August 12, 2002, 08:03
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#1
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Deity
Local Time: 07:58
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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My workers starts a war?
Why are the AI afraid of my workers? In my current level I have just canceled the RoP aggreement with the Japanese, moved all my soldiers out of little Japan (It's a pretty small country, so it's hard to miss some ), the only units that's in the country is my workers. Next turn he says it's an act of war (or something like that) to move my workers through his country...Why is he so scared of my little friendly workers? So just because of this, he started a war...
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August 12, 2002, 09:19
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#2
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King
Local Time: 00:58
Local Date: November 1, 2010
Join Date: May 2002
Posts: 1,088
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This will happen. It might be because you can change his terrain.
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August 12, 2002, 09:36
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#3
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Emperor
Local Time: 22:58
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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There used to be an exploit where someone could place a 0 unit, like a worker or a Scout, on top of a resource and prevent the AI from building a road to it. So now the AI will consider any unit as a threat if it's in it's territory, and tell you to move it.
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August 12, 2002, 12:41
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#4
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Emperor
Local Time: 05:58
Local Date: November 1, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
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It does seem a bit odd, but if you think about it, it really is realistic.
If America suddenly started marching loads of engineers through Iraqi territory without asking permission I think Saddam would have something to say about it.
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August 12, 2002, 12:54
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#5
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Firaxis Games Programmer/Designer
Local Time: 01:58
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Quote:
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Originally posted by FrustratedPoet
It does seem a bit odd, but if you think about it, it really is realistic.
If America suddenly started marching loads of engineers through Iraqi territory without asking permission I think Saddam would have something to say about it.
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Or vice versa especially.
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August 12, 2002, 12:56
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#6
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Deity
Local Time: 07:58
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Sure...maybe it should be a little formular for this:
If "number of Workers inside territory" =< 4 then
ignore
else
Ask them to get the hell out of there
end if
I understand why they could be afraid of 1000+ workers, but to be afraid of 1 is just a little dumb (If it's just passing through...That means, if the Civ who owns the workers, owns land on both sides...)
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August 12, 2002, 13:31
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#7
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Emperor
Local Time: 00:58
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by ADG
Sure...maybe it should be a little formular for this:
If "number of Workers inside territory" =< 4 then
ignore
else
Ask them to get the hell out of there
end if
I understand why they could be afraid of 1000+ workers, but to be afraid of 1 is just a little dumb (If it's just passing through...That means, if the Civ who owns the workers, owns land on both sides...)
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but even 4 workers could plant forests on major irrigated areas to starve out cities. perhaps planting a forst should be an act of war? DIE GREENPEACE DIE.
maybe ALTERING someone's existing structures (ie mining an irrigated tile, etc) should be an act of war.
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August 12, 2002, 14:31
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#8
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Deity
Local Time: 07:58
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Quote:
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Originally posted by UberKruX
maybe ALTERING someone's existing structures (ie mining an irrigated tile, etc) should be an act of war.
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Doesn't it already do this? Before Civ3 was released I read that this was an act of war, have never tried it though...
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August 12, 2002, 14:47
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#9
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Settler
Local Time: 21:58
Local Date: October 31, 2010
Join Date: Mar 2002
Location: San Jose, CA
Posts: 17
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When you control land you control all its uses, including using it as transportation. If another nation wants a convenient road through your territory you have the right to ask for something in return.
Also I definitely would not want other nation’s settlers to be able to use my territory.
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August 12, 2002, 14:55
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#10
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Deity
Local Time: 07:58
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Quote:
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Originally posted by seano1
Also I definitely would not want other nation’s settlers to be able to use my territory.
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Do you mean using your territory as building on, or using it as passing through?
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August 12, 2002, 15:14
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#11
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Settler
Local Time: 21:58
Local Date: October 31, 2010
Join Date: Mar 2002
Location: San Jose, CA
Posts: 17
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Quote:
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Originally posted by ADG
Do you mean using your territory as building on, or using it as passing through?
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Passing through
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August 12, 2002, 16:53
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#12
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Warlord
Local Time: 23:58
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 298
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Re: My workers starts a war?
Quote:
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Originally posted by ADG
Why are the AI afraid of my workers?
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The feeling is mutual. I don't like AI workers moving inside my country either.
Quote:
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Next turn he says it's an act of war (or something like that) to move my workers through his country...
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He probably said "remove your force or declare war", you should have answered "yes, I will move my force immediately or automatically". If you answer "no", it would be war.
Quote:
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Why is he so scared of my little friendly workers?
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Little friendly workers, you said? Well, there isn't anything friendly about that. They were in fact spying or blocking the movement of my units. I really hate that. They should be withdrawed immediately/automatically or else!
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August 12, 2002, 17:11
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#13
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Prince
Local Time: 06:58
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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Yeah.. The AI treats your workers like they are soldiers.
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August 12, 2002, 17:53
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#14
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Prince
Local Time: 05:58
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Pride Park,Derby
Posts: 393
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I had this situation too...
One of my automated workers was doing something in Japan and they asked me to move him... I said yes and apologised but didnt move him...
Never heard anything from them since
Strange
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August 12, 2002, 17:56
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#15
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Settler
Local Time: 21:58
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 21
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foreign workers present several problems:
(i) they clog up roads, slowing the civ down
(ii) they can be on top of resources to which a civ wants to extend a road
(iii) they act as spies, giving intelligence as to city size, resource location, improvements, road networks, etc.
(iv) if you have an invasion based on a surprise attack by fast movers, a good move would be to build up the road network in the cities you intend to take on the first round of war, that way you can quickly move units back to heal, move defensive units forward, etc.
bottom line - in MP, workers on my territory better move out or i'll take them. this behavior by the ai is an example of good, not bad, programming.
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August 12, 2002, 19:27
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#16
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Emperor
Local Time: 05:58
Local Date: November 1, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
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