December 4, 2000, 16:23
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#1
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Emperor
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Nukes
Is it just me, or are nukes completely worthless? By the time you discover the needed tech and build the Manhattan Proj, The Laser is right around the corner. This means you'll only have around 10 years (max) to launch a few (expensive) warheads before the SDI defence is widespread. Then you're left with spies, and they have no chance of successful bombing anyway. Can anyone use these things longer than a few turns?
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December 4, 2000, 16:46
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#2
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Prince
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I think you'll find that a lot of players avoid building the Manhattan project, because the AI use them indisccriminately,on unit stacks as well as cities, and the SDI in every city is expensive and time consuming.
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December 4, 2000, 16:53
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#3
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Emperor
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quote:
the SDI in every city is expensive and time consuming
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They should've made some kind of WoW that gives you one in every base...sigh
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December 4, 2000, 20:18
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#4
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Settler
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actually nukes are an important part of the game, part of the fun is trying to win the game before the crafty ai can steal that devious tech from you. Up with nukes, just use them the way they were used in history, NOT VERY FREQUENTLY
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Do you shovel snow in your birkenstocks?
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December 4, 2000, 21:20
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#5
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quote:
Originally posted by Mercantile on 12-04-2000 07:18 PM
Up with nukes, just use them the way they were used in history, NOT VERY FREQUENTLY
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True, they weren't used much in history, but the book still isn't closed. To this day, decades after the Manhattan Proj, we still don't have the SDI defence to completely weed out nuclear weapons. Yet in civ2, The Laser comes seconds after the player builds a bomb. I think the Laser should be a little further along so that both a more enjoyable (strategic) experiance and realism is present. Don't get me wrong, I love the game, but I think nukes, a critical portion of every large/rouge nation's military, should be more used.
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December 4, 2000, 23:13
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#6
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Emperor
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Goodnight
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December 4, 2000, 23:29
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#7
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Settler
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Realistically nukes come out early enough i think, you just have to prioratize the research and then, whammo drop em. Spies are great for cities with/out sdi, as they can, it will cost you a few each time, plant nukes. I do it all the time, but i send 5-7 for each try. Besides most players here hate nukes anyways, or so it seems
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December 4, 2000, 23:35
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#8
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Emperor
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I guess I'm not lucky, it takes me at least 20 spies a shot at that base. Oh well...
Well, I suppose I should prioritize to get 'em faster, your right. The AI just keeps stealing my techs on deity level though, and it seems they have a higher success rate with planting, even when doing it against a vet counterspy unit. Oh well, guess I'll try later. Thanks everyone, and goodnight.
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December 5, 2000, 07:23
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#9
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Chieftain
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another use for nukes (even after SDIs become widespread)
kill the massive navies some AIs like
if you're lucky, you can get up to 30 kills with one nuke
aaaaaand on the plus side ... no polution
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December 5, 2000, 07:58
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#10
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Prince
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Spies posted outside your cities, on railways that incoming spies are likely to use, and active not fortified, are a good defence against incoming spies, as they:
- see them coming, and
- block the fast route in, giving you a chance to expel them.
For full-on usage of nukes, you should check out "da smokes", who started some threads recently advocating nukes for breakfast lunch and dinner.
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December 5, 2000, 18:38
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#11
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Emperor
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I never thought of 'water bombing'....interesting about the pollution.
quote:
For full-on usage of nukes, you should check out "da smokes", who started some threads recently advocating nukes for breakfast lunch and dinner.
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Thanks, I think I will.
[This message has been edited by SMACed (edited December 05, 2000).]
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December 5, 2000, 19:01
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#12
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Prince
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"Then you're left with spies, and they have no chance of successful bombing anyway. "
I beg to differ, I've used spies to plant nukes before. If you send in a group of them, all vets, chances are you'll get at least one in... but remember to leave them a few squares away!
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December 5, 2000, 21:13
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#13
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Prince
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Oh hell no
They're a good way to "take everyone down with you."
Way back when I was still getting trounced on Chieftan, my cities were being picked off (I'd already lost the game), I mass built nukes and destroyed the environment. The Frenchies might've beaten me, but their world wasn't livable
Actually, involving one's self in a nuclear war with a peer competitor is an interesting challenge. Not only to see if you can win, but to also recover from it.
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December 5, 2000, 22:07
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#14
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Last edited by Wiglaf; February 6, 2002 at 21:41.
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December 6, 2000, 02:26
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#15
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Guest
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the only time I've used nukes on naval units was in the ww79 scenario. I had no other use for them. I conquered the world using conventional means (with both USA and USSR). A nuke shoot out in that scenario is near impossible to keep up with engineers. I got nuked a couple of times, but my howies quickly overran all opposition. But nukes on water are great because of no pollution. One whole battle group- bye bye. But I'd never waste that many shields on that buy building them myself.
[This message has been edited by Dissident Aggressor (edited December 06, 2000).]
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December 6, 2000, 18:03
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#16
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Emperor
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Guess nukes are worth somethin.... funny I never thought of using them in the water in the millions of years I've had the game .
[This message has been edited by SMACed (edited December 06, 2000).]
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December 6, 2000, 18:19
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#17
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Emperor
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. Nukes baaadd! Short sword Good! Stick sword in enemy's belly & twist. Blood & guts & little bit of liver gush out! Goooood, very gooooood!
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Gaius Mucius Scaevola Sinistra
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older richer & wiser than you
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December 6, 2000, 20:17
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#18
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December 7, 2000, 11:07
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#19
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Prince
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Nukes rule when it comes to nuking every unit that steps foot near my border.
SDI ain't going to save you now!!!!
But really in Civ 1 I remember all of Russia being covered with polutition because I was nuking every barb unit that appeared there!! And that was a lot!!! Needless to say I had a slight over-heating problem.
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December 7, 2000, 18:41
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#20
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December 7, 2000, 23:56
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#21
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Settler
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SMACed, nukes are great on the water if you time it right, you can achieve many kills without the pollution and if you do it periodically its as cheap as a small but efficient navy.
Granted nukes on the ground are more havoc than they are worth, not to mention expensive, but a tactfull nuke followed by a mass of engineers to help fix the radiation problem can go along way.
No one is saying nuke the WHOLE planet, just a capital here and maybe a pest here. Then roll in the tanks, howies, spies, mech inf, and bombers and show them what a real invasion is all about. Of course you could be a Wussy empire like us Canadians, and just let people bully you, but then again, YOUR changing history right
Whatever it takes to win is the bottom line
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December 8, 2000, 03:10
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#22
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Emperor
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I hate nukes
The primary purpose of spies (should my game ever get that far) is to sek out and destroy the Manhatten Project wherever it might raise its ugly little head.
I hate nukes
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December 8, 2000, 18:05
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#23
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quote:
Originally posted by Mercantile on 12-07-2000 10:56 PM
No one is saying nuke the WHOLE planet
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But that's not in your control. If you develop the Manhattan Proj at all, you give every AI or person the ability to fire a nuke - and against the computer, it likes to do that a whole lot .
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December 8, 2000, 20:11
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#24
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Settler
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True you cannot prevent the ai from trading techs to allow others to nuke, and you cant' prevent the ai from ganging up on you. Not too mention, sometimes the ai is right up there in research with you. I find this is what makes civ such a great game. I want a threat. I want a missle crisis, i just hope that i am prepared as much as possible for it. It adds realism to me and makes the game more challenging. War happens in this game from time to time. You have no problem using crusaders with impunity on a capital, why not nukes? You use Howies and Tanks and bombers, why not nukes. It seems to me that a couple of nukes here or there, when used correctly is like a big modern battery ram for that castle that just doesn't want to fall. Now if you can't hanle this powerfull tool, perhaps you should go back to catipults for invasions Seriously though, don't use them if you don't like the ai's only chance in hell to wreak havoc on your inevitable world conquest.
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December 8, 2000, 21:56
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#25
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Emperor
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December 9, 2000, 02:35
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#26
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Settler
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- a simple SDI defence ends all ai nuclear warfare anyway.
Ah, spies can still plant nukes in cities that have sdi
It does add to realism, i like the missle crisis threat, and if one or two launch by mistake, oh well.
<
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December 9, 2000, 02:37
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#27
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Settler
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Really,tell that to the Americans who dropped two bombs of that nature on the Japanese. Seems realistic to me. I realize one doesnt' want the game to be a nuke fest or a bribe fest, but bribing a city is less realistic, certainly not with the cheap model they use for civ2
[This message has been edited by Mercantile (edited December 09, 2000).]
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December 9, 2000, 11:29
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#28
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Emperor
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quote:
Originally posted by Mercantile on 12-09-2000 01:35 AM
Ah, spies can still plant nukes in cities that have sdi
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That's easily stopped by positioning a vet spy of your own by any of your cities near the ai border - and the odds are so against successful planting that it's ridiculous.
quote:
It does add to realism, i like the missle crisis threat, and if one or two launch by mistake, oh well.
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By mistake? Seriously, in civ2 the ai will use nukes like you've never seen. When you retaliate, and you know you will, you devolve the game into "who can build the most nukes and destroy the other guy." And in real life, I believe it was you who said it earlier, the bombs were not used often. To have every game come down to a nukefest as soon as you become at war is unrealistic. I really wish the computer would be rational, but every nuclear power in the game will launch everything it has to wipe you out, global warming or not, realism or not.
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December 9, 2000, 17:29
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#29
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Emperor
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quote:
Originally posted by Mercantile on 12-09-2000 12:59 PM
Other than the pollution, especially if the other side doesn't have nukes, there is no difference in decimating a city by howies or by nukes, you achieve the same result, as the population decreases without city walls.
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True, but realism takes a hit when you use nukes on the grounds that they're the same as howitzers in terms of the effects they bring. When I see myself firing twenty of them because troops are similar, it justs seems too much like a fictional game over 'reliving history.'
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Yes it causes mass destruction and pollution. I call that casualties of war.
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I honestly don't think you can use nukes on that basis.
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its not like one doesnt' have a million engineers running around in the late game with very little to do anyways.
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Here comes realism again. Launching nukes on that basis hurts everything. Ok, I'll nuke them into submission because I can clean it up with my radiational mops. Nah.
quote:
The one thing we can agree on is that nukes do let a serious monster out of the game and are one way the ai has to stalemate you. Granted an ending like that is and has been a most disappointing way to finish a game.
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The ai really can't stalemate you with itself because of the SDI. Sorry, we don't agree .
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Such is life, use nukes with caution
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Once again, this is out of the player's control. You use 'em, the ai uses 'em, you've got nuclear war on your hands.
[This message has been edited by SMACed (edited December 09, 2000).]
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December 9, 2000, 18:56
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#30
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Settler
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Well if your cities have sdi, then you have nothing to worry about Be prepared when you use nukes. I disagree that nukes don't add to realism. Nothing better than the Indians searching for the stars and the russians racing for Manhattans Project, to me thats realism
Where did i state decimating a city with a bunch of nukes? I stated that one nuke does the same damage as a bunch of howies without city walls plus the added pollution.
Realism? Seems realistic to destroy a civ with 16 howies on their rail system in one turn as well I think not!
Realism? Every civ ganging up on you every single game because your supreme, yet they don't do that against the ai when it is supreme.
Where is the realism of unlimited missle/fighter/bomber ai ranges?
Like i previously stated, if you can't handle nukes, go back to the command and conquer way of tanks and howies. The only skill there is getting your transports onto the ai's land, once there, *yawn* well we know the rest.
And realism? Yah lets bribe EVERY ai city because were fundy and have lots of money, wow, there is fun.
Or perhaps the realism of crushing the ai with 8 vet knights in the early game. Like one little army can take over the real world, i doubt it.
So, i see nukes (once again) as someting to use as a last resort. Nowhere am i say or wanting to get into a nuke slugfest with anyone. Anyone who has played the game long enough knows what can happen if you trade blows. However, one or two nukes especially at sea where there is no pollution is viable at times.
Oh and one more case for realism. Cruise missles only killing one unit in a city and not doing any damage to improvements , yah theres realism
In reality, cruise missles should destroy IMO one unit and one improvement per missle.
Anyways just my thoughts, which are obviously different than yours. If we ever meet in an MP game that goes that far, you will know that i will gun for the Opportunity to use a nuke if i get the chance
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