August 13, 2002, 08:06
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#1
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Chieftain
Local Time: 06:02
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Europe
Posts: 30
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winter has no effect?
hi guys,
I just read the article about PTW @
gamespot :
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A few small changes have been made to the visual aspect of Civilization III. There are new animations that indicate when you've missed a target--these are especially apparent in naval battles, which show ammunition splashing into the water as opposed to hitting its target. A new winter tile is also a part of the expansion, but it doesn't have any sort of drastic effect on the gameplay.
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winter is not going to have an effect? What happened to Napoleon in Russia? ;-)
If those news is true, I`d like to ask that question the programming team, but I couldnīt find an Emaillink...
What do you think?
bye
Grendel S.
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et tu, brutus?
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August 13, 2002, 08:10
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#2
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King
Local Time: 01:02
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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The winter tile set is just that, another set of graphics tiles like snOOPy's. No effect of game play other than the look (which can be good for some scenarios). If your scenario needs different rules you'll have to use the rules editor.
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August 13, 2002, 10:41
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#3
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King
Local Time: 07:02
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Warpstorm is right to the point. The winter tile set is for scenario purpose, as already mentioned in others interview.
May be it could be used with Dino units to build a "ice age after the asteroid hit" scenario.
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August 13, 2002, 16:37
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#4
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Prince
Local Time: 06:02
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Southeast England , UK
Posts: 592
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It would be good if winter tiles could be put at the north and south poles, as in civ2. It was nice to be able to use the poles to transport units , but it shouldn't have any coastline so ships can't navigate the poles early on.
Perhaps small snow research cities could be set up, and allow more research into ecology etc(global warming) and maybe whaling stations , harvesteing whales in the antarctic.
I'd also like swamps/marshes to come back.
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August 13, 2002, 16:43
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#5
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Prince
Local Time: 06:02
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Southeast England , UK
Posts: 592
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*mistake - Copy of previous*
Last edited by Admiral PJ; August 13, 2002 at 17:57.
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August 13, 2002, 17:37
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#6
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King
Local Time: 06:02
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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Having the look change to winter in the middle of a game woulc be pointless! 1 turn is a year at the least, so its only winter for 2 parts of the turn!
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August 13, 2002, 18:00
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#7
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Prince
Local Time: 07:02
Local Date: November 1, 2010
Join Date: Nov 2001
Location: THE Prince
Posts: 359
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True, but for the sake of a scenario (like the Napoleon campaign mentioned prior) different stats for 'winter' terrain would be useful. Granted this takes a couple of this for granted in the scenario process; if one day we are able to edit the date/turn properties and be allowed to script events.
Changing the turns to represent a month instead of X number of years, then scripting a tileset change on the appropriate turn multiples.
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August 13, 2002, 20:05
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#8
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Prince
Local Time: 01:02
Local Date: November 1, 2010
Join Date: Feb 2002
Posts: 915
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I would definitely prefer different Seasonal effects for certain scenarios. Those could include Napoleon in Russia, and various WW II scenarios.
The German invasion of the Soviet Union, 1941. It was the Autumn MUD that stopped them from taking Moscow. When the ground froze over again they could rive on Moscow, but by then it was too late.
So Seasonal effects SHOULD be a scenario option, with different graphics.
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August 13, 2002, 20:26
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#9
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King
Local Time: 08:02
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Rovaniemi, Lappland
Posts: 1,551
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Quote:
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Originally posted by Coracle
I would definitely prefer different Seasonal effects for certain scenarios. Those could include Napoleon in Russia, and various WW II scenarios.
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I would like to see this feature.
it would make scenarios a lot more realistic.
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August 14, 2002, 22:50
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#10
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Prince
Local Time: 02:32
Local Date: November 1, 2010
Join Date: Aug 2001
Location: St. John's, NF
Posts: 331
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It would be nice, even if you had a scenario that went by seasons.
However, besides production (be neat to have your citizens eat the food in their granary for the winter turns) what other changes would there be? Would you change road and rail movement? Or would all winter terrain carry different defense bonuses; either negative or positive?
It'd be nice to see all of your units in the field take a little "bombard" from the winter and potentially lose a hp or two for that turn. Maybe even randomised death like when you are in the jungle. That sounds even easier seeing how death on certain terrains is already included. Having a unit out in the winter would be a lot like having a galley out on the sea, but hopefully with a MUCH lower chance of dying.
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You sunk my Scrableship!
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August 15, 2002, 09:23
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#11
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Emperor
Local Time: 03:02
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Buenos Aires, Argentina.
Posts: 5,575
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Just wondering... IRC all the scenario rules are saved in the save file, arenīt they? Then itīs completely impossible to do something ala Red Front!?
In case you donīt know/remember, RF was a Civ2 Scenario about the german invasion of Russia in ww2, it was really hard and included season changes that were implemented by saving and reloading the same savefile but with a different rule set.
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August 15, 2002, 18:07
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#12
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Prince
Local Time: 00:02
Local Date: November 1, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
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Quote:
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Originally posted by HazieDaVampire
Having the look change to winter in the middle of a game woulc be pointless! 1 turn is a year at the least, so its only winter for 2 parts of the turn!
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During your turn, after you move half your unfortified units it switches from summer to winter with different rules.
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August 16, 2002, 11:56
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#13
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Settler
Local Time: 00:02
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Texas
Posts: 29
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If winter is included it would incredibly important to make sure that the turn-real time realitivity is correct.
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"It is well that war is so terrible, otherwise we should grow too fond of it."-Robert E. Lee
Texas Above All
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August 18, 2002, 10:37
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#14
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Warlord
Local Time: 08:02
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 186
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Winter should have effects like ; slower troop movement , less food , less visibilty (when standing on a mountain a unit should only see one square) .
A great idea would be to turn these effects on and off .
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August 18, 2002, 17:55
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#15
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King
Local Time: 02:02
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
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in a game over thousands of yesrs, winter is factored in by random conflict...
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