August 15, 2002, 16:01
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#1
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Prince
Local Time: 06:09
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Kentucky USA
Posts: 388
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Sweet, we're getting another Militaristic, Religious Civ
Of the European Variety (Celts). So what are the other traits going to be? Anyone take a stab at the mongols traits? I know they have to be militaristic, I guess expansionist is thier 2nd trait Too bad I hate that trait but love the mongols.
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August 15, 2002, 17:13
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#2
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Emperor
Local Time: 01:09
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Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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mongols could also get... err... uhh...
hrrmmm...
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August 15, 2002, 17:33
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#3
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Prince
Local Time: 07:09
Local Date: November 1, 2010
Join Date: Nov 2001
Location: THE Prince
Posts: 359
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Expansionistic, if I had to venture a guess.
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August 15, 2002, 17:36
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#4
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Warlord
Local Time: 22:09
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
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Personally, I would prefer that no trait combination (or individual trait) be overrepresented.
But hey, that's just me.
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August 15, 2002, 17:56
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#5
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Prince
Local Time: 07:09
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Posts: 359
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Kinda tough with a fixed number of combinations. Unless they introduce some new Civ traits there simply are going to be repeats.
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August 15, 2002, 19:51
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#6
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Firaxis Games Software Engineer
Local Time: 02:09
Local Date: November 1, 2010
Join Date: Mar 1998
Posts: 5,360
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Yes, but there are 15 combinations and we have only 24 civs. We already have two Rel-Mil civs. We don't need three.
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August 15, 2002, 21:09
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#7
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Prince
Local Time: 01:09
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Join Date: Dec 1999
Location: The Reality-Based Community
Posts: 428
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I would like at least one more militaristic/industrial civ. As of right now, there is only one; the Chinese.
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—Orson Welles as Harry Lime
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August 15, 2002, 21:11
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#8
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Firaxis Games Programmer/Designer
Local Time: 02:09
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I'll eat my PtW manual if the Mongols aren't Militaristic and Expansionist.
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August 16, 2002, 03:23
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#9
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Emperor
Local Time: 23:09
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Location: Reno, Nevada
Posts: 3,554
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Quote:
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Originally posted by Trip
I'll eat my PtW manual if the Mongols aren't Militaristic and Expansionist.
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They probably will be. However, you do realize we're going to hold you to that statement. If you don't already have a bottle, I suggest getting some A-1 sauce just in case...
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August 16, 2002, 04:37
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#10
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Emperor
Local Time: 01:09
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Location: Flyover Country
Posts: 4,659
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Are you crazy?!
Hoisin sauce is the proper complement for the manual...
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August 16, 2002, 12:51
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#11
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Firaxis Games Programmer/Designer
Local Time: 02:09
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Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Well, it's not like the Civ 3 manual is any help either.
Hand over the tobasco sauce, my deal lads.
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August 16, 2002, 13:21
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#12
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Chieftain
Local Time: 01:09
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Join Date: Feb 2002
Location: Upstate New York
Posts: 60
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Quote:
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Originally posted by alexman
Yes, but there are 15 combinations and we have only 24 civs. We already have two Rel-Mil civs. We don't need three.
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Hmm...
If each Civ could have three traits there would be 20 possible combinations instead of the current 15.
Mike G
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August 16, 2002, 14:06
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#13
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Emperor
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Quote:
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Originally posted by IthacaMike
Hmm...
If each Civ could have three traits there would be 20 possible combinations instead of the current 15.
Mike G
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but 3 is probably too much to give a civ. Militaristic, Religious, Industrious would be INSANE. how do you expect a Commercial, Expansionist, Scientific civ to beat them?
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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August 16, 2002, 14:15
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#14
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Firaxis Games Software Engineer
Local Time: 02:09
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Join Date: Mar 1998
Posts: 5,360
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In most cases, you're right. But it depends on the map. In a large pangea map with less than maximum civs they would be pretty evenly matched in this case. Expansionist gets you all the ancient age techs, and the Commercial trait shines in the late game when you have many cities. It also depends on the UU.
I think 3 traits per civ is a good idea for a mod.
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August 16, 2002, 15:41
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#15
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Prince
Local Time: 01:09
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
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I can't do the math at the moment, but if a new trait were added, and each civ had to have two of them, how many combinations would that make?
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August 16, 2002, 15:45
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#16
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Warlord
Local Time: 22:09
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
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Yeah, especially when you have lots of room, Expansionist lets you explore and optimally settle land quickly, and Commercial keeps your large empire more productive. A huge Pangea map would probably be best for England. Rather ironic, given that it's on an island in Real Life. Hm. Maybe if the English had started out on a continent, they would have conquered the world. (They did make a nice attempt, though, the Britich Empire covered one quarter of the world's land at one point, if I'm not mistaken.)
I think Scientific is the worst trait in the game, though.
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August 16, 2002, 16:05
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#17
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Warlord
Local Time: 22:09
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Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
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Quote:
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Originally posted by Purple
I can't do the math at the moment, but if a new trait were added, and each civ had to have two of them, how many combinations would that make?
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Twenty-one. With eight traits, there are twenty-eight two-trait combinations. Nine traits, thirty-six. Notice the progression?
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August 18, 2002, 10:33
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#18
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Warlord
Local Time: 08:09
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 186
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With all these new civ's there is room for for more Civ-Specific-Abilities .
This would only make the game more intresting .
And we could choose how we "make" a civ .
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August 18, 2002, 11:51
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#19
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Emperor
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when PTW was annoucned there was much speculuation over new civ abilities... alas none of them made it in.
i think maritime was my favorite
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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August 18, 2002, 15:39
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#20
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Prince
Local Time: 01:09
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
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Quote:
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Originally posted by JohnM2433
Twenty-one. With eight traits, there are twenty-eight two-trait combinations. Nine traits, thirty-six. Notice the progression?
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Yes, I see the pattern: ten traits would yield 45 unique combinations.
Thanks
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