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Old August 13, 2002, 09:12   #1
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to 3950BC to 1700BC
Well, the only battles we were in was us vs bars. and no deaths. OK, now the screen shots: The World 1:
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Old August 13, 2002, 09:12   #2
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The World 2:
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Old August 13, 2002, 09:13   #3
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Old August 13, 2002, 09:14   #4
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Old August 13, 2002, 09:28   #5
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cities, Melfort:
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Old August 13, 2002, 09:31   #6
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Hut report: 1st hut, Seaville (and yes I'll rename the city) the name, 2nd hut, Bronze Working, 3rd hut, Hourse backriding, now, Seaville:
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Old August 13, 2002, 09:33   #7
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Sience (Its so sad ) :
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Old August 13, 2002, 09:36   #8
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Old August 13, 2002, 09:37   #9
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Old August 13, 2002, 09:38   #10
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Old August 13, 2002, 09:40   #11
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Old August 13, 2002, 09:42   #12
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Old August 13, 2002, 09:43   #13
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Lats one, Power charts........... oh I need e-mail again, I forgot to put them in my notebook, anyways, Power charts:
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Old August 13, 2002, 09:48   #14
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...refreshed to see each as you put them up
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Old August 13, 2002, 10:58   #15
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not to bad at all .
I think our expansion/cityplanner minister will have some work to do...there are some locations wich look very nice.

AND we have the N° 1 city

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Old August 13, 2002, 11:22   #16
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Cool. Looks like you've done a good job too. It appears there has been little that the Ministers could have advised you on, with the exception of science (which we don't have much of anyway), and Imperial Expansion (only one additional city anyway).

I enjoy the fact that it appears I still have little to do (WTG Minister of WAR in the early going - an easy job ).

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Old August 13, 2002, 13:37   #17
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Why are all of our workers placed on tiles WITHOUT ROADS?!?!?!?!

That 16 turns per tech could easily be halved by working the roaded squares around Melfort!
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Old August 13, 2002, 13:56   #18
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Why are all of our workers placed on tiles WITHOUT ROADS?!?!?!?!

That 16 turns per tech could easily be halved by working the roaded squares around Melfort!
Looking at the short food supplies i would guess that our most wise despot ruler wishes to build our population up to at least a size three before commiting our workers to a Zero growth system.

Right now our most important factor is expanding our knowledge of the land followed by building more cities, followed by bigger population.(expansion expansion, expansion ) which is why i wonder what our settlers are doing building mines and irrigation for size 1 & 2 cities when they should be building more cities

EDIT: and a brracks ........................
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Old August 13, 2002, 14:57   #19
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Looks like I've got some work to do...
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Old August 13, 2002, 16:01   #20
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maybe there should be less turns played each round but more frequently, that way we can argue about settler use, exploration, city placement instead of just reading about it
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Old August 13, 2002, 19:03   #21
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roll on the elections
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Old August 13, 2002, 19:16   #22
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I think we have a quite better terrain around our first city than in the previous game.

We WILL grow (and Republic soon will give us a lot of pop)!
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Old August 13, 2002, 20:13   #23
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Umm, maybe I missed something, but I see a few things there which I don't think were polled...?

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Old August 14, 2002, 01:38   #24
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Why don't you guys start setting up polls already?
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Old August 14, 2002, 01:52   #25
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to do that, we need the save...

...and we're still waiting for the save
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Old August 14, 2002, 02:12   #26
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Quote:
Originally posted by CannonFodder
Why don't you guys start setting up polls already?
I will if I don't get the save in another day or two, but I'd rather wait that time to get the save and have a closer look at things. Sure I could get everything I need from the pics, but it's just so much better to rely on the game firsthand. If you think I should poll on troop movements now, let me know.
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Old August 14, 2002, 02:43   #27
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Perhaps the pres is hiding something.
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Old August 14, 2002, 03:13   #28
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Perhaps the pres is hiding something.
has anyone recieved the savegame yet?

losing a bit of patience here...
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Old August 14, 2002, 03:45   #29
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Nope, just checked but no save
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Old August 14, 2002, 07:32   #30
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no save
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