on a 450 , ....

have a nice day
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Old August 21, 2002, 06:22   #42
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I absolutely agree with Thrawn's statement a few posts up. I have a 733MHz processor (to Thrawn's 550MHz) and I too do not have problems with modded megamaps (256x256). I only play on those size maps! Sure, it takes a minute or five (Ten to fifteen? Never seen it happen on my computer...yet... :rollseyes: ) for the AI turns to be calculated, but I tolerate it (against all logic and reason). People really don't need the 2GHz processors because there are very few software programs out there that can utilize their full speeds, and Civilization III ain't one of them...
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Old August 21, 2002, 06:36   #43
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Quote:
Originally posted by DRoseDARs
I absolutely agree with Thrawn's statement a few posts up. I have a 733MHz processor (to Thrawn's 550MHz) and I too do not have problems with modded megamaps (256x256). I only play on those size maps! Sure, it takes a minute or five (Ten to fifteen? Never seen it happen on my computer...yet... :rollseyes: ) for the AI turns to be calculated, but I tolerate it (against all logic and reason). People really don't need the 2GHz processors because there are very few software programs out there that can utilize their full speeds, and Civilization III ain't one of them...
hi ,

even a 450 with 200 ram can let you play 31 civs , with a max of two min between each turn , ...

have a nice day
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Old August 21, 2002, 06:41   #44
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I like rather large maps, but of course it slows things down a bit, but I love playing with all 16 civs, so I have adjusted all mapsizes to hold 16 civs.

That gives much more room for diplomacy and variation. A game with 8 or fewer is not interesting. In civ 1/2 or Moo 1/2 I allways missed more opponents. In BOTF there was these minor races to make up a little for there being only 5 real opponents.
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Old August 21, 2002, 06:49   #45
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Quote:
Originally posted by Firebird
I like rather large maps, but of course it slows things down a bit, but I love playing with all 16 civs, so I have adjusted all mapsizes to hold 16 civs.

That gives much more room for diplomacy and variation. A game with 8 or fewer is not interesting. In civ 1/2 or Moo 1/2 I allways missed more opponents. In BOTF there was these minor races to make up a little for there being only 5 real opponents.
hi ,

in what way do you mean it slows down , because of all the units or , because of the waiting between turns , ...

have a nice day
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Old August 21, 2002, 06:49   #46
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Oh, and of course on the smaller maps with 16 civs, some of the civs will almost allways be exterminated rather quickly, as each civ dosn't have as much "fat to withstand hard times". But mostly I end the game between 1500 and 2000 and still have 10 to 14 opponents around at that time even on a tiny map. I mostly play on levels 2, 3 or 4.
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Old August 21, 2002, 07:01   #47
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Quote:
Originally posted by panag


hi ,

in what way do you mean it slows down , because of all the units or , because of the waiting between turns , ...

have a nice day
The waiting between turns. It isn't a complete showstopper but I would like things to move faster. In late game I can have AI-gameturns of 5 min. or more (yes, its nice to have a good book) on a huge map. And all the pop-graphics are turned off.
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Old August 21, 2002, 07:30   #48
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Quote:
Originally posted by Firebird

The waiting between turns. It isn't a complete showstopper but I would like things to move faster. In late game I can have AI-gameturns of 5 min. or more (yes, its nice to have a good book) on a huge map. And all the pop-graphics are turned off.
hi ,

it could be programs , your comp , many reasons , ....

have a nice day
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Old August 21, 2002, 08:37   #49
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To those of you without to long AI-turns:
Are you running WinXP/Win2k?

I think WinXP is better at using memory than Win98 (which I am using). I have 768 MB ram so that should be ok, but if Win98 realy only uses 128 MB it dosn't matter.

My machine is a 500 Mhz AMD K6-2 with lots of HD and 32 MB videocard. Im using DirectX 8.1 (after advice from Panag: Thank you, it seems to have helped out some of the way with the speed).
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Old August 21, 2002, 08:39   #50
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I forgot this: As I said earlier all availible prefs in civ3, that impact speed, has as far as I know been turned off.
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Old August 21, 2002, 09:18   #51
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Up until a recent upgrade (to play Morrowind ), I used to play 180x180 with 8 civs on a p2-400 + 256 ram. Turns were slow in modern era (around 5 mins), but I just can't stand small maps.

Oh, a tip for 'dealing' with the 512 city limit. Arrang settlers where you want to put your new cities. Then, turn into a bloodthirsty maniac and decare war on whoever has been annoying you, then raze half their cities. Do much the same to anyone foolish enough to join their side. They quickly beg for peace and the AI becomes very reluctant to ever annoy you again.
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Old August 21, 2002, 09:21   #52
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Upgrading RAM is definitely the way to go to get Civ3 running faster. Processor, video cards, etc. do not have as much of an impact.
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Old August 21, 2002, 09:22   #53
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It would be great to see a map that is really huge , in the neighborhood of 300- 320 X 300-320 .
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Old August 21, 2002, 15:35   #54
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[QUOTE] Originally posted by CyberShy
I usually play huge, 16 players, emperor.

1. have a book to read in between the turns

In late game, I often have time for a smoke or two between turns. Civ3 has greatly increased my intake of unhealthy substances; perhaps I should consider a lawsuit against Firaxis
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Old August 22, 2002, 06:35   #55
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Denmark is a small country (around 45000 km2) and in civ3 it was always just one tile .

In civ3 with a 256x256 map there is 6 tiles to toy with. Not a hole lot (I did say it was a small country ), but its enough to be the beginning of a great empire!

We shall be victorious! We will take it all! You better look out for the danish killer rabbits!?!

What I am really saying is that a 256x256 map allows for rather acurate maps. If you'r doing D-day in a fullscale WWII its nice if you can actually see the coastline of Normandy.

Now, I only wish I had that 11,5 GHz P8 with 8Gb ram....
Oh well, I think I better get me that book...
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Old August 22, 2002, 12:48   #56
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Quote:
Originally posted by Firebird
To those of you without to long AI-turns:
Are you running WinXP/Win2k?

I think WinXP is better at using memory than Win98 (which I am using). I have 768 MB ram so that should be ok, but if Win98 realy only uses 128 MB it dosn't matter.

My machine is a 500 Mhz AMD K6-2 with lots of HD and 32 MB videocard. Im using DirectX 8.1 (after advice from Panag: Thank you, it seems to have helped out some of the way with the speed).
hi ,

huh , thanks

if you want more and really great stuff to make it speed up , just ask

the best is to play with mac , with mac os X it really goes fast

win 98SE aint bad neither , the rest is a bid slow

some depends also on the speed of your harddrive , 12000+ RPM's rocks
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Old August 22, 2002, 12:52   #57
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Quote:
Originally posted by Firebird
Denmark is a small country (around 45000 km2) and in civ3 it was always just one tile .

In civ3 with a 256x256 map there is 6 tiles to toy with. Not a hole lot (I did say it was a small country ), but its enough to be the beginning of a great empire!

We shall be victorious! We will take it all! You better look out for the danish killer rabbits!?!

What I am really saying is that a 256x256 map allows for rather acurate maps. If you'r doing D-day in a fullscale WWII its nice if you can actually see the coastline of Normandy.

Now, I only wish I had that 11,5 GHz P8 with 8Gb ram....
Oh well, I think I better get me that book...
hi ,

say , if you want to buy a new one , get a mac , its really user friendly (!) and man , just so fast , ....

what is really intresting is that civ goes faster on a mac with win98 , and that is a proof that a large part of the speed has to do with the hardware

what we really would need are bigger maps , its unfair that a country like Denmark is one tile , or France 5 , ....

they should put it in , and for those who dont like it , well then they should not play on it , voila , everyone is happy

have a nice day
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Old August 22, 2002, 12:55   #58
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Civ3 runs faster on my notebook (733mhz-128mbram-win2000) than on my desktop (550mhz-192mbram-win98).
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Old August 23, 2002, 05:27   #59
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Perhaps I should try Win2k/WinXP
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Old August 23, 2002, 07:18   #60
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Quote:
Originally posted by Firebird
Perhaps I should try Win2k/WinXP
hi ,

, actually on a fully patched win98SE it runs fast , ....

the main reason would be that win98 is so long around and when fully patched is so stable , ....

win xp aint bad , but it has some drawbacks , ...

there are a lot of people who have two OS on their system , if you are going to buy a new one , get mac os X , it rocks

have a nice day
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